Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

81 평점
TSE Levels Egypt Variations Final Part II
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
112.636 MB
2023년 11월 6일 오전 7시 01분
2024년 11월 12일 오전 10시 52분
업데이트 노트 16개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
TSE Levels Egypt Variations Final Part II

설명
And hello again, almost 3 months have passed since the release of the 1st part of the variation of TSE levels in the style of Egypt, and finally the LONG-awaited last part of this line of levels is coming out.

As for me, this part turned out to be more interesting than the first one in terms of:

- In-depth level design, for example, episode 3.

- Reworked some secrets.

- Excellent musical accompaniment.

- Adding a few variations of opponents ( they should be familiar to those who have played revolution)

- And of course I reworked the battle with two bosses for example with Mordecai he will be able to give you ♥♥♥♥♥ :)))

That's all the jokes that are waiting for you in this part and I also forgot to say that I have also reworked 1 in part in terms of correcting visual errors, now it should become a little beautiful, although to whom am I saying this.

Okay, enjoy playing this madness, and it's time for me to go on vacation for a while. And yet, before playing the 2nd part, pass the final level of the 1st part to proceed with the passage of the 2nd part. Good luck.


댓글 24
Stefano (BackToGetCommissions) 2025년 8월 25일 오후 2시 36분 
I played the mod and made a live-streaming about it.
It was enjoyable.
F_DAML 2025년 1월 11일 오후 2시 31분 
Very cool! Mordekai rework was really unexpected, I liked it! The only complaint is music - most of it doesn't suit the gameplay, especially on end-game, ESPECIALLY on last level, "The Great Pyramid" song HAD to be there! Otherwise, nice map pack, 8/10
NExUS 2024년 11월 27일 오전 10시 12분 
Nice maps and great work. Thank you very much for creating them. Both remakes are really good. Best of luck with your new projects. :steamhappy:
☥ Im SK ☥ 2024년 3월 5일 오전 12시 20분 
Secrets with snowmen in the lands of the damned are broken. Or is there some other way to activate them?
Komandor Szczurson 2024년 2월 12일 오전 11시 36분 
That custom music really needs to go,
Trout 2024년 2월 11일 오전 3시 18분 
fun to play through despite the jank here and there
Zev12 2024년 2월 5일 오전 2시 12분 
So far the Egypt styled TSE maps are really nice to play through, BUT, the amount of fog, the weird music choices in some levels and a few bits of bugs i encountered need to be worked out.
I swear The Grand Cathedral music... it made the whole vibe BORING. Change it please!
Put some hard guitar riff soundtrack and it's GOLDEN! There must be something driving when you're going through the last level, like come on.

I'll change my opinion when it's fixed, but so far pretty cool mod.
Neo 2024년 1월 8일 오후 1시 05분 
Land of Damned: The santa pathing sometimes lead to house. The cave music is also wierd.
The Grand Cathedral: Approcing Pyramid music would be better. There is a stuck and so invincible Reipoloid in the wall after the pumpin teleport. The meteor rain at the end can strick very close to safe area, and does not seem to be end.
Neo 2024년 1월 7일 오후 4시 17분 
It is gooood. Very Nice. One point I was, I should snipe him? But there is no Sniper in TFE, wait why I have sniper? It has very good athmosphere.

Few flaws I have found:
City of Gods, after the cannon fight there is a health in the wall.
Same in the Serpent Yard before the Pit fight (where the is super health, super armor and serious damage)
Still in City of Gods, at the end of the cannon fight, the Sun blocks the view, making the fight significantly harder.
When you jump in the water in the end of City of Gods (before the final part), you can get out of the water (without rocket jump). Normally there is lava there. The water is good, just make it possible to come out there.
Courtyards of Gilgamesh, at the final fight, 2 demon spawns inside the big obelisks, unable to kill them but they can attack, very painful.
Marked_Wittness 2023년 12월 24일 오전 12시 53분 
This mod is fantastic.
Can you convert the First Encounter map to the Second Encounter style?
I mean like you did here, but convert the Egypt levels into South America levels.
That would be so cool.