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-Swipe attack don't need any target, we can target empty space.
-What about Woodcutter's Justice attack? It target 6 squares, and the front 3 squares are normal damage, and the backline get half damage (Trolls and Jelly Cubes attack).
-Splash support effects have two types: Splash self (like Instruments, Shields), and Splash (Mage weapons).
-Group spells can cast the entire side of the battlefiled.
-Negative accuracy attacks can be easily dodge, because it's less likely perfect. Perfect attack cannot be dodge by enemies, only can dodge by players.
-Enemies only can penetrate physical armor. I doesn't remember any spell armor penetration enemy.
-Enemies get the backline +5% dodge as you, but some giant target cannot be dodge.
-Poison can turn off some abilities on enemies (like clown's Distraction). We can disable Elusive via Poison?
As of Patch #1.0.22 (11/16), card backs now show:
+ "Physical Damage" in white, or "Magic Damage" in purple, for every attack!
+ "Splash Damage" for all T-splash attacks!
This should fix Lightning Axe (when I see it next).
Added: Heavy Attack (thanks, CrAzYFeAr, my data concur); Ignore Resist.
Formatted: thumbnails floatLeft => inline; [list]s.
usually seen on 2 handed weapons and such