Dead by Daylight

Dead by Daylight

Not enough ratings
How I Would Change Dead By Daylight
By Yukari The Alpaca
This is how I would change DBD to be a more fun and balanced experience. The idea is to keep these changes as realistically feasible as possible and to make sure that these are balanced for both sides. Consistency is important here.

Please let me know what you think in the comments below!
   
Award
Favorite
Favorited
Unfavorite
General/Killer/Survivor Changes
General Changes

- There are now 7 different "brackets" of "Player Experience" rather than an "MMR system". "Player Experience" is determined by total playtime as a specified role, with half of the player's playtime as the opposing role being added to the currently played role when determining current bracket:

Bracket 1: less than or equal to 250 hours.

Bracket 2: less than or equal to 500 hours.

Bracket 3: less than or equal to 1000 hours.

Bracket 4: less than or equal to 2000 hours.

Bracket 5: less than or equal to 3000 hours.

Bracket 6: less than or equal to 4000 hours.

Bracket 7: more than 4000 hours.


- Haste bonuses no longer stack. If multiple Haste effects would be active at the same time, only the largest Haste value will be active.

- Hindered penalties no longer stack. If multiple Hindered effects would be active at the same time, only the largest Hindered value will be active.

- Perks can no longer increase or reduce Repair Speed. Perks can no longer increase or remove Repair Progress.

- The Hatch no longer exists. Instead, while there is only one survivor remaining, both the killer and survivor will be placed at opposite ends of the Killer Shack and must participate in the Final Hunt (explained below).

- Gifted Strength is a new statistic for each playable killer that will modify how much the killer will benefit from certain actions during the trial. Gifted Strength is determined by the played killer's average kill rate across all players at the killer player's current "Player Experience" bracket. Each killer's Gifted Strength values are updated at the start of every season.


Pro-Killer Changes

- When a survivor who is different from the last survivor hooked is placed on a Sacrificial Hook, all remaining Generators explode and lose a chunk of their overall Repair progress; this is known as the Unique Hook Bonus. The strength of the Unique Hook Bonus is determined based on the killer's Gifted Strength.

- After the killer finishes the action of picking up a Dying survivor, the killer will call upon The Entity to create a Hook Portal that will transport any survivor attached to it onto a random Sacrificial Hook somewhere in the trial. The killer cannot be stunned or blinded while calling upon The Entity to create a Hook Portal.

- When a survivor is pulled out of a Locker or becomes Caught by the killer, the killer will drop them onto the floor immediately after, forcing the survivor into the Dying State. The killer is immune to Blind and Stun effects while dropping a survivor that was pulled out of a Locker or Caught.

- The End Game Collapse now begins when the Exit Gates become powered instead of when an Exit Gate is opened.

- If a survivor becomes Healthy by any means, it now counts as that survivor performing a Conspicuous Action.

- Dying survivors can no longer manually Recover by themselves.

- Killer lunge acceleration time (the time taken to reach maximum movement speed when starting a lunge) is now instant. The Lunge Duration of all killers is now reduced by 50 percent but their normal Lunge Movement Speed has been increased by 100 percent. These changes should help reduce the ability for survivor players with fast reaction times from being practically immune to being hit by the killer while standing under a Standing Pallet without the killer getting stunned; these changes should not effect the amount of distance the killer can cover with Lunge Attacks but only the amount of time for them to do so.

- When a killer performs the Damage Generator action on a Generator, the Generator will become a Damaged Generator. Damaged Generators much be fixed by survivors before they can continue to gain repair progress. The time taken to fix a Damaged Generator is determined based on the killer's Gifted Strength. Damaged Generators can still lose Repair progress from other sources.


Pro-Survivor Changes

- While a survivor has remained in the Dying State for a consecutive 60 seconds, they will automatically fully recover from the Dying State without needing the help of a teammate and become Healthy, if possible. Dying survivors can no longer bleed to death. The timer for a survivor to automatically recover from the Dying State is paused while a survivor is helping that Dying survivor to recover.

- If the killer becomes Blinded or Stunned while picking up a Dying survivor before they are placed on a Hook Portal, that survivor will be freed from the killer's grasp without being placed on a Hook Portal, preserving their Hook State and causing the survivor to enter the Injured state.

- While a survivor is hooked and for 40 seconds after they become unhooked, they are granted the Hidden By The Entity status effect.

- Interacting with Killer Objects (such as Hallucinations, Jigsaw Boxes, Pools Of Devotion, Bear Traps, Phantasm Traps, The Lament Configuration, etc.) are now considered Conspicuous Actions.

- One more Generator is now present in the trial, but the required amount of Generators to power the Exit Gates is unchanged.

- The End Game Collapse timer is now 5 minutes.

- Killers can no longer passively gain Bloodlust in long chases.


Final Hunt

- During the Final Hunt, 50 percent of all Dropped Pallets and Broken Pallets are restored back into Standing Pallets. Both the killer and survivor will be placed at opposite ends of a random tile containing a Pallet and will be locked in place for 3 seconds, causing them to be unable to perform movements or actions. After the killer and survivor regain the ability to move and perform actions, a timer will start; known as the Final Hunt Timer; which has a duration determined by the killer's Gifted Strength. If the Final Hunt Timer elapses, the survivor will instantly escape. If the last survivor is put into the Dying State while the Final Hunt Timer is still counting down, the killer will instantly perform their Memento Mori on the Dying survivor. The Final Hunt will only happen if the End Game Collapse is not currently active.


Gifted Strength

- The strength of the Unique Hook Bonus is determined based on the killer's Gifted Strength. The Unique Hook Bonus's maximum effect is 35 percent of overall Repair progress lost per remaining Generator while the minimum effect is 15 percent of overall Repair progress lost per remaining Generator.

- The time taken for a survivor to fix a Damaged Generator is determined based on the killer's Gifted Strength. The minimum time taken to fix a Damaged Generator is 6 seconds while the maximum time taken to fix a Damaged Generator is 15 seconds.

- The duration of the Final Hunt Timer is determined by Gifted Strength. The maximum duration of the Final Hunt Timer is 2 minutes and 30 seconds. The minimum duration of the Final Hunt Timer is 1 minute.
New Status Effects
New Status Effects


- Hidden By The Entity: while a survivor is affected by the Hidden By The Entity status effect, they gain the following bonuses and penalties;

<1> They leave no scratch marks.
<2> They make no noise.
<3> The leave behind no pools of blood.
<4> They become fully invisible to the killer.
<5> They have no collision with the killer, killer projectiles, or other survivors.
<6> They cannot be targeted by the killer's attacks or abilities.
<6> They cannot interact with Vault Locations, Lockers, or Pallets.

Performing a Conspicuous Action will instantly remove the Hidden By The Entity status effect. The Hidden By The Entity status effect is also removed from survivors who currently have it if all generators are currently powered or if there is no other survivor left standing without the Hidden By The Entity status effect.
The Shape
Basic Stats

Default Movement Speed: 4.6 m/s
Default Terror Radius: 32 meters
Default Height: Tall
Lullaby: No
Directional Lullaby: N/A


Ability 1

Tap the Ability Button to cause The Shape to Brace themselves for a short time. If The Shape were to be stunned by any means during this time, a penalty is applied to whoever or whatever attempted the stun effect:

- If a Pallet Stun was attempted, the Pallet used will be instantly destroyed and The Shape will not become stunned by it.
- If a Item Blinding Stun was attempted, the associated item used for the attempted stun will be destroyed and if a survivor was holding, they will immediately scream.
- If a Perk Stun was attempted, the perk will become disabled for a long time.

The Shape suffers from a heavy movement speed penalty for a short time if Brace is activated without preventing a stun effect before it becomes inactive again. The Shape cannot perform interactions or Basic Attacks while Brace is active and for a short time after it becomes inactive.


Passive

Performing certain actions will cause The Shape to generate Evil, a special currency that is reset to zero after each trial. The Shape gains Evil by damaging Healthy survivors, damaging Injured survivors, hooking Dying survivors, and breaking Dropped Pallets.


Ability 2

Holding the Alternate Ability Button will open the Upgrade Wheel as well as temporarily lock the ability to look around as The Shape. The Shape use their looking controls in combination with the Basic Attack Button to purchase upgrades for their basic Killer Attributes during the trial. The Shape can purchase upgrades that increase their Movement Speed, reduce their Terror Radius size, increase their Successful Basic Attack Recovery Speed, and increase their Interaction Speed. Purchases can be repeated but will cost double the amount of Evil that the last upgrade did. Upgrades can be repeatedly purchased up to a certain amount and will stack with themselves.


Ability Stats

Brace Active Time: 0.5 seconds

Brace Recovery Time (After Blocking Stun): 0.25 seconds
Brace Recovery Time (Without Blocking Stun): 1.5 seconds
Brace Recovery Movement Speed (After Blocking Stun): 4.6 m/s
Brace Recovery Movement Speed (Without Blocking Stun): 1.68 m/s

Brace Block (Perk Stun) Perk Unusable Duration: 60 seconds

Evil Gained (Damage Healthy Survivor): 25 Evil
Evil Gained (Damage Injured Survivor): 25 Evil
Evil Gained (Hook Survivor): 50 Evil
Evil Gained (Break Pallet): 10 Evil

Evil Cost (Movement Speed): 50 Evil
Evil Cost (Successful Basic Attack Recovery Speed): 25 Evil
Evil Cost (Terror Radius Size Reduction): 25 Evil
Evil Cost (Interaction Speed): 25 Evil

Upgrade Amount (Movement Speed): +0.05 m/s
Upgrade Amount (Successful Basic Attack Recovery Speed): +5 percent
Upgrade Amount (Terror Radius Size Reduction): -4 meters
Upgrade Amount (Interaction Speed): +10 percent

Max Upgrade Limit (Movement Speed): 6 upgrades
Max Upgrade Limit (Successful Basic Attack Recovery Speed): 6 upgrades
Max Upgrade Limit (Terror Radius Size Reduction): 8 upgrades
Max Upgrade Limit (Interaction Speed): 6 upgrades
The Shape: Addons
(Common) Blonde Hair - Increases the amount of Evil gained from damaging an Injured survivor by 25 Evil. Reduces the amount of Evil gained from damaging a Healthy survivor by 25 Evil.

(Common) Boyfriend's Memo - Increases the amount of Evil gained from damaging a Healthy survivor by 25 Evil. Reduces the amount of Evil gained from damaging an Injured survivor by 25 Evil.

(Common) Scratched Mirror - The Shape gains the ability to purchase Evil Sight, an upgrade that causes the auras of all survivors within 16 meters of The Shape to be revealed to The Shape for 8 seconds after it is purchased. Evil Sight costs 50 Evil and can only be purchased again after 16 seconds have passed since it was last purchased. Evil Sight has no purchase limit.

(Common) Tacky Earrings - Reduces the price increase of buying the same upgrade multiple times by 25 percent. Reduces the normal movement speed of The Shape by 0.2 m/s. Reduces the amount of times that the Movement Speed upgrade can be purchased by 4.

(Uncommon) Dead Rabbit - Increases the amount of times that the Terror Radius Size Reduction upgrade can be purchased by 2.

(Uncommon) Reflective Fragment - Increases the amount of times that the Movement Speed upgrade can be purchased by 2.

(Uncommon) Glass Fragment - Increases the amount of times that the Successful Basic Attack Recovery Speed upgrade can be purchased by 2.

(Uncommon) Hair Brush - Increases the amount of times that the Interaction Speed upgrade can be purchased by 2.

(Uncommon) Memorial Flower - The Shape gains the ability to purchase Evil Within, an upgrade that causes all survivors to become Exposed for the next 60 seconds after it is purchased. Evil Within costs 200 Evil and can only be purchased again after 60 seconds have passed since it was last purchased. Evil Within has no purchase limit.

(Rare) Hair Bow - Increases the amount of Evil gained from breaking Pallets by 5 Evil.

(Rare) Lock Of Hair - While chasing a survivor, The Shape gains 1 Evil every second.

(Rare) Mirror Shard - The Shape gains the ability to purchase Fear Struck, an upgrade that reduces the duration of the speed boost that survivors get after taking damage by 0.2 seconds per upgrade. Fear Struck has a base cost of 50 Evil and has a purchase limit of 5.

(Rare) Jewellery - The Shape gains the ability to purchase Slaughtering Strike, an upgrade that causes The Shape's next Lunge Attack to last 0.8 seconds longer than normal after it is purchased. Slaughtering Strike costs 100 Evil and has no purchase limit. Slaughtering Strike can only be purchased once after every Lunge Attack that The Shape has performed.

(Rare) J. Myers Memorial - The Shape gains the ability to purchase Evil Within, an upgrade that causes all survivors to become Exposed for the next 80 seconds after it is purchased. Evil Within costs 150 Evil and can only be purchased again after 80 seconds have passed since it was last purchased. Evil Within has no purchase limit. Overrides similar addons of lower rarity.

(Very Rare) Fragrant Tuft Of Hair - While chasing a survivor, The Shape gains 2 Evil every second.

(Very Rare) Judith's Journal - Increases the amount of Evil gained for damaging a Healthy or Injured survivor by 25 Evil.

(Very Rare) Tombstone Piece - Reduces the price increase of buying the same upgrade multiple times by 25 percent.

(Very Rare) Vanity Mirror - The Shape gains the ability to purchase Evil Sight, an upgrade that causes the auras of all survivors within 32 meters of The Shape to be revealed to The Shape for 16 seconds after it is purchased. Evil Sight costs 50 Evil and can only be purchased again after 16 seconds have passed since it was last purchased. Evil Sight has no purchase limit.

(Ultra Rare) Judith's Tombstone - Reduces the price increase of buying the same upgrade multiple times by 50 percent.

(Ultra Rare) Jewellery Box - The Shape gains the ability to purchase Slaughtering Strike, an upgrade that causes all of The Shape's Lunge Attacks to last 0.8 seconds longer than usual after it is purchased. Slaughtering Strike costs 400 Evil and can only be purchased once. Overrides similar addons of lower rarity.
The Trapper
Basic Stats

Default Movement Speed: 4.6 m/s
Default Terror Radius: 24 meters
Default Height: Tall
Lullaby: No
Directional Lullaby: N/A


Ability 1

While looking at a Vault Location or Pallet within a very short range, holding the Ability Button for a short time will Trap it, causing different effects to survivors who interact with the Vault Location or Pallet depending on the object's current state and object type. The Trapper cannot move while Trapping an object and only a certain amount of Trapped Objects can exist at one time, removing the Trap from the oldest object after the maximum is reached. Below are the list of effects of Trapped Objects:

Standing Pallet - The Trapper nails the Pallet down, preventing survivors from dropping it for a short time after they first attempt to do so, playing a short animation of the survivor struggling to drop the pallet as the nails loosen. Survivors attempting to drop a Nailed Pallet are locked in the animation of doing so until they take damage or manage to actually drop the Nailed Pallet. After a survivor drops a Nailed Pallet, the nails are removed from it.

Dropped Pallet - The Trapper covers the Pallet in glass shards, causing survivors who interact with the Pallet to be forced to slowly vault over it. After a survivor vaults over an affected Pallet, the glass shards are removed from it.

Vault Location - The Trapper deploys a Bear Trap under the Vault Location, causing the next survivor who interacts with the Vault Location to become Immobilized for a short time or until they take damage.


Ability 2

Tapping the Alternate Ability Button will cause The Trapper to become Enraged, increasing their Movement Speed and Interaction Speed for a short time. After becoming Enraged, The Trapper cannot become Enraged again for a length of time. While becoming Enraged, The Trapper suffers a short slowdown penalty.


Ability Stats

Deploy Trap Time: 2.25 seconds
Trapped Object Maximum: 10 Trapped Objects

Enraged Duration: 16.25 seconds
Enraged Cooldown: 26.25 seconds
Enraged Activation Movement Speed Penalty: -1.04 m/s
Enraged Activation Movement Speed Penalty Duration: 1.25 seconds

Enraged Movement Speed Bonus: +0.2 m/s
Enraged Interaction Speed Bonus: +20%

Bear Trap Immobilized Duration: 5 seconds
Nailed Pallet Struggle Duration: 3 seconds
The Trapper: Addons
*NEW* (Common) Broken Hook - His will broken, he would now obey his new master. The effects of being Enraged are always active but their effectiveness is cut in half. The Trapper can no longer Trap objects.

*NEW* (Common) Gunpowder - On his father's orders, he lead them quietly to their fate. Trapping objects makes no noise.

(Common) Makeshift Wrap - After a survivor triggers a Trapped Object, the current cooldown time of Enrage is instantly reduced by 50 percent of it's total cooldown time. Increases the cooldown time of Enrage by 5 seconds.

(Common) Trapper Gloves - Increases the speed of Trapping an object by 50 percent. Reduces the maximum amount of Trapped Objects allowed in the trial by 2.

*NEW* (Uncommon) Tool Wrap - The leather wrap commonly worn by his father; it was used to carry various tools. Increases the maximum amount of Trapped Objects that can be active in the trial at one time by 2.

*NEW* (Uncommon) Bloody Hook - A grim reminder to those who would dare to disobey The Entity. While Enraged, The Trapper recovers from successful Basic Attacks 15 percent faster.

(Uncommon) Coffee Grounds - Increases the movement speed bonus provided by Enrage by 0.2 m/s. Reduces the cooldown time of Enrage by 50 percent. Reduces the duration of Enrage by 75 percent.

(Uncommon) Wax Brick - Increases the speed of Trapping an object by 25 percent.

*NEW* (Uncommon) Chipped Bone - His mask was made from the bone of those he had killed, a constant reminder of the torment he would continue to afflict on others. Reduces the cooldown time of Enrage by 5 seconds.

(Rare)
------------------------------------------------------------------------------
Killer Perk Reworks
Agitation - While you have remained in a chase for longer than 8 seconds, Agitation will become active. While Agitation is active, your movement speed is increased by 0.2 m/s. Agitation will instantly deactivate if a chase ends and or upon tapping/holding the Ability Button or Alternate Ability Button.

Awakened Awareness - Upon picking up a survivor, Awakened Awareness activates for 6 seconds. While Awakened Awareness is active, the aura of a random Healthy or Injured survivors is revealed to you for 6 seconds and that survivor will scream.

Bamboozle - After interacting with a Vault Location, it becomes Blocked By The Entity, preventing survivors from interacting with it. This can only be used on a single Vault Location at a time, removing the Entity Blocker from a previous Vault Location if it was active after interacting with a different Vault Location.

Barbecue & Chili - After picking up a survivor, Barbecue & Chili activates for 6 seconds. While Barbecue & Chili is active, the auras of all other Healthy or Injured survivors are revealed to you for 6 seconds and those survivors will scream. Barbecue & Chili has a cooldown of 66 seconds after activation.

Beast Of Prey - While in a chase, Beast Of Prey will gain a token every second, up to a maximum of 8 tokens. While Beast Of Prey has at least 1 token, you are Undetectable. Beast Of Prey will lose a token every 5 seconds while not in a chase.

Blood Warden - When the Exit Gates become powered, 50 percent of all remaining Pallets in the trial will be instantly destroyed. When the Exit Gates become powered, they become Blocked By The Entity for the next 3 minutes. The End Game Collapse timer is increased by 3 minutes.

Bloodhound - You gain the ability to see the auras of Pools Of Blood while within 8 meters of them. Pools Of Blood are brighter to you and remain visible for 5 seconds longer than usual.

Brutal Strength - The time taken for you to perform Break actions are decreased by 30 percent.

Call Of Brine - While a survivor is fixing a Damaged Generator and they are further than 24 meters away from you, their aura is revealed to you.

Corrupt Intervention - When a survivor is rescued from a Sacrificial Hook by another survivor, their savior's aura is revealed to you for 5 seconds.

Coulrophobia - Each time you damage a Healthy survivor, the time taken for them to be healed is increased by 10 percent, up to a maximum of an additional 50 percent. The additional time taken for a survivor to heal is reset after they become Hooked.

Coup De Grace - After hooking a survivor, Coup De Grace becomes active. While Coup De Grace is active, the next Lunge Attack you perform has an 80 percent longer duration. Coup De Grace will become inactive after you finish performing a Lunge Attack.

Cruel Limits - After a Generator reaches 50 percent Repair progress for the first time or after a Generator becomes fully repaired, Cruel Limits becomes active for the next 15 seconds. While Cruel Limits is active, all Vault Locations become Blocked By The Entity.

Dark Arrogance - You gain the ability to Vault over Dropped Pallets by interacting with them in a chase. You can no longer Break a Dropped Pallet while in a chase.

Dead Man's Switch - Your Basic Attack hits against Healthy survivors also cause them to suffer from Deep Wounds.

Dragon's Grip - Whenever an Injured survivor interacts with a Damaged Generator, the Damaged Generator they interacted with will instantly become a normal Generator but the survivor that interacted with it will become Broken for the next 30 seconds. Whenever a survivor becomes Broken, that survivor will scream and their aura is revealed to you for 5 seconds.

Dying Light - While the Obsession is Injured but not Broken, all other survivors perform healing actions 25 percent slower unless they are being performed on the Obsession.

(Deadlock) No Holds Barred - Each time a survivor becomes Hooked, your movement speed is increased by 0.05 m/s. You lose half of the movement speed bonuses provided by No Holds Barred if a survivor is Sacrificed or Killed.

Active Perk: Save The Best For Last - Tap the Active Perk Button while Save The Best For Last is not on cooldown to augment your next Basic Attack to recover 45 percent faster if successful. Save The Best For Last has a cooldown of 45 seconds after any Basic Attack it currently effects is performed.

(Shadowborn) Swift Hunter - The time taken for you to perform Vault actions is decreased by 25 percent.

Unrelenting - Your movement speed during standard Lunge Attacks is increased by 100 percent but the duration of your standard Lunge Attacks are reduced by 50 percent. You recover from missed Basic Attacks 30 percent faster; this can only occur once every 5 seconds.
------------------------------------------------------------------------------