Sid Meier's Civilization V

Sid Meier's Civilization V

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Resource Buildings
   
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1.348 MB
2014. aug. 29., 11:58
2014. nov. 3., 8:32
5 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

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Resource Buildings

Leírás
Requires the Brave New World expansion. I've always wondered why Gold and Silver get the Mint as a bonus building while most other Luxury resources do not. This mod adds various bonus buildings to the game that improves Luxuries in the same manner as the Mint. Every Luxury is supported by 1 or 2 buildings: They/It collectively improve(s) the yields of the resource by 2 and provide(s) an extra effect. The type of yield depends on the resource. Sea Luxuries are excluded, because they have plenty of support buildings already.

Constructive criticism only. Thank you. Also report bugs if you spot them!
Direct Download: Resource Buildings (v2)[drive.google.com]
Direct Download (More Luxuries Support activated): Resource Buildings (v2)[drive.google.com]

Buildings:
Weavery: Tech: Mathematics. Requires improved Cotton or Silk nearby. +2 Gold per Cotton and Silk.
Wine Cellar: Tech: Civil Service. Requires improved Wine nearby. +1 Food and +1 Culture per Wine.
Thermopolium: Tech: Currency. Requires improved Salt, Spices, Sugar, Truffles or Citrus nearby. +1 Gold per Salt, Spices, Sugar, Truffles and Citrus.
Tannery: Tech: Trapping. Requires improved Furs or Dyes nearby. +2 Gold per Furs and Dyes.
Sculptor's Workshop: Tech: Construction. Requires improved Marble or Ivory nearby. +1 Gold and +1 Culture per Marble and Ivory. +15% Great People Generation in this City.
Mint (updated): Now also +2 Gold from Copper.
Gem Merchant: Tech: Currency. Requires improved Gems nearby. +2 Gold per Gems. Land trade routes originating from this city have a 25% increase in range.
Ritual Site: Tech: Calendar. Requires improved Incense nearby. +1 Faith and +1 Culture per Incense. Military Land Units trained in this City may heal faster (+10).
Distillery: Tech: Chemistry. Requires a Wine Cellar in the City. Provides one copy of Wine and increases Happiness.
Gilder: Tech: Chivalry. Requires a Mint in the City. +1 Culture. The Gilder contains an Artist Specialist slot.
Leatherworker: Tech: Horseback Riding. Requires a Tannery in the City. +10% Gold. Units trained in this City gain +10% Defense.
Tailor: Tech: Guilds. Requires a Weavery in the City. +1 Gold. Increases Golden Age Length by 15%.
Restaurant: Tech: Economics. Requires a Thermopolium in the City. Each source of Salt, Spices, Sugar, Truffles and Citrus worked by this City produces +1 Gold. +2 Tourism.
Chocolatier: Tech: Chemistry. Requires improved Cocoa nearby. +1 Food and Culture from Cocoa. +15% of Food is carried over after a new Citizen is born.
Includes support for Barathor's More Luxuries mod (requires manual installation):
Perfumery: Tech: Chemistry. Requires improved Perfume nearby. +1 Gold and +1 Culture from Perfume. Contains a Great Work of Art slot.
Tea House: Tech: Civil Service. Requires improved Tea or Coffee nearby. +1 Food and +1 Culture from Tea and Coffee. +1 Gold per incoming Trade Route (also +1 Gold for the owner of the route).
Jade, Lapis Lazuli and Amber included in Gem Merchant. Olives included in Thermopolium and Restaurant. Tobacco included in Ritual Site.

Installation Barathor's More Luxuries support (NOTE: Direct Download with Mod Support activated above!):
1) Go to the mods folder (usually My Documents/My Games/Sid Meier's Civilization V/MODS) and open 'Resource Buildings'
2) Open 'Barathor Mod Support' and copy all contents (.xml files)
3) Go back to 'Resource Buildings' and open 'XML'
4) Paste and overwrite everything
89 megjegyzés
ian_fected júl. 30., 18:09 
Mints are state run, so it makes sense that your civilization can produce them. Most of the resource buildings in this mod, though, are not. That's why they are not options in the vanilla game. Instead, I think the Mint bonus needs to be repurposed: nobody can trade their own GPT for foreign luxury items unless they have the Mint bonus resource building. And maybe during the modern period, add oil as an item that also allows GPT to be used during trade. This makes sense. Your civilization's credit is nothing more than monopoly money to a neighboring civilization, so why would they want your GPT unless they can melt it down?
wb2kum 2022. jún. 23., 5:36 
not sure if this is causing anything-but it seems that when using this 'iron' does not get improved until after all these resources get improved. and for some reason harbours do not seem to be giving me connection with the capital.
renzino 2021. nov. 25., 17:11 
Good day ! all is working but the olives don't give acces to the thermopolium.
DJSHenninger  [készítő] 2018. dec. 25., 6:39 
Thanks, links updated.
Mambokanetannhauser 2018. dec. 25., 1:59 
Hey. Both the dropbox links are dead. I can't download the one with More Luxuries support. :/
AnormaL 2018. febr. 20., 11:16 
Awesome!
TY 2018. jan. 23., 4:26 
To make it compatible with Omnibus, could you please change the art for the sculptor and change the name for the tannery and chocolatier? Other than that small problem, this mod's great
sarasosio 2017. febr. 7., 18:13 
After reading this through a few times, I've concluded that this is very well thought out, especially with the More Luxuries inclusions. I'm debating whether or not I should use Jason Grade's Copper Buff with this, as it also includes a mint and forge bonus. Time to install and try this sucker out.
DJSHenninger  [készítő] 2016. júl. 19., 9:26 
@Moonman I don't know; I'm not familiar with all the methods used to enable mods for multiplayer. I think it's compatible.
Vermin Supreme 2016. júl. 19., 9:06 
Is this multiplayer compatible?