RimWorld
478 évaluations
Packable Containers
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Mod, 1.4, 1.5, 1.6
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248.668 KB
10 nov. 2023 à 22h05
11 juin à 19h26
3 notes de changement ( voir )

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Packable Containers

Dans 1 collection faite par Andromeda
Andromeda's mods
14 objets
Description
Just pack shelf with all items inside and move it to another place. Thats all.

No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside.
You can toggle this feature at any time
Things can get swapped around during shelve installation - that's fine

Affects any container that is Building_Storage

Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
Stack XXL - OK
Multiplayer - OK
Pick Up And Haul - OK

Mid game compatibility:
Add - OK
Remove - OK. Expect that if you want remove mod and you have items inside the minified container - they will be lost

No performance impact at all

Translations:
Eng
Rus

Special thx to @biowreck's help in testing
87 commentaires
SoGxGunna 13 aout à 5h57 
im having the same problem as @makeithappen Minified Buildings are dropped from the storage container when reinstalling the container somewhere else. Any help would be appreciated.
Makeithappen 8 aout à 14h25 
Great mod for moving resources around. I throw a skip (pack up and haul mod) near a steel mining vein after they mine. When full I have someone pick it up and haul 900 steel in one hauling trip to my ship.

One issue I have is spike traps, hunter traps and uninstalled building and workstations not packing up with shelving. I’m not sure if it’s this mod or the other mod mentioned thats having problems with this.
Caramel 1 aout à 11h25 
bookshelves not work
Nowhere 31 juil. à 12h22 
For some reason the toggle doesn't show on small bookshelves
HongZZ 25 juil. à 9h09 
I’d like to suggest making the “Package Resources” toggle individually configurable per building or resource group, rather than applying globally.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
Reprogrammed Automaton 21 juil. à 19h22 
Is there any way to make it apply to gene banks? Those are honestly the bigest thing I worry about moving given sometimes my pawns forget to re-bank the genes afterwards and then they deteroriate away....
Brumes Wolf 21 juil. à 13h53 
So hilariously, enemies from VFE medieval on a "Pillage" raid came and stole my containers of toxic waste, and because of this mod the waste stayed inside as they carried it off.

But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
Solitaire 8 juil. à 18h42 
Going to try this with Neat Storage. Will let you know if there are issues.
Andromeda  [créateur] 2 juil. à 7h30 
@Arganot works with any storage mod
Arganot 2 juil. à 6h30 
Will this work for Reel's Expanded Storage (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3237638097) or is a patch needed?