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predecessors, meanwhile Ishin having an extra pay to play difficulty for no apparent reason.
Despite all the lack of previous mechanics of the Yakuza style or aka the Dragon style compared to Kiwami 2, it doesn't really impact much once you maxed out all your stats, enemies will disintegrate after 2 heat actions anyways
Gaiden could have done better, especially with the playable NPC stuff, but its good enough i suppose
I also dislike how difficult it is to proc stuns, the only effective way is to resolute counter with light attack just to do an average damage heat action which cost too much for too little.
It doesn't hurt more or even as much as the extreme heat hact for such a tricky condition.
I wish RGG would make all Heat Actions more accessible and doesnt really requires you to do
the most niche thing in the game to use one hact occasionally.
Kept taking so much damage cause the muscle memory from 0-6 + ishin + judgement (atleast if i recall correctly) allowing you to dodge without going into fighting stance