Nitro Kid

Nitro Kid

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Introduction
This Guide contains all 272 cards from the game. All cards are sorted alphabetically except for Loadout Cards, that are sorted by the order they are obtained. This guide was made with the help of developer team. Shoutout to #Patric. for providing tables with all abilities.

Each hero has 75 cards - 32 attacks, 32 skills and 11 mods. As for rarity, it is distributed a bit differently for each character for some reason. L33 has 18 common, 34 rare and 23 epic cards, K31 has 35 rare but 17 common, while J4X has 33 rare but 19 common.

Enjoy! And keep saving kids! 👶
L33 (Attacks)

Image
Name
Cost
Rarity
Ability
Upgrade
Targets
Type
Aeon Strike
2
Rare
Teleport to a free Tile.⠀
Deal 8 Damage to all Targets along the way.⠀
Consume
4 dmg
Solo
Ranged
Allrounder
1
Common
Deal 5 Damage.⠀
You gain 2 Shield.
3 dmg⠀
1 shield
Multi
Melee
Death Strike
1
Rare
Double the target's Fragile.⠀
Deal 1 Damage.⠀
Consume
No Consume
Solo
Melee
Discombobulate
2
Rare
Deal 8 Damage.⠀
Apply 2 Fragile.⠀
Apply 1 Weak.⠀
Consume
4 dmg⠀
1 fragile⠀
1 weak
Solo
Melee
Dragon Punch
1
Rare
Deal 2 Damage.⠀
Apply 3 Burn.⠀
Penetrates through targets.
2 burn
Multi
Ranged
Enkindle
0
Rare
Deal 2 Damage.⠀
Apply 2 Burn.⠀
You gain 1 Burn.⠀
Chain
1 dmg⠀
1 burn
Multi
Melee
Erupt
1
Rare
Deal 3 Damage.⠀
Apply 4 Burn.⠀
Push⠀
Consume
3 Burn
Multi
Melee
Fatality
1
Rare
Deal 5 Damage.⠀
Fragile modifies this Damage 3x.⠀
Advance
5 dmg⠀
+1x fragile modifier
Solo
Ranged
Firestorm
3
Epic
Deal 4 Damage.⠀
Apply 8 Burn.⠀
Cleanse yourself 4 Burn for each target hit.
2 dmg⠀
4 burn⠀
Cleanse 2
Multi
Melee
Five Point Palm
3
Epic
Deal 3 Damage 5 times.⠀
Consume
No Consume
Multi
Melee
Flashpoint
1
Epic
Deal Damage equal to the target's Burn.⠀
If lethal, draw 2 Cards.
Draw 2
Solo
Melee
Flurry
3
Epic
Deal 8 Damage.⠀
Add 1 jab Card to your Hand for each target hit.
1 Jab
Multi
Melee
Flying Kick
1
Common
Deal 8 Damage.⠀
Apply 1 Fragile.⠀
Advance
4 dmg⠀
1 fragile
Solo
Ranged
Harry
3
Rare
Deal 6 Damage.⠀
Add 1 Harry Card to your Hand.⠀
Cost ⬇️⠀
Consume
3 dmg⠀
Gives upgraded card
Multi
Melee
Kunai
1
Rare
Deal 5 Damage.⠀
Apply 1 Fragile.⠀
Add 1 Kunai Card to your Discard Pile.
1 fragile
Solo
Ranged
Lunge
1
Epic
Deal 5 Damage.⠀
Add 1 Lunge Card to your Hand.⠀
Advance⠀
Consume
3 dmg⠀
Gives upgraded card
Solo
Ranged
O.I.P
0
Common
Deal 2 Damage.⠀
All O.I.P. Cards deal 2 additional Damage this combat.
2 dmg
Multi
Melee
Palm Strike
1
Common
Deal 3 Damage 2 times.⠀
Draw 1 Card.
2 dmg each
Multi
Melee
Power strike
1
Rare
Deal 6 Damage.⠀
Add 1 jab Card to your Hand.⠀
Advance
2 dmg⠀
Gives upgraded card
Solo
Ranged
Push Kick
2
Common
Deal 8 Damage.⠀
Push
4 dmg
Multi
Melee
Roundhouse Kick
2
Epic
Deal 20 Damage.
10 dmg
Multi
Melee
Searing Chop
1
Rare
Deal Damage (x) equal to double your Burn.
Triple damage
Multi
Melee
Shove
1
Rare
Deal 2 Damage.⠀
Push
Costs 1 less
Multi
Melee
Shuriken
2
Common
Deal 3 Damage 2 times.⠀
Apply 1 Fragile.
Costs 1 less
Multi
Ranged
Side Kick
1
Rare
Deal 5 Damage. ⠀
Push⠀
Advance⠀
Consume
5 dmg
Solo
Ranged
Stop Hit
0
Epic
Deal 4 Damage.⠀
Gain 1 Energy.⠀
Draw 2 Cards.⠀
Advance⠀
Consume
1 dmg⠀
1 energy⠀
Draw 1
Solo
Ranged
Storm Strike
2
Epic
Deal 3 Damage (x) for each Card played this turn.
2 dmg each
Multi
Melee
Throat Punch
2
Common
Deal 4 Damage.⠀
Apply 4 Daze.⠀
Advance
Costs 1 less
Solo
Ranged
Twin Strike
0
Rare
Deal 4 Damage 2 times. This Card's Damage is lowered by 1 this combat
2 dmg each
Multi
Melee
Voltaic Strike
9
Epic
Deal 25 Damage.⠀
Gain 2 Energy.⠀
Cost ⬇️
5 dmg⠀
1 energy
Multi
Melee
Whirlkick
2
Common
Deal 3 Damage.⠀
Apply 5 Burn.⠀
Chain
2 burn
Multi
Melee
Yakuza Kick
3
Epic
Deal 15 Damage.⠀
Draw all 0-cost Cards from your Discard Pile.⠀
Advance
Costs 1 less
Solo
Ranged
L33 (Skills)
Image
Name
Cost
Rarity
Ability
Upgrade
Burning Hook
2
Rare
Apply 4 Burn to in-line targets.⠀
Pull
2 burn
Cinder Strider
0
Rare
Move to an adjacent Tile.⠀
You gain 2 Burn.
Any direction
Continuity Error
1
Rare
Spawn an explosive barrel in a free tile.⠀
Consume
No Consume
Controlled Burn
1
Common
Cleanse 2 Burn.⠀
Draw 1 Card.
Draw 1
Exhale
1
Rare
Cleanse 2 Burn.⠀
Add 1 Scorch Card to your hand.
Cleanse 1⠀
Gives upgraded card
Flow
6
Rare
Gain 1 Energy.⠀
Draw 1 Card.⠀
Cost ⬇️
Costs 2 less
Forbidden Skill
1
Epic
You gain 5 Burn.⠀
Gain Strength equal to your Burn until end of your turn.⠀
Consume
No Consume
From The Ashes
1
Rare
Choose 1 Card in your Discard Pile and put it in your Hand.⠀
You gain 3 Burn.
Costs 1 less
Full Metal Jacket
0
Rare
Draw 1 Card.⠀
Gain 2 Shield⠀
Consume
No Consume
Guarded Strike
1
Rare
Add 1 Jab Card to your Hand.⠀
Gain 2 Shield.
1 shield⠀
Gives upgraded card
Inferno
1
Rare
Double adjacent targets' Burn.⠀
Consume
Triple effect
Inner Power
1
Epic
Heal 2HP.⠀
Gain 2 Energy.⠀
Consume
1 HP⠀
1 Energy
Knuckle Duster
2
Epic
You gain 1 Strength.⠀
Upgrade a random Attack Card in your Hand until this combat ends.
Every attack in hand
Maximum Effort
1
Epic
This turn the next Card you play is played an additional time⠀
Consume
Costs 1 less
Mind Sear
1
Epic
Apply 2 Burn and 3 Daze to an adjacent target.⠀
Chain
1 burn⠀
2 daze
Outmaneuver
1
Common
Swap position with an adjacent target.⠀
Cost ⬆️
No Cost ⬆️
Perfect Guard
3
Epic
Apply 2 Weak to al adjacent enemies.⠀
Gain 8 Shield.⠀
Consume
1 weak⠀
4 shield
Power Dose
1
Common
Gain 3 Strength until end of turn.
2 Strength
Preparation
2
Rare
Draw 2 Cards.
Gain 5 Shield.
Draw 1⠀
2 shield
Pressure point
1
Common
Apply 2 Stun to an adjacent enemy.⠀
Consume
Costs 1 less
Rage
0
Epic
Draw 3 Attack Cards from your Draw Pile.⠀
Consume
No Consume
Recursive Method
2
Rare
This turn, the next 0-cost Card you play is played 2 additional times.
Costs 1 less
Reignite
1
Rare
Gain 2 Energy.⠀
Draw 1 Card.⠀
You gain 2 Burn.
Costs 1 less
Shadow swap
2
Epic
Swap position with any enemy.⠀
Apply 2 Fragile to them.
2 Fragile
Slide
1
Common
Move to the opposite side of an adjacent target.⠀
Gain 2 Shield.
Costs 1 less⠀
1 shield
Speed of thought
1
Rare
Teleport to the opposite side of an in-line target.⠀
Apply 1 Fragile to them.⠀
Consume
1 fragile
Square Up
1
Common
Add 2 jab Cards to your Hand.
Gives upgraded cards
Stoke The Fire
0
Common
Draw 2 Cards.⠀
You gain 2 Burn.
Draw 1
Trained Reflex
1
Rare
Choose 1 0-cost Card in your Draw Pile, and put it in your Hand.
Costs 1 less
Transcendence
8
Epic
Teleport to any free Tile.⠀
Gain 3 Energy.⠀
Cost ⬇️⠀
Consume
Costs 2 less
Vibrating Palm
0
Rare
Apply 2 Fragile to all enemies in a line.
1 fragile
Wildfire
1
Epic
Transfer the Burn from all enemies to an adjacent enemy.⠀
Chain⠀
Consume
No Consume
L33 (Mods)
Image
Name
Cost
Rarity
Ability
Upgrade
Burning Spirit
1
Common
At the beginning of your turn, if you are Burning, draw 1 Card.⠀
Consume
Draw 1
Death Aura
2
Epic
Whenever you move, apply 1 Fragile to adjacent enemies⠀
Consume
Costs 1 less
Find weakness
2
Epic
At the start of your turn, add 1 Analyse Card to your Hand.⠀
Consume
Gives upgraded card
Fireproof
1
Common
Reduce all Burn damage received by 2.⠀
This Card does not Consume.
Costs 1 less
Flame Shield
1
Rare
Whenever you apply Burn to yourself, gain 1 Shield.⠀
Consume
Costs 1 less
Human Pyre
2
Epic
Whenever you play a Skill Card, you gain 1 Burn and draw 1 Card.⠀
Consume
Costs 1 less
Igneous Jabs
2
Rare
Jab Cards apply 2 Burn on hit.⠀
Consume
1 burn
Kinetic Rush
2
Rare
Whenever you move, add 1 jab Card to your Hand.⠀
Consume
Gives upgraded card
Living Flame
2
Rare
Whenever you are hit by an enemy, apply 2 Burn to them.⠀
Consume
1 burn
Massacre
3
Rare
Whenever an enemy dies, Apply 3 Fragile to all enemies
Costs 1 less
Stinger
1
Common
At the start of your turn, add 1 jab Card to your Hand.⠀
Consume
Gives upgraded card
J4X (attacks)
Image
Name
Cost
Rarity
Ability
Upgrade
Targets
Attack type
Below The Belt
2
Common
Deal 6 Damage.⠀
Apply 3 Weak.
6 dmg
Multi
Melee
Blitz Attack
0
Rare
Deal 8 Damage.⠀
Cost ⬆️
4 dmg
Multi
Melee
Bloodlust
0
Rare
Deal 8 Damage.⠀
Whenever you defeat an enemy, draw this card from your Discard Pile.
4 dmg
Multi
Melee
Cheap Shot
2
Rare
Deal 10 Damage.⠀
If target is above 50% health, deal 8 extra Damage.
4+4 dmg
Multi
Melee
Clobber
2
Common
Deal 8 Damage.⠀
Apply 1 Weak.⠀
Push
8 dmg
Multi
Melee
Counterpunch
1
Rare
Deal (x) Damage equal to your current Counter Damage.
Costs 1 less
Multi
Melee
Dempsey Roll
3
Rare
Deal 5 Damage 3 times.
Costs 1 less
Multi
Melee
Dethrone
2
Epic
Deal 8 Damage.⠀
If lethal, Heal 8 HP.⠀
Consume
4 dmg⠀
4 HP
Solo
Melee
Devastation
2
Epic
Deal 8 Damage.⠀
Apply 6 Pressure.
4 dmg⠀
3 pressure
Multi
Melee
Grand Finale
1
Epic
Deal Damage (x) equal to 2x your current Combo.⠀
Hold⠀
Consume
No Consume
Multi
Melee
Ground Bash
2
Rare
Deal 6 Damage.⠀
Gain 4 Shield.⠀
Apply 2 Pressure.
3 dmg⠀
1 shield⠀
1 pressure
Multi
Melee
Haymaker
3
Epic
Deal 16 Damage.⠀
Apply 2 Pressure.⠀
Pressure isn't expended after modifying this Damage.
8 dmg⠀
1 pressure
Solo
Melee
Headbutt
1
Common
Deal 10 Damage.⠀
Lose 1 HP for each target hit.
5 dmg
Multi
Melee
Jawbreaker
3
Rare
Deal 14 Damage.⠀
Apply 3 Fragile.⠀
Advance
7 dmg⠀
1 fragile
Solo
Ranged
K.O.
0
Rare
Deal 14 Damage.⠀
Hold
7 dmg
Multi
Melee
Kisser
0
Common
Deal 3 Damage.
1 dmg⠀
1 pressure
Multi
Melee
Meteoric Slam
1
Epic
Deal 6 (x) Damage for each adjacent enemy.⠀
Apply 2 Stun.⠀
Consume
3 dmg⠀
1 stun
Multi
Melee
Obliterate
0
Common
Deal 6 Damage.
Requires 1 less combo⠀
3 dmg
Multi
Melee
One Punch
2
Common
Deal 8 (x) Damage⠀
Whenever you add another One Punch to your deck, remove it and increase this card's damage by 8.
8 dmg
Solo
Melee
One Two
1
Common
Deal 1 Damage 2 times.⠀
Gain 1 Strength.
2 dmg each
Solo
Melee
Paw
1
Rare
Deal 6 Damage.⠀
Place the next Card you play on top of your Draw Pile.
4 dmg
Multi
Melee
Power Drain
1
Epic
Deal 6 Damage.⠀
If lethal, double your Strength.⠀
Hold
6 dmg
Solo
Melee
Prizefighter
2
Epic
Deal 1 Damage (x) for every $10 you have.⠀
If Lethal, gain $10.⠀
Consume
10$
Solo
Melee
Rabbit Punch
2
Rare
Teleport to the opposite side of a target.⠀
Deal 8 Damage to them.
8 dmg
Solo
Ranged
Razzle Dazzle
2
Common
Deal 5 Damage 2 times.⠀
Apply 3 Daze.⠀
Advance
3 dmg each ⠀
2 daze
Solo
Ranged
Skull Crusher
0
Epic
Deal 10 Damage.⠀
Advance
Requires 1 less combo⠀
5 dmg
Solo
Ranged
Slap
0
Rare
Deal 5 Damage.⠀
Whenever you Goad an enemy, draw this Card from your Discard Pile.
3 dmg
Multi
Melee
Slip Strike
2
Rare
Deal 10 Damage.⠀
Strength modifies this damage 2x.
3x modifier
Multi
Melee
Slugfest
1
Epic
Deal 10 Damage.⠀
Lose 2 HP.⠀
Add 1 Slugfest Card to your Hand.⠀
Consume
5 dmg
Multi
Melee
Smack Down
0
Epic
Deal 8 Damage.⠀
Apply 3 Daze.
4 dmg⠀
2 daze
Multi
Melee
Step Jab
1
Common
Deal 8 Damage.⠀
Gain 3 Combo.⠀
Advance
4 dmg⠀
2 combo
Solo
Ranged
Sucker Punch
1
Rare
Deal 6 Damage.⠀
Apply 3 Pressure.⠀
Advance
3 dmg⠀
2 pressure
Solo
Ranged
J4X (Skills)
Image
Name
Cost
Rarity
Ability
Upgrade
A Good Offense
0
Epic
Gain 2 (x) Shield for every Attack Card played this turn.
1 shield per card
Blood Bath
0
Common
Gain 3 Combo.⠀
Hold
2 combo
Bob and Weave
2
Common
Gain 8 Shield.⠀
Goad in-line enemies.
4 shield
Clinch
2
Epic
Swap position with the next enemy you Counter this turn.⠀
Hold
Costs 1 less
Combat Stims
0
Epic
Lose 2 HP.⠀
Gain 4 Strength until the end of turn.
2 Strength
Dirt Nap
1
Rare
Apply 2 Stun to an adjacent target.⠀
Push that target.⠀
Consume
No Consume
Divine Fists
1
Rare
Your next attack generates 1 Energy for every hit.⠀
Consume
No Consume
Doubletime
1
Rare
Counters deal double damage until the end of the turn.
Costs 1 less
Ego Boost
0
Epic
Until the end of the turn, increase all Combo generated by 2x.
Increases combo by 3x
Face off
0
Rare
Gain 1 Strength for each enemy adjacent to you.⠀
Gain 3 Weak.
1 less weak
Feast
0
Epic
Heal HP equal to your current Combo.⠀
Consume
Requires 2 less combo⠀
Generates 2 combo
Feint
0
Common
Apply 3 Pressure to adjacent enemies.
2 pressure
Flash Guard
0
Rare
Counters deal bonus Damage equal to your Combo until end of turn.
4 combo
Galvanise
0
Rare
Lose 4 HP.⠀
Gain 6 Shield.⠀
Counters deal +5 damage until next turn.
3 shield⠀
3 dmg
Gloves Up
1
Common
Goad target enemy.⠀
Gain 4 Shield.⠀
Hold
Costs 1 less
Golden Pancakes
0
Epic
Your next Counter this turn deals 5 additional Damage.⠀
If lethal, increase max HP by 2.⠀
Consume
1 max HP
Intimidate
0
Rare
All Counters are modified by Strength 2x until your next turn.
3x modifier
Magic Mitts
1
Rare
Your Combo doesn't reset next turn.
3 combo
Mouth Guard
1
Rare
Gain 4 Shield.⠀
Draw 1 Card.
2 shield
Outburst
0
Epic
Lose 3 HP.⠀
Gain 2 Energy.⠀
Draw 2 Cards.⠀
Consume
Requires 1 less HP
Patience
1
Rare
Gain 1 Shield.⠀
On Hold, increase this Card's Shield by 2.⠀
Hold
2 shield
Pocket Banana
1
Common
Heal 2 HP.⠀
Draw 1 Card.⠀
Consume
1 HP⠀
Draw 1
Raw Talent
1
Rare
Add 1 random Epic Card to your Hand.⠀
Its energy cost is reduced to 0.
Gives upgraded card
Rhythm
0
Rare
Gain Shield (x) equal to your Combo.
3 combo
NO IMAGE
Rope-a-dope
0
Epic
Add a copy of a random attack card in your hand to your hand. It costs ??? (The rest is UNKNOWN)
UNKNOWN
Self-Sacrifice
0
Rare
Gain 3 Energy.⠀
Lose 3 HP.
Requires 1 less HP
Square Off
0
Rare
Your next attack applies 2 Pressure on every hit.
1 Pressure
Tactician
3
Epic
Add 2 copies of target Card in your Discard Pile to your Hand. They have Hold.
One more copy
Taunt
0
Rare
Goad target enemy.⠀
Draw 1 Card.
Requires 2 less combo
The Red Pill
0
Common
Draw 2 Cards.⠀
Lose 2 HP.
Draw 1
Timeout
2
Epic
Apply 2 Stun to all enemies.⠀
Consume
Costs 1 less
Underdog
0
Common
Gain 2 Strength until end of turn.⠀
Your next Attack Card doesn't consume Pressure
2 Strength
J4X (Mods)
Image
Name
Cost
Rarity
Ability
Upgrade
Aggression
0
Common
Whenever you move, Gain 2 Shield.⠀
Consume
1 shield
All out
1
Common
At the start of your turn, you lose 1 HP and all enemies gain 2 Pressure.⠀
Consume
1 Pressure
Beast Mode
0
Epic
At the start of your turn, your Combo resets to half its value instead of 0. Not Stackable.⠀
Consume
Requires 4 less combo
Chocolate
2
Epic
Whenever you lose HP from a Card, Heal 1 HO.⠀
Consume
Costs 1 less
Gains
2
Rare
For every 6 Combo you gain, add a Follow Up Card to your Hand.⠀
Consume
Requires 2 less combo
Head Hunter
2
Epic
Counters get the Pressure bonus, without reducing it.⠀
Consume
Costs 1 less
Mushroom
2
Rare
Gain 1 Strength everytime Pressure on an enemy is reduced.⠀
Consume
1 Strength
Nitro Fluid
1
Rare
At the start of your turn you lose 2 HP and gain 1 Energy.⠀
Consume
Costs 1 less
Protein Shake
1
Rare
Whenever you lose HP from a Card, gain 2 Combo.⠀
Consume
1 Combo
Swarmer
1
Rare
Counters apply 2 Pressure.⠀
Consume
1 Pressure
Tape Up
0
Common
Counters Deal an additional 3 Damage.⠀
Consume
2 dmg
K31 (Attacks)
Image
Name
Cost
Bullets
Rarity
Ability
Upgrade
Targets
Attack type
Bullet Hose
1
3
Rare
Deal 1 Damage 3 times⠀
Chamber 3.
Chamber 3
Solo
Range
Charged shot
9
1
Epic
Deal 10 Damage⠀
Chain.⠀
Cost⬇️⠀
Hold
5 dmg
Solo
Range
Close Encounter
2
1
Common
Deal 5 Damage⠀
Push⠀
Equip Rifle.
Costs 1 less
Multi
Melee
Danger Close
2
5
Epic
Deal 8 Damage⠀
Apply 4 Burn⠀
Blast⠀
Consume
4 dmg⠀
2 burn
Solo
Range
Dive Left
1
1
Rare
Deal 6 Damage⠀
Leap Left.⠀
Hold
3 dmg
Solo
Range
Dodge This
1
1
Rare
Deal 10 Damage⠀
End your turn.
5 dmg
Multi
Melee
Eliminate
3
Epic
Deal 6 Damage. On Retain, this Card's Damage is increased by 6 this combat.
Deal 9 Damage.On Retain,this Card's Damage is increased by 9 this combat.
Attack
Solo
Range
Energy Drain
2
Pistol
Rare
Deal 5 Damage.⠀
Gain 1 energy for each target hit.⠀
Chain
Costs 1 less
Multi
Melee
Engaging Shot
1
1
Common
Deal 6 Damage.⠀
Gain 1 Strength until end of turn.⠀
Leap Forward
3 dmg⠀
1 strength
Solo
Range
Focus Fire
2
3
Rare
Deal 3 Damage 3 times.⠀
Apply 2 Fragile.⠀
Equip Rifle.
1 dmg each⠀
1 fragile
Solo
Range
Frag Grenade
1
2
Rare
Deal 6 Damage.⠀
Blast
3 dmg
Solo
Range
Golden Bullet
0
1
Epic
If this Card reduces Ammo to 0, deal 20 Damage.⠀
Reload
10 dmg
Solo
Range
Guns Blazing
2
X
Epic
Deal Damage (x) equal to double X.⠀
Whenever you Reload, draw this Card from your Discard Pile.
Costs 1 less
Multi
Range
Hasta La Vista
1
1
Epic
Deal Damage (x) equal to 2x your missing Ammo.⠀
Consume⠀
Hold
+1x modifier
Solo
Range
Headshot
2
1
Rare
Deal 10 Damage⠀
If lethal, Gain 2 Energy.
5 dmg⠀
1 energy
Solo
Range
Kick Off
1
Pistol
Common
Deal 2 Damage⠀
Push⠀
Leap Backward
4 dmg
Solo
Melee
Kneecap
2
1
Epic
Deal 6 Damage⠀
Apply 2 Weak.⠀
Apply 2 Fragile.⠀
Apply 3 Daze.
3 dmg⠀
1 weak⠀
1 fragile⠀
2 daze
Solo
Range
Live Wire
1
Pistol
Common
Deal 1 Damage.⠀
Appy 3 Daze.⠀
Chain⠀
Consume
No Consume
Multi
Melee
Love and Peace
2
1
Rare
Deal 1 Damage.⠀
Apply 2 Stun.⠀
Consume
Costs 1 less
Multi
Range
Minigun
4
X
Epic
Deal 2 Damage X times.
Costs 1 less
Multi
Range
Overload
1
X
Rare
Deal Damage (x) equal to double X.⠀
Chain
Costs 1 less
Solo
Range
Pocket Aces
0
2
Common
Deal 2 Damage 2 times.⠀
Hold
1 dmg each
Multi
Range
Prototype 239
2
1
Rare
Deal 6 Damage.⠀
Apply 2 Weak.⠀
Chain
3 dmg⠀
1 weak
Solo
Range
Retreating Shot
1
1
Rare
Deal 6 Damage.⠀
Gain 2 Shield.⠀
Leap Backward
3 dmg⠀
1 shield
Solo
Range
Shootout
2
X
Common
Deal Damage (x) equal to X.⠀
Reload
Costs 1 less
Multi
Range
Snap Shot
0
1
Epic
Deal 5 Damage.⠀
Equip Rifle.⠀
Hold
5 dmg
Solo
Range
Spin Up
1
4
Rare
Deal 1 Damage 4 times.⠀
Mag Size ⬆️
Mag size ⬆️⬆️⬆️ instead
Solo
Range
Spray and Pray
1
3
Epic
Deal 1 Damage 3 times.⠀
Discard your Hand and Draw 4 Cards.
Costs 1 less
Solo
Range
Stranglehold
1
2
Rare
Deal 3 Damage 2 times.⠀
Chain⠀
Leap Forward
2 dmg each
Solo
Range
Trick Shot
1
1
Common
Deal 6 Damage.⠀
Chain
3 dmg
Solo
Range
Tumble Right
1
1
Rare
Deal 6 Damage.⠀
Leap Right⠀
Hold
3 dmg
Solo
Range
Wraith Strike
1
Pistol
Rare
Deal 6 Damage.⠀
Add 1 Wraith Strike Card to your Hand.⠀
Leap Backward⠀
Consume
3 dmg
Solo
Melee
K31 (Skills)
Image
Name
Cost
Rarity
Ability
Upgrade
About-Face
2
Epic
Swap Stance.⠀
Whenever ammo is reduced to 0, draw this Card from your Discard Pile.
Costs 1 less
Airdrop
1
Common
Spawn a wooden box in an in-line Tile.⠀
Leap Backward⠀
Hold
Costs 1 less
Blood money
0
Epic
Lose X HP⠀
Chamber X⠀
Gain 5 times X Cash⠀
Gain 2 Energy⠀
Consume
10 times X Cash instead
Buckshot
0
Common
Mag Buff: Deal +3 Damage to targets adjacent to you.
1 dmg
Cannibalise
0
Epic
Mag Size ⬇️ Twice.⠀
Gain 2 Energy.⠀
Draw 2 Cards.⠀
Consume
1 energy⠀
Draw 1
Double Tap
1
Epic
Add 2 copies of an Attack Card in your Draw Pile to your Hand.⠀
Consume
No Consume
Emergency Kit
0
Epic
Heal 3 HP.⠀
Draw 2 Cards.⠀
Consume⠀
Hold
2 HP⠀
Draw 1
EMP
1
Epic
Apply 2 Weak and 3 Daze to an in-line enemy.⠀
Chain
1 Weak⠀
2 daze
Exfiltrate
5
Rare
Add Shift+ Card to your Hand.⠀
Cost ⬇️
Gives one more card
Flashbang
2
Rare
Apply 3 Stun to an in-line enemy.⠀
Blast
Costs 1 less
Grenade Jump
2
Rare
Move to a free in-line tile.⠀
Push adjacent targets.⠀
Blast
Costs 1 less
Hard Target
1
Rare
Gain 2 Shield.⠀
Draw 1 Card.⠀
Leap Forward
2 shield⠀
Draw 1
Hawk Eye
1
Rare
Mag Buff: Apply 1 Fragile.
1 fragile
High Caliber
0
Common
Mag size ⬇️⠀
Gain 1 Strength.
1 Strength
Hollow Points
0
Rare
Mag Buff: Deal +3 Damage to targets without Shield.
1 dmg
Incendiary Rounds
1
Rare
Mag Buff: Apply 2 Burn.
1 burn
Jungle Style
1
Rare
Mag Buffs are not removed the next time you Reload.
Active for 2 reloads
Lock and Load
2
Common
Equip Rifle.⠀
Reload
Costs 1 less
MGRs
1
Rare
Mag Buff: Deal +5 Damage, but each hit costs $2.⠀
(Chain hits are free)
1$ less
More Dakka
2
Epic
Mag Size ⬆️ X times.⠀
Consume
Costs 1 less
Never Quit
9
Rare
Gain 1 Energy.⠀
Draw 2 Cards.⠀
Cost ⬇️⠀
Hold
1 energy⠀
Draw 1
Noisy Cricket
1
Rare
Mag Size ⬇️⠀
Gain Strength equal to 6 minus Mag Size until end of turn.
Costs 1 less
Powder Monkey
3
Rare
Gain Energy equal to X.⠀
Consume
Costs 2 less
Reassess
2
Rare
Choose 1 Card in your Discard Pile and put it in your Hand.⠀
Equip Handgun.⠀
Consume
Costs 1 less
Reconfigure
1
Epic
Add 1 random Mod Card to your Draw Pile.⠀
Its Energy cost is reduced to 0.
Adds 2 cards instead
Restock
2
Common
Chamber 3.⠀
Draw 2 Cards.
Chamber 2⠀
Draw 1
Scavenge
0
Rare
Mag size ⬇️⠀
Draw 2 Cards.
Draw 1
See The Code
1
Rare
Mag Size ⬇️⠀
Choose 1 Card in your Draw Pile and put it in your Hand.
Costs 1 less
Small-Bore
0
Common
Mag Size ⬆️⠀
Chamber 2.
Mag Size ⬆️⠀
Chamber 1
Tesla Rounds
1
Epic
Mag Buff: Attacks with Chain Draw 1 Card for each hit.
Costs 1 less
The Basics
1
Common
Gain 2 Shield.⠀
Equip Handgun.
2 shield
Tungsten Rounds
1
Epic
Mag Buff: Deal +3 Damage and remove all Shield from targets.
Costs 1 less
K31 (Mods)
Image
Name
Cost
Rarity
Ability
Upgrade
Bandoliers
2
Rare
Whenever you change Stance, Chamber 2.⠀
Consume
Chamber 1
Bullet Witch
1
Rare
Whenever you Chamber beyond your max Ammo, Gain 1 Strength.⠀
Consume
Costs 1 less
Cargo Pants
2
Rare
Whenever you change Stance, Draw 1 Card.⠀
Consume
Costs 1 less
Combat Savant
2
Epic
Whenever you Reload, Upgrade 1 random Card in your Hand for this combat.⠀
Consume
Upgrades 2 cards instead
Deadeye
3
Epic
Whenever you enter Rifle Stance, gain 2 Strength.⠀
Consume
1 Strength
Extended Mags
1
Common
At the start of your turn, Mag Size ⬆️.⠀
Consume
Costs 1 less
Laser Sight
1
Common
Whenever you gain a Mag Buff, Chamber 1.⠀
Consume
Chamber 1
Lightning Rod
2
Rare
Whenever you play a Card with Chain, Gain 1 Energy.⠀
Consume
Costs 1 less
Maximum Payne
2
Rare
Whenever you Leap to a new tile, Draw 1 Card and Chamber 1.⠀
Consume
Costs 1 less
Only Five
3
Epic
Whenever you have 0 Ammo, Chamber 1.⠀
Consume
Costs 1 less
Stockpile
2
Common
Whenever Hold keeps a Card in your Hand, Gain 2 Shield.⠀
Consume
1 shield
Loadout Cards
L33 Loadout cards

Image
Name
Cost
Rarity
Ability
Upgrade
Type
Targets
Attack type
Meditate
1
Starter
If you are at max HP, increase it by 1.⠀
Heal 5 HP.⠀
Consume
Costs 1 less
Skill
Cometfall
2
Starter
Move to any free Tile.⠀
Apply 2 Burn to adjacent targets.⠀
Consume
Costs 1 less
Skill
Needle
1
Starter
Deal 5 Damage.⠀
Apply 2 Weak.⠀
Consume
Costs 1 less
Attack
Solo
Range
Refocus
4
Starter
Draw 3 Cards.⠀
Cost ⬇️⠀
Consume
Draw 2
Skill
Triple Tap
1
Starter
Deal 1 Damage 3 times.⠀
Push⠀
Consume
2 dmg
Attack
Multi
Melee

J4X Loadout cards

Image
Name
Cost
Rarity
Ability
Upgrade
Type
Targets
Attack type
Fight IQ
0
Starter
Gain 3 Shield.⠀
Draw 2 Cards.⠀
Consume
2 Shield⠀
Draw 1
Skill
The Best Defense
1
Starter
Deal 2 Damage 3 times.⠀
Apply 1 Weak.⠀
Consume
1 dmg each⠀
1 weak
Attack
Multi
Melee
No Pain No Gain
0
Starter
Lose 2 HP.⠀
Gain 2 Strength.⠀
Consume
1 Strength
Skill
Corkscrew Punch
1
Starter
Deal 10 Damage.⠀
Apply Pressure equal to your Combo.⠀
Advance⠀
Consume
10 Damage
Attack
Solo
Range
Ringcraft
1
Starter
Teleport to any free tile.⠀
Apply 2 Pressure to adjacent enemies.⠀
Consume
2 Pressure
Skill

K31 Loadout cards

Image
Name
Cost
Rarity
Ability
Upgrade
Type
Targets
Attack type
Backstop
0
Starter
Equip Handgun.⠀
Gain 1 Energy.⠀
Consume⠀
Hold
1 energy
Skill
Suppressive Fire
1
Starter
Deal 2 Damage 3 times.⠀
Apply 2 Weak.⠀
Consume
1 Damage⠀
1 weak
Attack
Solo
Range
Perfectly Calculated
1
Starter
Choose 1 Card in your Draw Pile and put it in your Hand.⠀
Consume
Costs 1 less
Skill
Escape Plan
1
Starter
Teleport to any free tile.⠀
Draw 1 Card.⠀
Consume
Draw 2
Skill
Weapon No.76
1
Starter
Deal 1 Damage.⠀
Apply 4 Burn.⠀
Blast⠀
Consume
2 burn
Attack
Solo
Range
Starting Decks
L33 Starting Deck

Image
Name
Cost
Ability
Upgrade
Type
Hero
Step
0
Move 1 Tile in any direction. ⠀
Cost ⬆️⠀
Encore
1 shield
Move
Lee
Punch
1
Deal 5 Damage.
3 dmg
Attack
Lee
Block
1
Gain 2 Shield.
2 shield
Skill
Lee
Qi Pulse
0
Gain 1 Shield (x) for each adjacent target.⠀
Push adjacent targets.
1 shield
Skill
Lee
Solar Plexus
2
Deal 8 Damage.⠀
Apply 2 Weak.⠀
Advance
8 dmg
Attack
Lee


J4X Starting Deck

Image
Name
Cost
Ability
Upgrade
Type
Hero
Step
0
Move 1 Tile in any direction. ⠀
Cost ⬆️⠀
Encore
1 shield
Move
Jax
Punch
1
Deal 5 Damage.
3 dmg
Attack
Jax
Block
1
Gain 2 Shield.
2 shield
Skill
Jax
Trap Hit
2
Goad in-line enemies.⠀
Apply 2 Weak to the first enemy in each line.
1 weak
Skill
Jax
Iron Jax
4
Gain 3 Shield for each adjacent enemy.⠀
Cost ⬇️⠀
Hold
1 shield
Skill
Jax


K31 Starting Deck

Image
Name
Cost
Ability
Upgrade
Type
Hero
Step
0
Move 1 Tile in any direction.⠀
Cost⬆️⠀
Encore
Chamber 1
Move
Kei
Shoot
1
Deal 5 Damage.
3 dmg
Attack
Kei
Block
1
Gain 2 Shield.
2 shield
Skill
Kei
Bunt
1
Deal 5 Damage.⠀
Push
5 dmg
Attack
Kei
Safeties Off
1
Gain 2 Energy.⠀
Equip Rifle.
1 energy
Skill
Kei
Stay Frosty
1
Equip Handgun.⠀
Hold
costs 1 less
Skill
Kei
Generated cards
Image
Name
Cost
Ability
Upgrade
Type
Hero
Analyse
0
Apply 2 Fragile to adjacent enemies.⠀
Consume
1 Fragile
Skill
Lee
Jab
0
Deal 4 Damage.⠀
Ignores Fragile.⠀
Consume
2 dmg
Attack
Lee
Opening shot
0
Deal 4 Damage.⠀
Push⠀
Consume⠀
Virtual
N/A
Attack
Kei
Scorch
0
Apply 3 Burn to adjacent targets.⠀
Consume
2 burn
Skill
Lee
Self Defense
0
Apply 1 weak to adjacent enemies.⠀
Gain 2 Shield.⠀
Consume⠀
Virtual
N/A
Skill
Kei
Shift+
0
Move 1 Tile In any direction.⠀
Consume⠀
Virtual
N/A
Move
Lee/Kei
Tactical reload
0
Reload⠀
Consume⠀
Virtual
N/A
Skill
Kei
Bugs
Image
Name
Cost
Ability
Upgrade
Beetle
0
You gain 1 Weak. ⠀
Draw 1 Card.⠀
Consume⠀
Encore
1 Weak
Bee
0
You lose 1 HP.⠀
You gain 1 Fragile.⠀
Draw 1 Card.⠀
Consume
1 HP⠀
1 fragile
Butterfly
0
Consume
Costs 1 more
Centipede
3
Constrain⠀
Your most recently obtained Patch is removed⠀
Consume.
N/A
Cockroach
0
Unplayable.⠀
This Card can't be removed from your Deck.
N/A
Fly
0
Draw 2 Cards.⠀
Add 2 Fly Cards to your Discard Pile⠀
Consume
Add 3 cards instead
Spider
1
Move 1 Tile in any direction. Cost ⬆️⠀
Consume⠀
Encore
Move to adjacent tile instead
Tick
0
Constrain⠀
You lose 2 HP.⠀
Heal all enemies 2 HP.⠀
Consume
1 hp both
Weta
1
Constrain⠀
You lose 2 HP.⠀
Consume
N/A
3 Comments
🆂🆃🅴🅿  [author] 22 Jan, 2024 @ 11:10pm 
Guys, I filled all the blank spots. There is only one card missing - J4X's Rope-a-dope. I finished the game, but could not find it. I tried using Raw Talent + Tactitian combo to find it, but gave up on that after several attempts. If anyone finds it please tell me. I think it should be in the game, but I'm not sure. Thanks!
🆂🆃🅴🅿  [author] 3 Dec, 2023 @ 10:28am 
You are truly welcome 🫶
reduxredux 1 Dec, 2023 @ 5:35am 
Thank you for doing this