Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
You have to research the merchant's hub, buy 5 animal carcasses so you can research the tanner and unlock hunting traditions, research hunting traditions, and then you can start making the workstations in the job-block crafter's workbench to go out hunting.
Mostly for leather crafting. I would think about different game types with different skin to meat ratio, but it's easy to make system too complex
Might be better once you have high-tier tools to speed up the glacial tanner's workshop, but then you probably have better sources of food anyways.
I doubt the mod author wants to revisit this, but if they did, it would be nice to have a chance to find "plump carcasses" that have a separate recipe that gives more meat and less skin. That might put it closer to fish in terms of efficiency.