GAROU: MARK OF THE WOLVES

GAROU: MARK OF THE WOLVES

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Power Combos
By ꧁StiGGe꧂
In this guide I will cover the best combos of all characters.
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Hotaru
Power Combos Starting With Jumping AB

1. 154 Damage 23 Hits
Jumping AB → Standing D → Qcb+C → Break → TOP → Qcfx2+D













2. 139 Damage 20 Hits
Jumping AB → Standing B → Break x2 → Dive Kick →Qcfx2+D












3. 124 Damage 18 Hits
Jumping AB → Standing B → Break → TOP → Qcfx2+D












4. 112 Damage 17 Hits
Jumping AB → Down AB → Break → Qcfx2+D

1. 157 Damage 24 Hits
Jumping AC → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+D

2. 157 Damage 23 Hits
Jumping AC → Standing D → Qcb+C → Break → TOP → Qcfx2+D

3. 141 Damage 22 Hits

Jumping AC → Standing D → Qcb+C → Break → Qcfx2+D

Dong Hwan
1. 149 Damage 24 Hits
Qcf+B → Close D → Feint 5 times → Jumping A → Qcfx2+A → Qcfx2+A → DP+C









2. 127 Damage 23 Hits
Jumping AC → Close D → Feint and a smal run → Standing A x3 → Low B → Qcfx3+C









Must be done on Tizoc or Grant because of hitbox properties.

3. 116 Damage 17 Hits
AB → Standing D → Qcfx3+C







4. 104 Damage 10 Hits
Qcf+D → Jumping D →Break → Qcfx2+A → Qcfx2+B









5. 97 Damage 9 Hits
Low C → Qcf+D → Qcfx2+A → Qcfx2+B









6. 93 Damage 11 Hits
Close D → Feint → Qcf+B → Jumping A → Qcfx2+C









7. 66 Damage 5 Hits
Jumping D → Close D →Feint → Close D → Feint → Low C → Qcfx2+B









8. 61 Damage 4 Hits
Jumping Crossover Kick → Close D →Feint → Low C → Qcfx2+B
Kain
1. 105 Damage 14 Hits

b,f+B → Break → Qcfx2+A (Do it early) → Qcfx2+B →D,U+D







Jae Hoon
Power Combos

1. 134 Damage 19 Hits
Jumping AC → Low C → BREAK → Qcfx2+A → Qcfx2+B










2. 132 Damage 21 Hits
Qcf+D (Hit in air by second hit) → Down+AB → BREAK → Qcfx2+D










Opponent must be hit in the air.
Jennet specific combo only.

3. 131 Damage 22 Hits
Jumping D → Close C → Feint → Close C → Feint → Low C → Qcfx2+D










4. 131 Damage 22 Hits
Jumping AC → Low C → BREAK→ Qcfx2+D











5. 127 Damage 15 Hits
Qcf+D (Hit in air by second hit) → Down+AB → BREAK → Qcfx2+C










Opponent must be hit in the air.
Jennet specific combo only.




















1. 130 Damage 18 Hits

Jumping D → Low C → Break → Qcfx2+A →Qcfx2+B

2. 124 Damage 18 Hits

Jumping AC → Break → Qcfx2+A →Qcfx2+B

3. 111 Damage 14 Hits

Jumping AC → Low C → Qcfx2+C →


Terry
Power Combos

1. 107 Damage 10 Hits
Shoulder Tackle → Close C → Feint → Close C → Feint → Close C → Feint → Low C → Qcfx2+D










2. 97 Damage 9 Hits
Jumping D → Close C → Feint → Close C → Feint → Low C → Qcfx2+D










3 93 Damage 9 Hits
Jumping D → Low B → Close C → Break (B version) → Qcfx2+D











4. 93 Damage 8 Hits
Qcb+B→ Close C → Break → Qcfx2+D










5. 93 Damage 5 Hits
Qcb+C→ Qcfx2+B (Do it early) → Qcfx2+B










6. 90 Damage 7 Hits
Qcb+C → Break → Qcfx2+D










7. 89 Damage 8 Hits
Jumping D → Down+AB → Break → Qcfx2+D










8. 89 Damage 7 Hits
Qcb+D → Break→ Qcfx2+D










9. 81 Damage 5 Hits
Break → Qcfx2+B (Do it earlier) → Qcfx2+B
Should be a little bit from the corner.










10. 81 Damage 8 Hits
Shoulder Tackle→ Standing A → Low B → Qcfx2+D










Do only one shoulder tackle.
Dont try to use low C instead of low B. Because of bug in game if Terry does low C it dosnt count as a combo and the whole complete combo gets weaker than if you used low B. The C version gets 69 Damage 6 hits.


11. 80 Damage 6 Hits
Qcb+B→ Close C → Break (B version) → Qcfx2+C










Must be done on Grant or Tizoc due to their larger hitboxes.
The close C or feint C shall always be inputed a little bit slower than normal after the Qcb+B.


12. 75 Damage 4 Hits
Break → Qcfx2+B → Qcfx2+A










Must be done a bit away from the corner.
The Qcfx2+B must be executed earlier than normal so the opponent can bounce on the flame.