FINAL FANTASY IX

FINAL FANTASY IX

335 ratings
Final Fantasy IX Modding Guide for PC and Steam Deck
By Admiral Buttloaf
A comprehensive guide on installing Moguri Mod, the latest Memoria Patch, choosing launcher settings, editing the Memoria.ini file, additional useful mods, and more.

Happy 25th Anniversary to Final Fantasy IX

Updated: July 29, 2025
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Intro
Hey folks,
I wanted to put this guide together for one of my favorite games. Thankfully, modding this game is very easy thanks to the absolutely stellar Moguri Mod[sites.google.com]. ← Follow this link to the Home page to get a peek at the Mods main features, or check out the video in the next section.

🖊Pro Tip: It takes a while to scroll down to the bottom up this webpage. You can jump to the bottom using the END Key, or scroll down quickly with the PGD/Page Down Key.




Find the FINAL FANTASY IX Modding Community Here![discord.gg]

You can report bugs on our discord or on the Memoria GitHub[github.com].
Moguri Mod

Until the Moguri 9.0 Trailer is finished, this video does a great job showcasing the updated mod (Thumbnail is exaggerating).

Vanilla (2016)

Moguri 9 (2024)

More Preview Images Here[sites.google.com]


Moguri Mod 9.0 is Available Now in the Memoria Engine Mod Catalog!

What is Moguri Mod?[sites.google.com]
Moguri Mod is a faithful revamp of Final Fantasy 9 (on Steam), aided by AI (ESRGAN and Stable Diffusion). It makes backgrounds more detailed, highres, cleaner and less noisy, while respecting the original art.

It is aimed to first time players and veterans alike. It restores a lot of what made the charm of the original PSX game.

It is based on Memoria mod, which brings a mountain of features and polish.

Main Features[sites.google.com]
  • Moguri

    • HD backgrounds (upscaled using AI and polished by hand)

    • Manual redraw of all 11k layer edges and area names

    • HD textures (worldmap, NPC, monsters, battles, UI elements...)

    • Matching background FMVs

  • Memoria

    • Launcher with settings + mod manager + model viewer

    • A huge list of bugfixes, cheats, skips and QoL options

    • High framerate (30 / 60 / 90 / 120 fps)

    • 16:9/16:10 Widescreen (where possible)

    • Smooth camera

    • Rendering and sound improvements

    • Alternative modes for battles (turn based...)

    • ...and cards (Triple Triad...)

    • Original PSX font

    • PSX behaviors / features restored (UI, textures, randomness...)

    • Modding base for most other mods

    • More information on the project's github[github.com]

  • 30 FPS Cinematics

    • You have the option to download Moguri 30 fps FMVs from the Mod Manager.

    • This is a fluidification of the FMVs in the game, from 15 frames/seconds to 30, using AI (DAIN). This is not part of the main mod anymore, as it is pretty heavy and can seem a wonky in some places.

  • Alternative Orchestral Soundtrack

    • Moguri Mod used to come with 13 (optional) orchestrated tracks made by Pontus Hultgren, the soundtrack is now a separate mod that you can download from the Mod Manager. You can listen to more of his work on his YouTube channel.

Moguri Mod Credits[sites.google.com]
  • Memoria by Albeoris, Tirlititi, Snouz, SamsamTS, DV, Barkermn01, Ze_PilOt and many others

  • Ze_PilOt | creator, programmer, created the original workflow for backgrounds

  • Snouz | Took the lead since version 8.0, backgrounds improvements, layer edges, worldmap, battle textures, NPC, UI, FMV

  • Lykon & Snouz | 30fps videos

  • Teaito | Alexandria font (now in Memoria)

  • Pontus Hultgren | Orchestral music

  • Tirlititi | Hades Workshop (tool) and his continuous and priceless help

  • Some visual fixes by SamsamTS, HDChocographs by Caledor

A huge thank you to Tirlititi, Albeoris, Aavock, Fraggoso, DV, SamsamTS and others for the help, and for all your inputs on Qhimm, Reddit, Steam and the Discord Moogles & Mods

You can watch Snouz work on Moguri Mod 9.0 on https://www.twitch.tv/snouz2

🖊 For any concerned about the bug where the game would crash when viewing the final cutscenes of the game, that issue has been resolved.
Memoria Engine
This project, dubbed "Final Fantasy IX Engine", is a complete rewrite of the game's engine in C#. It maintains binary compatibility with the native parts of the game and the serialized data within the game archives, allowing the compiled version to be used in place of the original DLLs.

The primary goal of this project is to provide mod makers with a convenient framework for developing gameplay mods, replacing game assets, expand original content, localizing the game into native languages, and fixing bugs of the original.

Memoria addresses numerous bugs in the existing game port across various aspects like rendering, audio, and abilities. It includes built-in mods (turn-based battles, gameplay mechanics changes, a new card game system, cheat disablers, etc.) and provides a framework for integrating third-party mods, supporting import/export and modification of game resources.

The engine integrates seamlessly with Unity, allowing the use of features ranging from loading external AssetBundles to manual manipulation of GameObjects and Components. However, many game elements like the event interpreter or animation pipelines emulate the PSX assembler, meaning significant modifications such as importing custom models, shaders, sounds, etc., require creating workarounds to either transform external data into the game's native format or completely alter the approach by transforming game resources into compatible formats and implementing custom rendering mechanisms.

The engine introduces a new audio API, extending the native engine with the dynamic library soloud.dll, enhancing audio capabilities.

Latest Release[github.com]

Changelog[github.com]
Most Complained about FINAL FANTASY IX Issues
On top of the mods’ improved textures, it also includes dozens of QoL fixes, including solutions for some of the game's most complained about issues.
  • Combat Speed
    • At the beginning of every fight you have to wait for an animation to start the battle
    • Then an animation to show the combat arena
    • Then you have to wait for the ATB gauge to fill to take your turn
    • Combat animations can also be slow
  • Stealing Items
    • Nearly every boss in the game has great items to steal
    • Steal rate can be low (sometimes very, very low 1/256 or ~0.39%)
    • This can turn boss fights into just sitting around surviving while you hope for a steal.
  • Bad Trance System (Limit Breaks)
    • Trance lets you temporarily enter an enhanced combat state and use new powerful combat skills for the next few turns
    • Trance happens automatically when the gauge fills
    • Usually happens in random battles, where it will be mostly or completely wasted.
  • Tetra Master is Not Fun
    • Card Stats are confusing
    • Number values are misleading. 0-9, then A-F values having a hexadecimal number value between 0-255 (ex. 0=0-15, 1=16-31, and F=240-255)
    • Instead of the larger number winning, the game starts an RNG battle using the hex value of the stat.
    • Combos can be frustrating
    • Lost cards on loss
    • Card inventory is limited
These issues can be fixed by tweaking the settings included with Moguri Mod and Memoria
Installation and Setup
  • Install with Memoria Engine Patch
    1. Install FFIX and Run game at least once to make sure it is installed properly

    2. Download the latest Memoria.Patcher.exe from the Moguri Mod website by following this link[sites.google.com] and clicking 'Download Memoria'.

    3. Run the .exe program, and it should automatically detect your installation location. If it doesn't, move the .exe to the FF9 game folder and run it there.

    4. Once it's complete, launch the game through steam.

  • Memoria Launcher
    1. You will see this launcher.



    2. These are just a handful of the settings you can modify with Moguri Mod, that I will detail in the next section.

    3. Click the Advanced Tab, then uncheck and re-check 'Check for Updates' to manually check for updates, and install any that are available.

    4. Click ‘Play’ to run the game at least once to ensure the game will start.
      • If it does not start on the first try, it was probably saving settings to the Memoria.ini file, so try again.
      • Sometimes, if the game does not start, you can open Steam and see the game running but not opening. Just exit the game running in steam and try again.

    5. Exit the game and re-open the Launcher.

        🖊 When done changing settings, click Play or close the window to save settings. This Launcher modifies the Memoria.ini file I will detail later.

    6. Click the “Mod” tab and this window will appear



      • If you used the Echo-S 9 Installer, Echo-S 9 will be here already.

    7. Installing Moguri Mod:

      🖊 If the download link for Moguri Mod 9.0 is not working in the Mod Catalog, you can alternatively find the mod here ModDB - Moguri Mod.

      To install Moguri Mod manually, just download the mod and extract the 'MoguriMain' file into the FF9 game folder.

      If the download for Moguri Mod isn't working, the downloads for 'Moguri 30fps videos' and 'Moguri Alt Soundtrack' might also be unavailable.

      1. Click the 'Mod Catalog' tab at the top. You will see this window:



      2. Download the following mods:

        • 'Moguri Mod'[sites.google.com]
            • HD backgrounds (faithfully aided by AI, merged and polished by hand)
            • All 11k layer edges manually redrawn
            • Overhaul of all model textures
            • Improved FMVs that merge with backgrounds
            • HD places names, using original fonts
            • Rework of some UI elements (maps, minimap, menu...)
            • HD chocographs (based on Caledor's work with permission)
            • Visual bugfixes (some by SamsamTS)

          ⚠ If you still have 'Moguri - 3D textures', deactivate it or delete it. It's no longer necessary and will conflict with Moguri Mod. ⚠

          ⚠ Using V-Sync causes heavy stuttering during FMVs while running the 'Moguri 30fps videos' mod. Might be best not to use 30fps videos until it's fixed. ⚠

        • 'Moguri 30fps videos' | This contains the FMVs fluidified by AI.
          • 30fps FMVs (instead of 15) (not yet upgraded)

        • Optional - Moguri Alt Soundtrack | this is now a separate mod that can be downloaded
          • YouTube Playlist of Orchestral Music
          • Orchestral version of 13 songs, interpreted by Pontus Hultgren
          • I would not use this on your first playthrough of the game because the game has great music by default
          • The Orchestral versions are pretty good, but I prefer the original OST.

        • Optional - Moguri Mod (2020) v8.4
          • This is the old 2020 version of the Moguri backgrounds, but with all the rest (textures, UI, fixes, edge cutting, lights...) from Moguri 9. This version's backgrounds are more pixel-perfect, paint-like, but noisier.

          The other mods will be detailed later

      3. Activate the Mods in the 'Installed Mods' tab. These should be at the bottom of the load order.

    8. Open the Memoria.ini file from the game root folder using any text editor, such as Notepad++
      • I will go into more detail on this file later.

    9. Find the section labeled [Graphics] and change the following settings
      I’m going to Bold the settings that fix the big issues I mentioned earlier.

      🖊 Note from faospark: The rule of thumb in configuring the settings FPS of the game is to understand that the Setting FPS should always be higher than Setting TPS, except for the menus.

      FPS Settings can be changed on the Launcher menu.

      BattleFPS = -1 BattleTPS = 18 FieldFPS = -1 FieldTPS = 30 WorldFPS = -1 WorldTPS = 40 MenuFPS = 60 MenuTPS = 60 BattleSwirlFrames = 13 Vsync = 1

      • VSync (default 1) Enables vertical synchronization of the frame rate with the refresh rate of the monitor

      • BattleFPS - (default -1) Controls the fluidity of battle graphics (frame per second)

        🖊 the "-1" value for the FPS settings is for the Auto FPS setting

      • BattleTPS - (default 15) Controls the speed of battles (tick per second)
        • For faster battles, set this between 16-20. I'm working with 18 currently.

      • FieldFPS - (default -1) Controls the fluidity of field graphics

      • FieldTPS - (default 30) Controls the speed in fields

      • WorldFPS - (default -1) Controls the fluidity of world map graphics

      • WorldTPS - (default 20) Controls the speed in world maps

      • MenuFPS - (default 60) Controls the fluidity of other modules

      • MenuTPS - (default 60) Controls the speed in other modules

      • BattleSwirlFrames - (default 0 / PSX 115) is the number of frames "swirling" before a battle
        • There is a setting in the launcher to turn off the battle swirl animation, but I prefer it to be on and fast instead. 13 is about as fast as when the animation is turned off, but it doesn't just go black and start the battle. If you wish to skip the battle intro camera, you can disable that in the game config menu.

    10. Save any changes to the Memoria.ini file

    11. Installation complete. Enjoy FFIX with Moguri Mod and 60/90/120 fps

    ⚠ If you need to start over from a clean slate, be sure to uncheck the "Fix Steam Overlay" option from the Launcher first. ⚠
Steam Deck Installation


🖊 The Download Echo-S 9 Installer is pretty outdated, so unfortunately, I'm no longer using it. However, you can download and install Echo-S 9 manually. Check out the Echo-S 9 section in Mods for instructions.

⚠ If you intend to uninstall the game for any reason on the Steam Deck, be sure to back up your saves first, because uninstalling the game deletes your saves. ⚠

With Command Line Install by dotAXiS

A Bluetooth keyboard and mouse make this easier, and you may wish to change your Screen settings to not sleep for this process.
  1. Install FFIX through Steam

    Click the Gear-shaped 'Manage' button in the top right of FFIX's library page, then Properties...> Compatibility. Change the version of Proton used to 'Experimental' and make sure "Force the use of a specific Steam Play compatibility tool" is checked. When you back out of this window, the Steam Deck will probably install Proton Experimental, unless it's already installed.

  2. Run the game at least once to make sure it is installed properly.

  3. If you haven't already, switch to Desktop Mode.

  4. You are going to want to do two things now:
    1. Open this guide on your web browser on Steam Desktop mode, or open the Moguri Install Webpage.[sites.google.com]
    2. Open the Steam Deck 'Konsole', which is like the Windows Command Terminal.


  5. Copy this command from below or from the Moguri webpage:


  6. Paste the command into the 'Konsole'.



  7. Press Enter to run the command. You will get this message:

    WARNING! A Steam copy of FINAL FANTASY IX needs to be installed on this device! If you face issues with this installer, please pay us a visit on Discord: https://discord.gg/tsunamods-community-277610501721030656 You can find me (Dot) in the #ff9-linux channel! Press Enter to continue.

    - As it says, Press Enter to continue.

    - The command will then check if FF9 is installed, install Protontricks, download the Memoria.Patcher.exe, and finally, install it.

    - You can now close the Konsole.

  8. Run FF9 through Steam and you should now see this Launcher:



    - The first time you open the launcher, it should automatically check for updates. If it doesn't, you can change to the Advanced Tab and uncheck and recheck the 'Check for updates' option to manually check for updates.



  9. Click ‘Play’ to run the game at least once to ensure the game will start. If it does not start on the first try, it was probably saving settings to the Memoria.ini file, so try again.
    • On desktop mode, run the game in windowed mode on a lower resolution so it’s easier to quit the game.
    • If you are stuck on the start screen and have a keyboard, you can ctrl+alt+delete or Alt+F4 to get back to the desktop.

  10. Additional Setup:
    1. Go back to the 'Memoria Launcher' sub-section of the 'Installation and Setup' Section to finish necessary settings. This will also detail how to install Moguri Mod.

    2. Change your Game Launcher Settings and set the resolution to '1280x800 | 16:10'. Also note that Steam Deck FPS caps at 90 FPS, so you can use the 60, 90, or Auto FPS settings.

    3. Edit your Memoria.ini file

    4. Install your mods

    5. If you want to import game saves from your PC:
      1. Go to C:\Users\%USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam

      2. Copy the EncryptedSavedData folder to your USB Drive.

      3. Eject the USB Drive from your PC and Plug it into your Steam Deck.

      4. In desktop mode of the Steam Deck, Click the USB icon on the taskbar, then choose to mount and open the USB Drive.

      5. Go to: /home/deck/.steam/steam/steamapps/compatdata/377840/pfx/drive_c/users/steamuser/AppData/LocalLow/SquareEnix/FINAL FANTASY IX/Steam/

      6. Copy your PC EncryptedSavedData folder to this folder and replace the existing saves.

      ⚠ If you intend to uninstall the game for any reason on the Steam Deck, be sure to back up your saves first, because uninstalling the game deletes your saves. ⚠

    6. You should now have a fully modded FF9 on Steam Deck ready to go.
Launcher Settings Tab
I’m going to Bold the settings that fix the big issues I mentioned earlier.


Presets
A highly requested feature that allows the user to quickly choose a preset that fits their preferences.
  • Memoria Default – The recommended settings from the Memoria Engine Team.
  • Steam Default – *Not recommended* The settings used in the steam version of FFIX.
  • PSX-like – Closest settings to the original release on PSX, such as encounter method, battle menu, and more.
  • Custom Preset – At the bottom of the Advanced tab, you can create a preset. You can then switch to and from it here.

Display
‣ Active Monitor – Choose a screen

‣ Window Mode
  • Windowed Mode – run the game in a window
  • Fullscreen – game takes the whole display (Must alt-tab to leave the game)
  • Borderless Fullscreen – game takes the whole display, but as a windowed process (allows you to multitask easily)
  • Borderless Window – same as windowed, but without borders

‣ Resolution – Screen resolution and aspect ratio. 16:9 recommended for widescreen (16:10 for Steam Deck)

‣ FPS – Display FPS (Frames Per Second). Original was between 15 and 30 FPS. Most monitors display a maximum of 60 FPS. You have the following options:
  • Auto – matches monitor refresh rate with V-Sync, unlimited otherwise
  • Native (15/20/30) – Original PSX FPS
  • 30
  • 60
  • 90
  • 120

‣ Widescreen
  • Removes side bars when possible,
  • Shows a wider part of the backgrounds / worldmap / battle arena
  • Some backgrounds will not be displayed in widescreen, because the original game did not have more pixels, or to hide characters off screen.

‣ Stable camera
  • Value of the delay between the player and the camera
  • Makes the game smoother to play
  • 0 disables this feature
  • Recommended value is between 80 and 90

‣ Field Shader – Shader to be applied to characters outside of battles
  • None (default)

  • Toon+Outlines

  • Toon

  • Natural+Outlines

  • Natural

  • Outlines – does nothing

‣ Battle Shader – Shader to be applied to characters and monsters in battle
  • None (default)

  • Toon+Outlines

  • Toon

  • Natural+Outlines

  • Natural

  • Outlines – does nothing

‣ Use PSX Font


‣ Font




QoL
‣ Skip Intros to Main Menu – Skips the logos and warnings, and goes straight to the Main Menu

‣ Skip battle load time *Recommended*
  • On – battles start instantly (default 0 frames)
  • Off – slight delay before battles, like the original (70 frames)
  • Custom – If you are like me and prefer there to be some battle swirl, you manually edit the Memoria.ini file (shown above in the Installation and Setup and later in the Memoria.ini Settings sections) and change the
    BattleSwirlFrames = 0
    value to a number between 1–69 frames (I like 13 frames).

‣ UI Lines / Columns – If you want more items/abilities on screen. You can change this setting in game by pressing Alt+F1 in the Main Menu.
  • Default
  • x1.5 (Max 3 columns)
  • x2 (Max 4 columns)

‣ Text Fading


Battle
‣ Battle HUD – Battle menu style (Can be changed in battle by pressing Alt+F1):
  • Big (default)

  • Small

  • PSX-like: classic look and structure (Press Left / Right for Row / Defend)

🖊 ATB Mode and Battle Speed do a lot to improve how combat flows and feels. Change these to your liking

‣ ATB Mode *Recommended* – Changes how combat flows. Can be changed in game.
  • Normal: default – Active ATB, wait for ATB to fill and enemies attack while you make choices.
  • Fast: no wait time – ATB fills instantly in the turn order. Enemies can still attack you while making choices.
  • Turn-based: No wait time + no rush to act
  • Dynamic: everyone acts simultaneously

‣ Battle speed *Recommended* – battle speed multiplier (up to 5x)
  • Even setting this to 1.2x (+20% Speed Increase) greatly improves how combat feels.

Volume
‣ Volume Settings can be changed in the Config / System Menu in game, or by pressing Ctrl+Alt+Shift+M to open the in game volume mixer.

Card game
‣ Rules *Recommended*

  • Tetra Master (default)
  • Tetra Master (less random) – reduces RNG
  • Tetra Triad (hybrid) – hybrid between FF9/FF8
  • Triple Triad (FF8) – FF8's card game

‣ 10k cards – (default 100 cards) Removes the need to discard cards

‣ Show only PSX bubbles – Disables speech bubbles added by the 2016 re-release ('card', 'beach', and NPC interaction)

Worldmap
‣ Mist Distance – Sets the distance and strength of the mist.


  • Default
  • Balanced
  • Clear Sky
  • Fully Clear Sky

‣ View Distance – Increases the view distance on the worldmap


  • Default
  • x2
  • x3
  • x4.5

‣ Field of View – FOV of the worldmap camera (30–110 | default 44)



‣ Camera Height – Height of the camera on the worldmap (-200–600 | default 100)



‣ Worldmap Speed – Worldmap movement speed (1–5x | default 1x)

‣ Alternative Controls – Allows you to control the movement of vehicles with the left analog stick and the camera/elevation with the right stick.



‣ Camera Boost – Adds a slight field of view boost based on speed when flying (default: off)

‣ Camera Tilt – Tilt the camera when you turn while flying (default: on)
Launcher Cheats Tab


Battle
‣ 100% Steal Rate *Recommended* – Always succeed when stealing

‣ Manual Trance *Recommended* – Trance does not start automatically. Press left on the battle menu to activate Trance. Row battle command is replaced by Trance.

‣ Vivi Attacks with Magic – Replaces Vivi's physical attack with a free base level spell (Fire, Blizzard, Thunder), and uses the most effective available.

‣ Break Damage Limit – Removes the 9999 damage limit

‣ Disable 'Can't Concentrate' – Removes Garnet's concentration malus (50% chance of actions failing later in the story)

‣ Party Menu in Battle – Adds access to the party menu with △/Y from 'items'
  • None (default)
  • Limited – Using the menu costs a turn
  • Individual – Each character can change their own abilities and equipment
  • Unlimited – No restriction

Base Game Cheat Toggles

🖊 These hotkeys and more will be detailed in the Extra Command Hotkeys section

‣ [J/RT] Auto-Battle – During auto-battle, characters will attack automatically with physical attacks

‣ [F1] Speed Mode – Increases game speed (music and SFX stay 1x speed | 1–12x speed | default 3x)

‣ [F2] Permanent Trance – All characters stay in trance while active

‣ [F3] 9999 Damage – All attacks deal 9999 damage

‣ [F4] No Random Battles – No random encounters

‣ Permanent Cheats – These cheats are irreversable and disable achievements (You get a confirmation prompt when activating)
  • [F5] All Skills – Unlocks all Abilities from equipment in inventory, and unlocks all blue magic. This can be deactivated by reloading the game.

  • [F6] Max Level – All characters reach level 99

  • [F7] Max Gil / Get All Items – These can be activated separately. Either gives maximum gil or 99 of every item.

Minigames
‣ Tetra Master: Easy Win – Win every card game

‣ Excalibur II: No Time Limit – Removes the 12h time limit to receive Excalibur II

‣ Easy Jump Rope – Jump rope minigame: each jump counts as 1000

‣ Easy Hippaul Race – Race minigame: increase run speed by 3x

‣ Swordplay: No Rush – removes the time constraint for the theatrical swordplay

‣ Frog Catching: Quick Rewards – Each frog caught is worth enough points for the next reward. Finishing takes 8 catches.
Launcher Advanced Tab


Advanced
‣ x64 – On: x64 (recommended | 64-bit OS) | Off: x86 (legacy | 32-bit OS)

‣ Debuggable – For developers

‣ Check for Updates – Will ask if you want to automatically download the latest Memoria from GitHub when you press play. Can be toggled off and on to manually check for updates.

‣ Fix Steam Overlay


This setting is only on the Windows version of the launcher.

‣ Launcher Language


‣ New Audio Engine – The new audio engine sounds cleaner and clearer

Texture Filtering
‣ Enable texture bilinear filtering, blurring between pixels. (On by default)
  • Worldmap – for the worldmap

  • Battle – for battle arena

  • 3D Models – for characters, creatures and objects

Analog Controls
‣ Stick Threshold (0–50% | default 10%)
  • The stick threshold is the minimum amount of stick movement needed before it is registered
  • If you are experiencing stick drift, consider increasing this value

‣ Analog Camera Control – Add right stick camera control on the worldmap

‣ Invert Camera Vertical Control – Invert right stick camera control on the worldmap

‣ Invert Flight Vertical Control – Inverted elevation controls during flight

‣ Use Absolute Orientation – When enabled, using the analog stick will use absolute orientation (Like PSX) instead of following the pre-determined walk path orientation on pre-rendered backgrounds

‣ Always Capture Gamepad – When enabled, the gamepad will remain active when the game is not focused

Save Files
‣ Auto-Save
  • On – Auto-saves during field transitions

  • Off – Auto-save disabled

  • Only at Moogle – Auto-saves are done only when entering places that natively have a save point and when entering the worldmap.
‣ Save on Cloud – When saving at a moogle, a copy is uploaded to the Cloud, overwriting the (unique) Steam Cloud FFIX save

Advanced and Experimental Settings
‣ V-Sync – It is recommended to enable V-sync for smoother frame rates

‣ Swap Confirm/Cancel Buttons – Enabled: Use the ⭕︎/B Button to Confirm, and the X/A button to Cancel by default (Japanese button layout)

‣ Dual Language Mode
  • Disabled

  • Caps Lock Switch – Switch languages with the CAPS LOCK key


  • Simultaneous – both languages displayed simultaneously
‣ Dual Language –


Model Viewer
Launches the model viewer that allows you to browse and pose all characters, objects, SFX, battle backgrounds...


Create Preset
Save current settings as a preset



Copy Log
Copy the content of the log file in your clipboard, you can then paste it in your GitHub ticket to add context.

Good for reporting bugs with Memoria Engine to the Mod Team.
Memoria.ini Settings Pt.1
🖊 Most of these settings have been added to the Memoria Launcher

Go to the game install folder and open the Memoria.ini file with a text editor like Notepad++
These Links will include detailed descriptions of all the settings in the memoria.ini file.

Memoria.ini setting details[github.com]

Battle modification settings[github.com]

🖊 These are just suggestions. The Bolded suggestions are highly recommended, but are not necessary. The other suggestions are just for fun.

I’m going to Bold the settings that fix the big issues I mentioned earlier.


BE SURE TO SAVE ANY CHANGES YOU MAKE TO THE .INI FILE

I’m going to briefly go over some of the settings I think you should change. I’ll include some descriptions from the official site and some notes of my own.

[Battle]
Speed = 2
  • I would recommend the Turn-based setting

  • Speed (default 0) 0 = Default / 1 = Fast / 2 = Turn-based / 3 = Simultaneous, targets can't attack, turn-order respected / 4 = Simultaneous, targets can't attack / 5 = Simultaneous

  • ATB Speeds 0-3 are available in-game in the config menu.

  • This setting changes how the Active Time Battle (ATB) and the battle flow behaves in the game. Please note that this setting is not directly related to the speed of how quickly an ATB gauge charges from nothing to full.

    • 0 (Default) - The default system from the game. When the ATB gauge has finished charging up, the character gets a turn, and when the character has performed an action, the ATB gauge slowly charges up again.

    • 1 (Fast) - if none of your characters have a turn ready, the battle time instantly fast-forwards until one of your characters gets a turn. The effects during the ATB charging happen right after fast-forwarding, as if you had waited for the ATB gauge to charge.

      • Example: Zidane is the only character alive. He performs a move, and then he gets hit by a Doom countdown. With the setting Speed = 0, Zidane's ATB gauge takes, say, 5 seconds to charge up, and he has 5 seconds left in his Doom counter when he gets a turn. With the setting Speed = 1, Zidane's ATB gauge fills up instantly (since no-one else has a turn ready), and the Doom countdown lowers from 10 to 5, to simulate the effect of waiting for the ATB gauge to fill up.

    • 2 (Turn-based) - Same as Fast ATB (setting Speed = 1), except ATB is stopped when a character has a turn. Time remains stopped while characters have a turn ready, when you have given them orders, and nobody has a turn ready. Time is instantly fast-forwarded until someone else has a turn ready, and similar to Speed = 1, each effect that should have happened during the fast-forwarding occur when the fast-forwarding is done. This effectively works similar to the Conditional Turn-Based (CTB) system from Final Fantasy X.

      • N.b. You can press the L2 button or its keyboard equivalent (“F” by default) to have a character remain on standby, and time is fast-forwarded until the next character gets a turn. This only works with the Speed = 2 setting.

      🖊 There were previously some issues with Turn-based mode that have been resolved. During the game's superboss fight, turn-based mode will be turned off.

    • 3 (Dynamic - Simultaneous type 1) - The ATB gauges charge up as the default behavior (setting Speed = 0) but characters and enemies can attack simultaneously. A character or an enemy performs a command as soon as it is given, except when:
      • it is currently using another command and that command has not reached its idling point,
      • it is currently targeted by another command,
      • the command has been queued after another command that is currently blocked.
      • This setting automatically sets SFXRework = 1.

    • 4 (Simultaneous type 2) - The ATB gauges charge up as the default behavior (setting Speed = 0) but characters and enemies can attack simultaneously. A character or an enemy performs a command as soon as it is given, except when:
      • it is currently using another command and that command has not reached its idling point,
      • it is currently targeted by another command.
      • This setting automatically sets SFXRework = 1.

      5 (Simultaneous type 3) - The ATB gauges charge up as the default behavior (setting Speed = 0) but characters and enemies can attack simultaneously. A character or an enemy performs a command as soon as it is given, except when:
      • it is currently using another command and that command has not reached its idling point.
      • This setting automatically sets SFXRework = 1.
      • This effectively works similar to the battle system from Final Fantasy X-2.

NoAutoTrance = 1
  • This is a big change for Trance (Highly Recommended)
    • When enabled, the player is able to choose when the characters enter trance. When a character's Trance bar is full, their “Change” command (the command to change from the front row to the back row, and vice versa) is replaced by a “Trance” command. Whenever the character has a turn, the player can use the “Trance” command for making the character go into Trance immediately. Entering Trance drains their ATB gauge, i.e., they won't be able to execute commands until their ATB has filled up again. If the player does not make the character enter Trance, they will remain with a filled Trance bar until the trance command is selected, so it is possible to save Trance for future battles.

ViviAutoAttack = 1
  • This is a fun option. It lets your Black Mage friend use low level black magic spells with no MP cost instead of bonking enemies with his stick.
    • When enabled and when the auto-attack booster is turned on, Vivi will likely use one of his basic spells instead of a physical attack. The effectiveness of the spells against the selected enemy will be evaluated. If one of the base spells is effective, it will be applied instead of attack. Applying this spell doesn't waste MP. Against enemies reflecting spells, magic will only be applied if Vivi can ignore reflection. Magic is never used against allies.

AutoPotionOverhealLimit = 0
  • Modifies the behavior of the ability Auto-Potion [Default = -1].
    • Lower numbers are less wasteful and higher numbers are more wasteful. I would set this between 0% and 50%
    • Between 0 and 100, a Potion or Hi-Potion will not be used by the Auto-Potion supporting ability if it would overheal by that factor. For example, using AutoPotionOverhealLimit = 0 will prevent you from using any Auto-Potion that would heal more than the missing HP. Using AutoPotionOverhealLimit = 50, a potion restoring 150 HP may only be used if at least 75 HP are missing. Using AutoPotionOverhealLimit = 100, Auto-Potion will always trigger but will use the best potion in priority instead of the worst potion (which is the default behavior, AutoPotionOverhealLimit = -1).
    • I think the default behavior (-1) just uses your weakest available potion any time you take damage.
Memoria.ini Settings Pt.2
🖊 Most of these settings have been added to the Memoria Launcher

[Tetra Master]
TripleTriad = 2
  • This setting is on the Launcher now.
    • Change the card game rules.
      • 0 - Tetra Master rules
      • 1 - Tetra Triad rules: cards have arrows and directional powers (with diagonal powers being the average of adjacent powers) and card battles are not random
      • 2 - Triple Triad rules: the board is 3×3 without blocks, there is no combo and cards have powers for their up/down/left/right directions
MaxCardCount = 10000
  • (default 100) The maximum number of cards the player can have Simultaneously.
  • You can set this to 10,000 and not worry about hitting the card cap.
DiscardAutoButton = 0
  • I would set this to 0 and disable it. With the increased card count, this is more of an accident waiting to happen


[Cheats]
SpeedTimer = 0
  • 'SpeedTimer = 1' increases the speed of the timer to match Speed Mode for Hot & Cold and other timed mini-games.


[Hacks]
AllCharactersAvailable = 1
  • 0 = Default
  • 1 = All characters are available
  • 2 = All characters are available and characters are not removed or swapped because of the scenario. Be careful: the option 2 soft-locks the game in some situations.
DisableNameChoice = 0
  • [0/1] When enabled, the player can never rename the characters
StealingAlwaysWorks = 2
  • 0 = Default
  • 1 = Always steals when move succeeds. Affected by accuracy and darkness.
  • 2 = Stealing has a 100% success rate (bandit ability)
ExcaliburIINoTimeLimit = 1
  • 0 = Default
  • 1 = Removes the time limit for obtaining Excalibur II
  • This used to be a mod on the Nexus by Zethras, but was integrated into Memoria as a feature.

Mini-game cheats
RopeJumpingIncrement = 1000
  • This mini-game sucks x=1000 lol
  • (default 1)The score increase for each jump rope in the related mini-game
FrogCatchingIncrement = 1
  • (default 1) The score increase for each frog caught in the related mini-game
HippaulRacingViviSpeed = 33
  • (default 33) The base running speed in the race mini-game
Launcher Mods Tab
None of these mods are necessary, but they all bring something new to the table.

You can now download other mods by clicking the “Mod” tab on the launcher and browsing the mod catalog, or from Nexus Mods. (For first-time players, some mod titles contain character names, so potential spoilers.)

When installing mods with the mod manager, you generally want Moguri Mod to be at the bottom of the load order.

You can change the order using the arrows on the left, or by dragging and dropping the mod.

You can also use the Auto-sort button to automatically sort your mods in the proper order (with some exceptions, detailed in the Mod Load Order section).



Latest Update added some functionality and removed other buttons.
  • Added ⏫ icon when mod update is available. You can click this icon to update the mod.

  • Launcher will now notify you when there are mod updates available, and/or you have incompatible mods installed.



  • Incompatible mods will show like this in the Mod Manager:



  • Additionally, the Mod description will also detail what mods the mod is incompatible with.



  • Activate column header is acting as "activate all" toggle

  • Clicking on the text of a mod's description or release notes opens a bigger window for easier reading.

Some mods require you to choose a mod option. There will be a drop-down menu and a checkbox to activate the option.




Mod Load Order


The Mod Manager now features an Auto-Sort button that now handles most of the mods.

Mod Incompatibilities:
- Trance Seek is not compatible with Alternate Fantasy, Amazing Quina, Beatrix Mod, Black Cat, David Bowie Edition, Freya Game+, Garnet is Main Character, Play as Kuja, Playable Character Pack, nor Tantalus.

- Alternate Fantasy is not compatible with Trance Seek nor Beatrix Mod

- Tantalus is not compatible with Trance Seek

- Beatrix mod is not compatible with Alternate Fantasy nor Trance Seek
🖊 Beatrix Mod shows as incompatible with Tantalus, but it works as long as it is below Tantalus
Extra Command Hotkeys
  • New with Memoria – Right stick to rotate camera on world map

  • F1 (R1 while Paused) – Speed Mode
    • Game and SFX play at 3x speed, while music and timers play at 1x speed.

  • F2 (L1 while Paused) – Combat Assistance
    • All characters enter Trance

  • F3 (L2 while Paused) – All attacks deal 9999 damage

  • F4 (R2 while Paused) – Turn off random battles
    • Shift+F4 Increases the encounter rate for random battles

  • Ctrl + Shift + F4 – Friendly and Ragtime Only Mode
    • Turns off all random encounters EXCEPT for Friendly Monsters and the Ragtime Mouse

  • J (R2 while in combat) – Auto-battle

  • F5 – Master Abilities
    • Irreversible (you get a confirmation prompt), but turns off when the game is reloaded
    • When activated, all characters learn all skills and abilities from equipment you have in your inventory. You won't learn skills you don't have available.
    • Also causes your resident Blue Mage to learn every Blue Magic spell.

  • F6 – Max Level
    • Irreversible (you get a confirmation prompt)
    • All characters reach Lvl 99

  • F7 – Max Gil
    • Irreversible (you get a confirmation prompt)
    • Unlimited Gil
    • *New Cheat* Get All Items
      • Gives 99 of every item
      • Can be activated independently of Max Gil

  • F9 (Hold Shift + Confirm or R1 + Confirm) – Turbo Dialog
    • Toggles the automatic skipping of basic dialogs.

  • F in combat (LT/L2 in combat) – Force Next Turn
    • Force Next Turn can only be triggered when no commands are being performed (including enemies).
    • Force Next Turn will advance to the next in line, player or enemy. If it's an enemy it will perform its turn. If it's a player it will switch to it.
    • If all players are ready, Force Next Turn will allow an enemy to take its turn.
    • When only one person is ready, trying to switch player will force a turn.
    • Plays a sound when Force Next Turn gets activated.

  • Alt+F1 in combat – Modify your combat UI. (does nothing out of combat)



  • Alt+F1 in the menu screen – Modify the number of rows on different screens.





  • Alt+F2 – opens the change party member screen.

  • Alt+F4 – Quits the game (you get a confirmation prompt)

  • Alt+F5 – Save anywhere
      ⚠ You can break your save if you are not careful ⚠

  • Alt+F9 – Load anywhere

  • F12 – Steam screenshot

  • Ctrl+Alt+Shift+M – Open Volume Control Menu


  • Ctrl+Alt+Shift+S – Opens the Audio Debug Menu.

    • Preview Music and SFX

  • CAPS Lock – Switch Language with Dual Language Mode
🔴🦖 Mod Showcase 🦖🔴
🦖 I'm marking each mod with a T. rex symbol (because f*ck yeah, T. rex!) to show the start of a new mod.

🔴 I'm marking mods from the Kupo Mods Collection by feospark with a red Moogle Pom (because there wasn't a Moogle symbol) to point them out, because they show up in so many sections.


🟊🔴🦖 Essential Mods 🦖🔴🟊
My personal recommendations for players new and old.

The Essential Mods List!

🖊 This list includes brief descriptions and opinions about what I like about each mod. For full details and descriptions, check out the mod's sections below.

‣ 🦖 PlayStation Sounds 🦖



Just sounds better than default SFX

‣ 🔴 Kupo UI Suite 🔴



The best way to put a new coat of paint on a dated UI. Lots of really nice features.

‣ 🔴 Kupo Controller Pack 🔴



Because not everyone uses an Xbox 360 controller. All the controller buttons in one place.

‣ 🔴 Portraits Pack 🔴 or 🦖 Anniversary Portraits 🦖




I recommend one of the following:
  • Kupo Portraits Default Extended Cast

  • Kupo Portraits Opera Omnia

  • Anniversary Portraits
‣ 🔴 Kupo Heroes Pack 🔴



This mod has many great gameplay changes that are worth trying.
  • Mirrored Daggers
    - Allows Zidane to equip identical daggers (for aesthetics)

  • Eiko: the Summoner
    - Separates Titan and Fenrir into two summons.
    - Since Fenrir (Wind) can now be learned permanently, you don't need to have the Maiden Prayer equipped, freeing up an accessory slot.

  • Freya: the Dragoon
    - Makes jumping better

  • Quina: the Chef
    - Eating enemies is easier

  • Steiner: the Queen's Knight
    - Can equip Save the Queen
    - Better synergy with Vivi

  • Vivi: the Warlock
    -Vivi and Steiner can cast: Aero, Quake, and Water spells with three levels (ex: Aero, Aerora, Aeroaga)

  • Garnet: the White Mage
    - Can now cast three new single-target holy element damage spells: Lumi, Lumina, Luminaga.

  • Amarant: the Genius Nomad
    - Adds the support ability 'Tensai' which drastically increases EXP and AP gain

  • Zidane: the Pillager
    - Adds the support ability 'Pillage' which increases Thievery's damage and doubles items received after battle

  • Beatrix: the Paladin
    - Add basic stat and abilities support based on the Beatrix Mod
    - Good for if you aren't using Beatrix Mod

‣ 🔴 Cursors + 🔴



New smaller cursors to go with your new UI.

‣ 🔴 Modern Labels + 🔴



- Replaces item, spell, and UI names and labels with their modern counterparts. A full list of changes can be found here.[www.nexusmods.com]

- Gives Quina They/Them Pronouns when being referred to in dialogues (replacing the extremely awkward s/he).

‣ 🦖 Quality of Lifa 🦖



Tons of options, but most importantly:
  • Portraits on Dialogs (with or without PCP)



    - Add the portrait (if it exists) of the character talking in the field.
    - Mostly used for playable characters, but can be expanded with PCP portraits (with more coming in the future).
    - I think this looks great, and is a feature I am excited to see more of in the future.

  • Better Mug (SA)
    - New animation and mug deals 75% of basic attack damage (also buffed by Tantalus Mod)

‣ 🦖 Amazing Quina 🦖



The addition of Dbl Blu (Double Blue Magic) is great, along with new abilities, and equipment. Also, works together with Kupo Heroes - Quina: the Chef.

‣ 🦖 Beatrix Mod 🦖



While there are other mods to add playable Beatrix to the game, this one also adds cutscenes and dialog with her as a party member. Mod also re-adds scenes cut from the game.

‣ 🦖 Tantalus Mod 🦖



Overhauls Blank, Cinna, and Marcus to become actually usable characters, each with their own unique active and support abilities.

‣ 🦖 Gaia Bless the Soundtrack 🦖



I usually recommend the default music for new players, but this mod has some amazing replacement tracks, including official songs from Final Fantasy games. My top recommendations are replacements for Battle 1 (regular battle) and Battle 2 (Boss Theme), as well as The Final Battle.
  • Battle 1 ~Record Keeper Ver.~ – from FINAL FANTASY: Record Keeper


  • Battle 1 ~Enrico Deiana Ver.~


  • Battle 2 ~Record Keeper Ver.~ – (Start at 0:29) This mod is worth using just for this awesome track from FINAL FANTASY: Record Keeper.


  • The Final Battle ~Record Keeper Ver.~ – from FINAL FANTASY: Record Keeper

‣ 🦖 No Hardcoded Battles 🦖



This mod prevents soft locks for players using extra characters (PCP, Beatrix Mod, Tantalus).

🦖 Audio Mods
🖊 Mods changing music will be in the Music section

🦖 PlayStation Sounds 🦖
by DV
Website



Replace the sound assets by the PSX sounds (specially Battle + Tetra Master + Miscellaneous). More than 1540 sound files fixed!
🦖 Card Mods
🦖 Triple Triad 🦖
by DV



Brings new elements to make the Triple Triad more faithful.
Many options available to change the board, music or the cards.

‣ Board
  • Triple Triad Board – Change the board into Triple Triad version
    ⚠ Don't use this option with Kupo UI Suite's Triple Triad Mat ⚠



‣ Music (Choose One):
  • Shuffle or Boogie (FFVIII)
  • Shuffle or Boogie (FFXIV)
  • Shuffle or Boogie (OC ReMix)
  • Shuffle or Boogie (FFVIII 8-bit from HCBailly by Mario Paint)
  • Don't change music

‣ Cards
  • Deck with Boss and Characters – Change some cards with bosses and characters



🦖 Better Card Drops 🦖
Idea by Snouz and made by DV



Get the matching card from mobs/bosses !
You can use different options to modify the drop rate.

‣ Drop Rates (Choose One):
  • x2 | 25%
  • x3 | 37.5%
  • x4 | 50%
  • x8 | 100%
  • Random Card | Drop a random card after each battle
🔴🦖 Gameplay Mods
Gameplay: 🦖 Alternate Fantasy and Beatrix Mod
by Tirlititi
Website[forums.qhimm.com]

🦖 Alternate Fantasy 🦖



⚠ The mod is incompatible with Beatrix Mod and Trance Seek ⚠

This mod aims at increasing the difficulty and, above all, to give a new fresh experience of FF9 for those who already know the game well.

It includes:
  • Many changes in the battle system, the enemies and the abilities
  • The possibility to recruit Beatrix in the party at a certain point
  • The re-introduction of a few scenes that were sidelined by the original developers
  • A couple of new boss battles...

🦖 Beatrix Mod 🦖



⚠ The mod is incompatible with Alternate Fantasy and Trance Seek ⚠

Allow the optional recruitment of Beatrix as a permanent character.
She must be met in Alexandria once the Hilda Gard III is obtained and before moving to Terra.

This is actually a lighter version of Alternate Fantasy, to benefit from its added content without changing the extensive modifications of the gameplay. Don't use both simultaneously.

It includes:
  • Recruitable Beatrix (with cutscenes, abilities, trance etc.),
  • Hidden scenes cut by the devs,
  • 4 extra bosses and their rewards; the extra bosses are slightly easier since they inflict fewer statuses, but their damage and HP are the same as in the main version of the mod
  • Thunder Slash fix (that's the only non-optional gameplay aspect in this version).
  • Not compatible with Alternate Fantasy.
Gameplay: 🦖 Amazing Mods
🦖 Amazing Abilities 🦖
by Emeiru
Website[www.nexusmods.com]



A collection of ability tweaks and gameplay changes.
  • Healer - Changes Attack to Healer, a single-target heal
  • Flee-Gil - Now only costs 1 magic stone

🦖 Amazing Freya 🦖
by Emeiru
Website[www.nexusmods.com]



Amazing tweaks and improvement for the valiant Freya
  • Jump is now a priority command, and increases Trance
  • Dragon consumes less Trance
  • Six Dragons have significantly less MP use
  • Initiative now also fills ATB at the start of battle
Alternate Fantasy only
  • Lancer cost slightly less MP

🦖 Amazing Steiner 🦖
by Emeiru
Website[www.nexusmods.com]



Amazing tweaks and improvement for Rus.. err Steiner
  • Steiner now can use basic Swd Mag without Vivi
  • Trance removes damage limit
  • Break techniques have high hit rate in random encounters or when in Trance
  • With Cover, Steiner will always take damage for Garnet
Alternate Fantasy
  • Shock's animation reverted to default
  • Renamed Sword Dance to Sword Blitz (different name and animation only)

🦖 Amazing Garnet 🦖
by Emeiru
Website[www.nexusmods.com]



⚠ Not Compatible with Kupo Heroes Pack -
Garnet: the White Mage ⚠

Amazing tweaks and improvement for Garnet... and summoning in general.
  • Wht Mag consumes less Trance
  • Odin's Sword cost less ability gems
  • Reworked Boost: Now increases damage instead of forcing full animations
  • Optional: Disable summon's full animations in random battles
Alternate Fantasy only
  • Whale Whisker: New ability - Rising Tide, increases Trance each cast
Playable Character Pack only
  • Kuja: Also learns the reworked Boost

🦖 Amazing Vivi 🦖
by Emeiru
Website[www.nexusmods.com]



Amazing tweaks and improvement for our precious Vivi.
  • Staves deal damage based on Mag (basic attacks are still relatively low)
  • All add status effects for staves now have better hit-rate
  • Focus increases Trance gauge and slightly recovers MP
  • Focus also consumes less Trance
Alternate Fantasy
  • 'ra spells have slightly lower MP use
  • Prolepsis replaced with Burst, a weaker version of Flare for midgame

🦖 Amazing Quina 🦖
by Emeiru
Website[www.nexusmods.com]



Amazing tweaks and improvement for the quirky Quina
  • Forks deal more consistent random damage
  • New endgame robe for Quina that removes LV spell requirement
  • New trance command, Dbl Blu (from Alternate Fantasy). The Cook command still exists.
  • Quina now learns Scan, Return Magic, and others
  • Tweaks to abilities like Goblin Punch, White Wind, and more
Gameplay: 🦖 Artifacts 🦖
by Emeiru
Website[www.nexusmods.com]



Adds new items in the game.
  • Excalipur: The legendary sword...? Synthesized at the Black Mage Village.
  • and more soon!
Gameplay: 🦖 Black Cat - Endgame Shop 🦖
by Emeiru
Website[www.nexusmods.com]



The Black Mage Village (Disc 4) now sells almost every item in the game!
  • No. 239 Weapon and Armor Shop now sells every purchasable weapon and armor.
  • The Black Cat Synthesis Shop now can synthesize all regular equipment.
Additionally, penultimate items can be synthesized at Daguerreo (Disc 3) now!

Alternate Fantasy
  • Compatible with the synthesis changes from Alternate Fantasy.
Gameplay: 🦖 Doppelgängers 🦖
by Tetra Gomez, NocturnalHanna, and DV



⚠ The mod is incompatible with: Alternate Fantasy, Trance Seek, David Bowie Edition, Beatrix Mod. ⚠

A mod that simply consists of changing all your characters into a specific one... have you always dreamed of having four Vivis burning everything? A rain of spears from the sky with your Freyas? Or an army of Quina eating monsters by dozens?

Inspired by the AllQuinaMod mod by Tetra Gomez (aka 8bitmissingno), based on an idea from the Twitch streamer NocturnalHanna.
So why just settle for Quina and do this for all the characters... that's what DV offers in this mod!

NoHardcodedBattles mod already included !
Compatible with the OG version only.
Gameplay: 🦖 Ferny Mods
🦖 Ferny Support Tweaks 🦖
by FernyFer
Website[www.nexusmods.com]



Changes some Support Abilities to be "subjectively" more useful! You can enable as many as you want.

Divine Light - (Replaces "Auto-Reflect" Support Ability)
  • Completely drains the Trance bar to stop a character from being KO'd if the Trance bar is at least 50% full.
Trancer - (Replaces "Ability Up" Support Ability)
  • All attacks now slightly increase the Trance gauge.
  • High Tide increases the amount of Trance gained.
  • HIGHLY suggested you use this option with "Kupo Tweaks or Exp, AP, Gil, Rewards Modifier" mod to alter AP gains from losing the Ability Up support ability.
Gambling Strikes - (Replaces Zidane's "Bandit" Support Ability)
  • Zidane's damage output randomly ranges from 50% to 200%.
  • HIGHLY suggested you enable "100% Steal Rate" cheat in Memoria engine to offset losing the Bandit support ability.
Glass Cannon - (Replaces "Auto-Float" Support Ability)
  • Increases all damage dealt by 60%, but reduces MaxHP by 40%.
Dyne Booster - (Zidane Only)
  • All of Zidane's Trance abilities deals 2x damage when his HP falls below 20%.
  • Damage at endgame will easily hit 9,999 damage cap when this triggers.
  • (OPTIONAL) Enable "Break Damage Limit" cheat in Memoria Engine to allow damage to break 9,999 cap.
Defence+ - (Replaces "Gambler Defense" Support Ability)
  • Gambler Defense was an abysmally useless Special Ability.
  • Now increases Defense and Magic Defense by 5%.
Lucky! - (Replaces "Level Up" Support Ability)
  • There are a few mods out there that allow you that alter your EXP gain... so, I figured the "Level Up" support ability could get a facelift.
  • Now increases Critical Strike Chance by 10!
Leech - (Replaces "Add Status" Support Ability)
  • Attacks will now leech a small amount of HP and MP from the target to heal the user.
  • The "Add Status" is now a global passive - no longer needing to be equipped for the effect to be active. Always found it kinda pointless to add Status Effects to weapons and then making them moot if you didn't have this Support Ability equipped.
Penetrator - (Replaces "MP Attack" Support Ability)
  • Allows all damage dealt to ignore 10% of the target's Defenses.
Speed+ - (Replaces "Flee-Gil" Support Ability)
  • Flee-Gil is actual doodoo, now it's actually useful!
  • Now increases Speed by 10%.

🦖 Ferny Difficulty Tweaks 🦖
by FernyFer
Website[www.nexusmods.com]



Increase or Decrease game difficulty!

Allows the player to select all damage dealt and taken in a modular fashion! Fine-tune the balance of the game to your liking, all in one mod!

Player Damage Dealt:
  • Modular scaling, allowing the player to deal anywhere from 25% less damage all the way up to 150% more damage to enemies.
Player Damage Taken:
  • Modular scaling, allowing the player to take anywhere from 20% less damage all the way up to 180% more damage from enemies.

🦖 Ferny Trance Tweaks 🦖
by FernyFer
Website[www.nexusmods.com]



A modular Final Fantasy IX Trance system overhaul!

Do you think the Trance system in Final Fantasy IX is a steaming hot pile of... well, you know.
Well, look no further! I introduce to you the newest addition to my gameplay overhaul suite: Ferny Trance Tweaks!

With this mod, you can overhaul the way you utilize Trance in Final Fantasy IX and make it into something MUCH better * subjectively *
than it was in the base game.

Options include:

Trance - Overhaul System
  • Disables `Auto-Trance` when the gauge fills up and allows the player to activate Trance when they choose to do so.
  • Allows the player to build their Trance Gauge on every action, no longer just when they take damage.
  • `High Tide` Support Ability increases the amount of Trance gained on all actions.

Trance - MP Reduction
  • Reduces MP costs of Blue Magic, White Magic, Black Magic, and Summons while in Trance by 50%.

Trance - Crit Boost
  • Applies an innate +25% bonus to Critical Hit Chance while in Trance.

Trance - Patch for `Ferny Support Tweaks`
  • Enable this if you are using my `Ferny Support Tweaks` mod and have the `Trancer` Support Ability enabled.
  • This replaces `Trancer` with `Spirit+` since the Trancer effect is hard-coded into this mod, making it redundant.
Gameplay: 🔴 Kupo Mods 🔴
by faospark
Website[www.nexusmods.com]


Formerly Mog-Addons!






Find feospark and myself here![discord.gg]
Gameplay: 🔴 Exp, AP, Gil, Rewards Tweaks 🔴
by faospark
Website[www.nexusmods.com]




As the name suggests, this mod has several options that can multiply your Exp, AP, Gil and After Battle Rewards.

‣ Ability Points Modifier (Choose One):
  • 2x AP Gain
  • 4x AP Gain
  • 99 AP Gain
‣ Experience Gain Modifier (Choose One):
  • 2x EXP Gain
  • 4x EXP Gain
  • 8x EXP Gain
‣ Earned Gil Modifier (Choose One):
  • 2x Gil
  • 4x Gil
  • 8x Gil
‣ Item Drop Modifier (Choose One):
  • Get 2x of any item drop after battle – Any item received after battle would be multiplied by 2, hence if a monster drops 2 potions, you get 4.
  • Get 4x of any item drop after battle – Any item received after battle would be multiplied by 4, hence if a monster drops 2 potions, you get 8.
Gameplay: 🔴 Kupo Heroes Pack 🔴
by faospark
Website[www.nexusmods.com]




⚠ The mod is incompatible with: Trance Seek ⚠

A set of character enhancements that empower your party and reduce grinding. Ideal for players seeking a fresh character experience without significantly altering the core game.

‣ General
  • Add Resistance to Zombie and Virus
    -Auto-Life adds resistance to Zombie status
    -Antibody adds resistance to Virus status

  • Bye Auto-Potion
    - Replaces Auto-Potion with HP and MP +5%

  • Phoenix Pinion usable
    - Item usable outside battle

  • Mirrored Daggers
    - Allows Zidane to equip identical daggers (for aesthetics)
‣ Transportation
  • Faster Travel
    - Faster movement using Airship and Chocobo

  • Hilda Garde Music on Disc 4
    - Changes airship music

  • Blue Narciss Music on Disc 4
    - Changes airship music
‣ Character Tweaks
  • Eiko: The Summoner
    - Separates Titan and Fenrir into two summons

  • Freya: The Dragoon
    - 'High Jump' deals 3x base attack damage over 2 turns (default 'Jump' deals 1.5x damage over 2 turns).
    - Early Access to High Jump
    - Taharka drops Kain's Lance

  • Quina: The Chef
    - Eat at 50% and Cook at 100%

  • Steiner: The Queen's Knight
    - Steiner can equip Save the Queen
    - Has access to all of Vivi's additional spells

  • Vivi: The Warlock
    - Vivi and Steiner can cast Aero, Quake, and Water spells with three levels (ex: Aero, Aerora, Aeroaga)

  • Garnet: The White Mage
    - Adds a new white mage damage spells
    ⚠ Not compatible with Amazing Garnet by Emeiru ⚠

  • Amarant: The Genius Nomad
    - Adds the support ability 'Tensai' which drastically increases EXP and AP gain

  • Zidane: The Pillager
    - Adds the support ability 'Pillage' which increases Thievery's damage and doubles items received after battle.

  • Beatrix: The Paladin
    - Add basic stat and abilities support based on the Beatrix Mod.
‣ Compatibility for Alternate Fantasy
  • Eiko: The Summoner
    - Separates Titan and Fenrir into two summons

  • Freya: The Dragoon
    - 'High Jump' deals 3x base attack damage over 2 turns (default 'Jump' deals 1.5x damage over 2 turns).
    - Early Access to High Jump
    - Taharka drops Kain's Lance

  • Quina: The Chef
    - Eat at 90%

  • Steiner: The Queen's Knight
    - Steiner can equip Save the Queen
    - Has access to all of Vivi's additional spells

  • Vivi: The Warlock
    - Vivi and Steiner can cast Aero, Quake, and Water spells with three levels (ex: Aero, Aerora, Aeroaga)

  • Garnet: The White Mage
    - Adds a new white mage damage spells
    ⚠ Not compatible with Amazing Garnet by Emeiru ⚠

  • Amarant: The Genius Nomad
    - Adds the support ability 'Tensai' which drastically increases EXP and AP gain

  • Zidane: The Pillager
    - Adds the support ability 'Pillage' which increases Thievery's damage and doubles items received after battle.

  • Beatrix: The Paladin
    - Add basic stat and abilities support based on the Beatrix Mod.
Gameplay: 🔴 No EXP Plus 🔴
by faospark




If you want some degree of challenge. This mod basically suppresses leveling up in game and more.

‣ Options:
  • No / Zero AP and EXP Gain After Battle

  • No EXP Gain After Battle BUT GAINS AP

  • 1.5x EXP Requirement

  • Doubled EXP Requirement

  • 8x EXP Requirement

  • NO Status Immunity Support Abilities
Gameplay: 🔴 Support Ability Cost 🔴
by faospark
Website[www.nexusmods.com]




Allows you to have 1 Gem cost per support ability or Half.

‣ Options:
  • Tweak: 1 Gem Cost Support Ability
  • Tweak: Half Cost of Support Abilities
  • Tweak: Double Cost of Support Abilities
Gameplay: 🦖 No Hardcoded Battles 🦖
by DV



⚠The mod is incompatible with: AlternateFantasy, Trance Seek, David Bowie Edition⚠

A tiny mod to remove some "hard-coded" scripts in battles.
The goal is to make these fights compatible with any characters in battle, in order to avoid any soft locks.
Gameplay: 🦖 Perfect Stats 🦖
by Emeiru
Website[www.nexusmods.com]



⚠ The mod is incompatible with: Playable Character Pack. ⚠

⚠ A new save game is recommended ⚠

Removes the equipment stat-boosting mechanic and replaces it with a fixed additional per level stat-gain. Players will no longer need to mind their equipment and wear stat-boosting gear on level-up. Party members will always achieve a fixed maximum stat just by leveling. Note that this will naturally decrease the difficulty of the game due to stats having linear progression now. A new save game is required to apply these changes, but if you installed this mod mid-game, you can also visit Chocobo's Forest to inject the mod's changes, level up, and see the new stats.

Choose ONLY one of the three stats settings:

‣ Perfect Stats
  • Partially based on KADFC Max Stats Guide, this setting will allow the party to achieve near-perfect stats as if they pursued a level 1 max stats run. Significantly decreases game difficulty due to overall higher stats.
‣ Perfect Rebalanced
  • Max stats configuration, by Emeiru, aims to buff party members with low combined stats and make it rebalanced across the board.
‣ No Bonus Stat Growth
  • Completely removes the bonus stat growth formula. Optional choice to remove stat management altogether, making the game harder.
‣ Optional: Fixed Magic Stones
  • Reworks the magic stone growth formula to ensure every party member will get their max number of magic stones.
Gameplay: 🦖 Playable Character Pack 🦖
by Tirlititi
Website



Adds new playable characters to the roster.

Please Note:
  • Still only playable in US Language only (will be fixed in a later release)
  • Requires Memoria v2025.05.11 or later
  • Currently this mod is not compatible with Trance Seek, but I plan on getting it to eventually
  • Currently Alternate Fantasy will have some nuances like Cheat Fate, Fidget, Auto-Protect/Shell missing (this will be fixed in a later update of PCP)
Currently, these characters are added:
  • Kuja
  • Fratley
  • Lani
  • Haagen
  • Kohel
  • Aria (Alexandrian soldier)
  • Ophelia (Alexandrian soldier)
  • Dan
  • Jeame (Cleyra dancer)
  • Puck
  • Mikoto
  • Gerome (Genome)
  • Ruby
  • Baku
You can press Alt+F2 or Ctrl+Alt+Shift+F2 if on Linux in-game to access the party menu (changing the party at any time is a feature of Memoria, not related to this mod).
Gameplay: 🦖 Quality of Lifa 🦖
by DV



A very lightweight mod that allows you to modify minor elements of the game while keeping as much of the OG experience as possible.
All options are independent and can be activated as desired.
More options will be added over time.

SA = Support Ability (like UndeadKiller, Mug, AntiBody, etc...)
AA = Active Ability (like Firaga, Cure, Life, Shock, etc...)

‣ Safe with any Mods
  • Elixir Show HP/MP Healed



  • MP Heal in Blue



    🖊 This charcater portrait options are the main feature of this mod. There are some talented modders using this new feature to enable portraits for as many characters as possible

  • Portraits on Dialogs
    - Add the portrait (if it exists) of the character talking in the field (by Tirlititi)
    - Can increase load times



  • Portraits on Dialogs (with PCP)
    - Add the portrait (if it exists) of the character talking in the field (by Tirlititi)
    - Compatible with the Playable Character Pack mod.
    - Can increase load times



  • Colored Text for Element in Help



  • Colored Text for Status in Help



  • Icon Element in Help



  • Icon Status in Help



  • Colored Text for Element Attack



  • Counter Text colored in Cyan



  • Counter Text colored in Fuchsia



  • Counter Text Cyan + Element Attack



  • Counter Text Fuchsia + Element Attack



  • Gem Stones Counter Colored



  • Gem Stones Counter Colored (Alt.)

‣ For OG Experience only
  • Thunder Slash (OG Version)
    - OG Thunderslash had 0% accuracy



  • Better Gravity Spell
    - Gravity spell never misses
    - Now works on bosses, but the formula is based on their current HP + less power



  • Better Jewel Spell
    - 50% to earn an Ore. 50% to get a random jewel (except Moonstone)
    - Spell has 100% accuracy, but each success reduces it by 40% (so 100% > 60% > 20%)



  • Better Scan Spell
    - Makes scan more useful, showing even more information on the target (by Tirlititi)



  • Better Might Spell
    - Might also boosts Magic on the target



  • Better Healer (SA)
    - Attack never misses an ally and ignores their defense (party only) making the heal more powerful.



  • Better Mug (SA)
    - New animation and mug deals 75% of basic attack damage



  • Adjust Stone Killer (SA) Cost
    - Reduces gem cost from 4 > 1



  • Float Weakness to Wind
    - Float status gives weakness to wind



  • Better Price
    - Increases the sell price of items with a 1 gil price



  • Better Stats When Character Joins
    - Better formula on stats when characters join the team



  • Monsters Sync Level
    - All enemies' stats improve based on your team's average level.
    - This option is not compatible with some mods (Alternate Fantasy, Trance Seek, etc.)

‣ [WIP] Experimental
  • Better Garland Model NPC



  • Default Character Name
    - Renames all OG party members to their default names.

Gameplay: 🦖 [Tsunamods] Scavenger 9 🦖
by Tsuna, death_unites_us
Website[www.tsunamods.com]



FF9 will be broken up into multiple sections.
Each time you complete a section, you will be notified.

When sections are completed, you will:
Lose all Items
Lose all Gear
Lose all Gil
Forget all abilities
Be reset to default equipment

You will then have to use only what the game provides in the upcoming section to beat it.
Good luck!
Gameplay: 🦖 Tantalus Mod 🦖
by Emeiru
Website[www.nexusmods.com]



⚠ The mod is incompatible with: Trance Seek. ⚠

Overhauls Blank, Cinna, and Marcus to become actually usable characters

Includes:
- The Tantalus trio with their own set of active and supporting abilities
- Base stats improvements
- Steal-Gil and Mug buffed
- New items and tweaks to complement the trio and thief gameplay
- Minor name and ability text changes (purely thematic)
Gameplay: 🦖 Trance Seek 🦖
by DV
Website



⚠ The mod is incompatible with: Alternate Fantasy, Amazing Quina, Beatrix Mod, Black Cat - Endgame Shop, David Bowie Edition, Freya Game+, Garnet is Main Character, Perfect Stats, Play As Kuja, Playable Character Pack, Tantalus. ⚠

A hard mod that allows you to experience a new whole adventure! All the monsters and bosses have been redesigned (not only a stats boost but all the AIs are revisited), new skills, mechanics and many other things!

Currently, Trance Seek is...
  • A thoughtfully increased difficulty, designed for players seeking challenge (5 difficulties modes available !)
  • A complete overhaul of all enemies, in terms of stats, AI and skills.
  • Around 30 new bosses added (including 2 superbosses): all the game's bosses have been reworked to offer different mechanics and more!
  • The game has a total of 84 Support Abilities + 84 additional enhanced versions (WIP).
  • All characters have 60 Support Abilities available (not counting boosted versions, so a total of 120 Support Abilities each!).
  • Each character has its own unique passive or mechanic. +40 new skills added.
  • 59 new items (WIP) !
  • And lots more ^_^
This is not an EXTREME hardcore difficult mod, it only adds a higher difficulty than the original version while keeping a constant progression.

But it's still a hard mode ! So be prepared for a challenge... you need to have a good basic understanding of the game (particularly ATB management).
The entire difficulty system will be reworked when Disc 4 is released.

It's currently a demo: Disc 1/2/3 available but almost +30 hours of gameplay!
Don't hesitate to try!
🔴 Launcher Mods


🔴 Launcher Themes 🔴
by faospark, SamsamTS
Website[www.nexusmods.com]



‣ Alternate Themes to Memoria Launcher:

























🦖 Music Mods
🦖 Gaia Bless the Soundtrack 🦖
by Ehrgeiz
Website[www.nexusmods.com]



Replaces the battle music with either remixes of original songs (from FFIX) or tracks from other video games (both original & remixed). Multiple choices for a single track to choose from, as Ferny would say "Best of both worlds!", enjoy!

Playlist of Alternate Tracks

‣ Battle 1
  • Battle 1 ~arrange~ – from Dissidia: FINAL FANTASY


  • Battle 1 ~Record Keeper Ver.~ – from FINAL FANTASY: Record Keeper


  • Battle 1 ~Enrico Deiana Ver.~


  • Kingdom Valley Act 1 – from Sonic X Shadow Generations


  • You Will Know Our Names – from Xenoblade Chronicles: Definitive Edition

‣ Swords of Fury / Feel My Blade
  • Swords of Fury ~Enrico Deiana Ver.~


  • Swords of Fury ~Daric Shire Ver.~


‣ Victory Fanfare
  • Victory Fanfare Orchestral Remake

‣ Battle 2
  • Battle 2 ~Record Keeper Ver.~ – (Start at 0:29) This mod is worth using just for this awesome track from FINAL FANTASY: Record Keeper.


  • A Bet on this Bout – from Tales of Vesperia


  • Boss B – from Star Fox Zero


  • Finality – dungeon boss theme from FINAL FANTASY XIV: Endwalker


  • Force Your Way ~Orchestral Battle Arrange~ cover of FFVIII's boss theme


  • Incoming! – from Xenoblade Chronicles 2


‣ Faerie Battle
  • Faerie Battle ~JSF Music Ver.~


  • Mid-Boss Room – from Kirby: AirRide


‣ Festival of the Hunt / Hunter's Chance
  • Festival of the Hunt ~Enrico Deiana Ver.~


  • Festival of the Hunt ~FFXIV Endwalker Ver.~


  • Menu (Melee) – from Super Smash Bros Melee


‣ The Wavering Blade / Sword of Doubt
  • Aqua ~Dark Dive~ – from Kingdom Hearts III


  • Kiryu G@ Ki Ll – from Kill la Kill


  • Sad but True – from Resident Evil 5


  • Spring Meadows - Beneath the Blue Tree – from Clair Obscur: Expedition 33


  • The Wavering Blade ~Enrico Deiana Ver.~


‣ The Darkness of Eternity / Dark Messenger
  • Dark Messenger ~Enrico Deiana Ver.~


  • Forza Finale – from Kingdom Hearts III


  • Hellfire – from FINAL FANTASY XV


  • Meobius Battle – from Xenoblade Chronicles III


  • Wind of Madness ~Orchestra~ – from Resident Evil 5

‣ The Final Battle / Grand Cross
  • The Final Battle ~Record Keeper Ver.~ – from FINAL FANTASY: Record Keeper


  • Grand Cross – arranged by The Black Mages


  • Zero World – Remix by OverClocked ReMix


‣ Echoes of Gaia
  • Enable/Disable
    - An expansion that allows regular battle & boss music to be replaced individually with unique songs to give a FFIX playthrough an imaginable and enjoyable remake vibe! Inspired by FFVII Remake & Rebirth's battle music transitions.

    - As of this update the music within the Echoes of Gaia expansion goes up to the very end of Disc 2, but of course MORE MUSIC TO COME, stay tuned!

    ⚠ Not Compatible with major gameplay mods like Alternate Fantasy of Trance Seek ⚠

    Playlist of Tracks for "Specific Fights" Option

🦖 Moguri Alternate Soundtrack 🦖
by Pontus Hultgren, Ze_PilOt



Orchestral versions of 13 songs, reinterpreted by Pontus Hultgren

Playlist of Alternate Tracks
🔴🦖 Translation Mods
🖊 Translation mods not only include different languages, but also retranslations of text.



🔴 Modern Labels + 🔴
by faospark
Website[www.nexusmods.com]



A mod that replaces old item, spell and UI names / labels to their modern counterparts or their now known consistent naming convention
Ideal for those who were introduced to the series post Final Fantasy XII. Simply activate and that should work.

For now the primary focus of the mod is the US and UK translation of the game, so non-English language players feel free to message me if you have something you want to change in your
Language of choice.

Also has the option to change the default names of Freya and Amarant to Freija and Salamander, which were the intended names in the English localization.

Additionally, gives Quina they/them pronouns when being referred to in dialogues.

‣ Options:
  • Enable Extended – Adds some icons to some menus. Shares functionality with Kupo UI Suite options.
  • Freija and Salamander – Changes the default names of Freya and Amarant for the English versions of the game.

🦖 Other Languages 🦖
‣ You can find translation mods for these languages in the Mod Catalog:
🔴🦖 UI Mods
UI: 🔴 Kupo UI Suite 🔴
by faospark
Website[www.nexusmods.com]





The First User Interface Suite for FFIX.

This mod allows you to change:
  • Dialogue / Menu UI
  • Title Screen
  • Menu Background
  • World Map
  • Title loop
  • Triple Triad Mat
  • Text UI helper for the Synthesis menu
The following options are on by default:
  • Darker UI
  • Colored Maps
  • Recreation Title Screen
  • PSX Controls

‣ General Options
  • SquareSoft Logo – Replaces the Square Exix logo on startup with the OG SquareSoft logo



  • Omnia Naming Window – Opera Omnia style naming window



  • Cards: Triple Triad Mat – Triple Triad inspired mat and UI for the game. This automatically sets the game to be in triple triad mode.
    ⚠ Do not combine this option with the "Triple Triad Board" option from DV's Triple Triad mod. I would use this one over the other, but you can use the rest of DV's options just fine. ⚠



  • Alternate Colored Maps (default) – Althernate colored Continenant and World Maps, based off thee work of Snouz.



  • UI Sound: Alt Cursor Sound – Replaces the cursor sound with the sound from Final Fantasy Pixel Remaster (the sound the cursor makes when you move it).

  • Concept Art Title Loop – Replaces the title loop images with concept art

‣ Item Iconography
  • Icons: Curative Item Icons – reworked icon set for curative items



  • Icons: Gems – New icons for gem accessories



  • Icons: Extended Elemental Icons – New icons for elements

‣ Key Items
  • Key Items Background – Custom background for Key Item descriptions



  • Key Items Icons – Unique icons for all Key Items



  • Key Items Center Text – Center text alignment for Key Item descriptions

‣ Speech Bubbles
  • Small Regular Speech Bubbles – Smaller circular version of regular speech bubbles

  • Modern Speech Bubbles – from mobile version

  • Ivalice Like Speech Bubbles – from mobile version

  • Blue and Black Speech Bubbles (Circle Modern) – from mobile version

  • Screen Button Speech Bubbles – Found in screen button Atlas, but was unused for PC version
‣ Title Screen
  • Recreation (default)



  • Alternate



  • Old School



  • Origins



  • Origins White



  • Default
‣ UI Themes
  • Darker UI (default) – forces Darker UI





  • Modern I – Recommended for use with dynamic backgrounds





  • Modern II – Variant of above with transparent borders





  • Flat – Solid colors like the older games





  • Pixel Frame – Pixel Remaster frame





  • Scroll – "So ugly...you'll love it"





  • Default – Vanilla theme



‣ Tiled Menu Backgrounds
– Background for UI
  • Stone



  • Pure Black



  • Tantalus



  • Chocobo

‣ Full Menu Backgrounds
– Art background for UI
  • FBG - Crash Site Forest



  • FBG - Peaceful Valley



  • FBG - Village Night Sky



  • FBG - Armory



  • FBG - Apothecary



  • FBG - Crystal



  • FBG - Secret Room



  • FBG - Dynamic – Dynamically changes depending on the window.

‣ Text Options
  • Stylized Speaker Name



  • Dialogue Flat Text – Removes text shadows from most dialogue text



  • Bold Text – Makes text bold in-game. Font must support bold font weights.

‣ UI Overrides
  • Default for reference




  • UI Option: Borderless – Remove white border. Mostly for testing purposes.




  • UI Option: No Divider – Removes dividers in menu. Recommended being on.



  • UI Option: No Battle Divider – Removes dividers in battles



  • UI Option: No Highlight – Removes dividers in menu


UI: 🦖 Mistwake UI 🦖
by Daniel Vilela and dkPsycho
Website[www.nexusmods.com]

⚠This mod was designed specifically for Brazilian Portuguese language users and many UI elements have not been translated to English yet. ⚠



Mistwake UI is more than just a visual overhaul of Final Fantasy IX — it’s a tribute.
Created by fans who grew up mesmerized by every detail of this masterpiece, the mod was born out of a desire to give back for the impact the game had on our lives. With a respectful and meticulous reinterpretation, we aimed to honor everything that made FFIX a classic of the 2000s, enhancing its beauty through a fresh perspective.



This version includes:

A redesigned look for menus, interface, dialogue boxes, and other refined elements
New portraits for all characters, including side characters and extras
Exclusive new artwork for each of the 8 protagonists at the moment they are recruited
New background illustrations for the title screen, Game Over, and disc transitions
New map name presentations, now accompanied by icons that represent each location
Mistwake is a love letter to the world of Gaia — and a gift to everyone who, like us, was moved by it.

IMPORTANT: To experience the mod in its most refined form, we recommend using the Newsreader 14pt font. It is not enabled by default, but it is included in the mod package. Simply install it and select it manually in the Memoria launcher settings to enjoy all the visual elegance that Mistwake offers.



‣ Newsreader 14pt font Installation (Windows):
  1. After installing MistwakeUI find it's folder in the FFIX game folder. Inside will be a folder called 'Fonte'
  2. Inside the 'Fonte' folder is a TrueType font file named NEWSREADER_14PT-REGULAR.TTF
  3. Right-click this file and click 'Install for all users'. Memoria specifically requires the font to be installed for all users.
  4. When prompted, confirm installation.
  5. When you restart Memoria Launcher, the 'Newsreader 14pt' font should be on the Font list.
‣ Newsreader 14pt font Installation (Steam Deck):
  • I have no idea.
  • I guess just use 'Times New Roman' for now until someone smarter than me can tell me how to get this to work. :(



‣ UI Themes:
  • Visual: Mistwake Interface – New look for menus, interface, dialogue boxes, and other elements.



  • Visual: Mistwake Retratos – New character portraits for all characters, including supporting and background characters.

🔴🦖 Visual Mods
Visual: 🦖 High-Res Chocographs 🦖
by Caledor
Website[forums.qhimm.com]

[Already integrated in Moguri 9.0] Chocographs remade from scratch by taking actual screenshots in FF9 Steam modded with Moguri Mod 8.2.

Visual: 🔴🦖 Controller Button Mods


🔴 Kupo Controller Pack 🔴
by faospark
Website[www.nexusmods.com]



The original COMPLETE controller buttons pack of FF9.

‣ Available Themes (Choose One):
  • PS Gloss (DS4)



  • PS5 (DualSense)



  • PS Vanilla (PSX)



  • Pixels (PSX)



  • SNES



  • Switch



  • Xbox Gloss



  • Default Xbox


🦖 PSX Buttons 🦖
by gdi
Website



Use the Playstation button icons instead of the Xbox button icons.

🦖 Dualsense Buttons 🦖
by SamsamTS
Website[www.nexusmods.com]



Replace Xbox buttons with the Playstation 5 DualSense buttons.

🦖 Switch Buttons 🦖
by SamsamTS
Website[github.com]



Replace Xbox buttons with the Nintendo Switch buttons.
Visual: 🔴 Cursors Mod 🔴
by faospark
Website[www.nexusmods.com]





Makes the game menu cursor a lot smaller.
Defaults to smaller cursor but has several options Dagger, Ultima Blade, Staff

‣ Options (Choose One):
  • Cursor: Hand



  • Cursor: Dagger



  • Cursor: Ultima Blade



  • Cursor: Staff



  • Cursor: Pixel



  • Cursor: Outlined



  • Cursor: Record Keeper



  • Cursor: Feather

Visual: 🔴🦖 Portrait Mods
🦖 Anniversary Portraits 🦖
by Saro
Website[www.nexusmods.com]



Replaces the main party's character portraits with the 25th anniversary art.

Placeholder art - Marcus by nanpou0406, Cinna Concept Art, and Beatrix art with official FFTCG Art.



🔴 Portraits Pack 🔴
by faospark
Website[www.nexusmods.com]


Dissidia Final Fantasy: Opera Omnia (DFFOO) portraits are included here. All presets support released and some planned Playable Character Pack characters.

Part of the Kupo Mods, formerly Mog Add-ons.

Choose One:
‣ Regular Portraits
  • Default Extended Cast




    Mouse over black bar above to reveal Playable Character Pack Portraits

  • Default Pluto Knights / White Mage

‣ DFFOO Portraits
  • Opera Omnia




    Mouse over black bar above to reveal Playable Character Pack Portraits

  • DFFOO Pluto Knights / White Mage

‣ PSX Like Portraits
  • PSX Like




    Mouse over black bar above to reveal Playable Character Pack Portraits

  • PSX Like Pluto Knights / White Mage

🦖 Voice Acting Mods
🦖 Echo-S 9 - Demo 🦖
by Tsunamods


Installation:
1. Download the mod here[www.tsunamods.com]. (Choose "Download Echo-S 9 Demo")
2. Extract the Echo-S 9 file to the FINAL FANTASY IX game folder
3. Activate the mod on the Mod tab

🦖 Kupo Mail - Demo 🦖
by Aurora Rosalia



A mod that brings voice acting to Final Fantasy IX. The Demo covers all the way up to Lindblum, but the full release will cover the whole game.

Demo Features:
  • Full voice acting up to the entry of Lindblum
  • Special voice-acted battles
  • Fully voiced FMV cutscenes
  • Auto-progressing text boxes for seamless storytelling
Steam Deck Custom Controls
The Steam Deck has a powerful custom controls system that you can take advantage of. I will go over how to install the custom controller layout that I made, and how to set up a button for yourself.

My Community Layout
Features
  • PSX Controls
    • PS1 style controls

  • Boosts (Cheats)
    • Shortcuts on the back grips and joysticks.

    🖊 The Radial Menu not only works on the Steam Deck, but on the PS4 / PS5 Touchpad as well

  • Radial Menu on the Left Touchpad

    • Boosters

      • Speed Mode
      • Trance Boost
      • 9999 Damage
      • No Random Encounters
      • More Encounters
      • Friendly and Ragtime Only Mode
      • Master Abilities
      • Max Level
      • Max Gil / All Items
    • Hotkeys

      • Edit UI
      • Party Menu
      • Volume Control Menu
      • Audio Debug Menu
      • Exit Game (Hold)
      • Swap Language (NEW)
    • Save/Load

      • Save Anywhere
        • Save in a new slot when using this feature, in case you break your save or soft lock yourself.
      • Load Anywhere

Installation
  1. In game, press the Steam button to open the menu. In the FFIX tab at the top there will be a controller settings option. You can also find the controller shaped button on the library window for FFIX on the top right to open the Controller settings menu.



  2. You will see the controller layout. Click the Controller settings button at the bottom.



  3. Under 'Current Button Layout' select this layout button shown below



  4. Tab over to 'Search' and type "Admiral", and this layout should show up. If not, press ◻︎/X to show all layouts.



  5. Click it, then press X to Apply Layout.

    You can now go back to 'Current Button Layout' and choose View Layout to see your layout has changed.



  6. Back out to save and exit.

Creating a Custom Command Input
  1. From the 'Current Button Layout' screen you can edit the back grip buttons and right trackpad, or click 'Edit Layout'.

  2. Under Edit Layout, find the Buttons tab



  3. In this example, we will edit L4 to input the keyboard shortut 'Alt+F1', so scroll down to the back grips section.

  4. Press X to remove the current command.

  5. Click Add command, then tab over to keyboard. Choose 'Alt'. This will make the L4 button input the Alt key.



  6. Now Click the Gear icon on the right of L4. Choose 'Add extra command'. This time, choose F1. Now, the L4 button inputs both Alt and F1, or Alt+F1.

  7. Back out to save and exit.
Pro Tips, Guide Links, and More
Auto-Save and Continue
The game has an auto save feature and a Continue option on the title screen. The Continue option will only load the latest auto save. Auto saves occur when you enter a new screen.

To load a manual save, be sure to use the 'Load' option on the title screen.

Double Music Bug
🖊 This should be fixed in the current version of Memoria.

There is a bug I have seen reoccur on 100% of playthroughs with the steam version of the game at the exact same point. When you get to a point in the game, you will notice that the music is playing twice and will persist even after the music is supposed to end. The music will keep playing even if you return to the starting screen. This is because the game is playing the music as well as the actual music and audio in the game. The only ways to fix this is to go to the nearest save point, which is right next to where the bug starts, save and quit the game to desktop and then restart the game.; OR you can load a different save. I have also seen the bug end when you get to the next major area, but this takes like 10–15 minutes and there is a boss fight and a cutscene you will have to get through.

Mini-game speed boost cheat
Any time the game has an on-screen timer, usually during mini-games, you can use the steam version's built in speed multiplier (3x speed I believe) to move faster while the countdown timer will go the same speed. This effectively triples the time you have to do the mini-game.

Master all Abilities
The game has a built-in cheat to Master all Abilities. This cheat lets you automatically master any skill that a character can learn as long as you have the equipment in your inventory.
This cheat only lasts until you quit the game and must be reactivated when you reload.
  • I wouldn’t use this in the early game
  • Mid-game when you have a lot of characters and a lot of equipment, it might be worth it to save time
  • Good for end-game when you are about to finish the game or are wrapping stuff up
  • One major downside (or upside) is that it causes one character to learn all of their Blue Magic spells.

    Note: You can use the Mog-addons AP Tweaks instead.

Non-Hostile Encounter Rate Exploit
There are non-hostile encounters[gamefaqs.gamespot.com] you can find randomly on the world map, typically in forests. I’ve found you can increase your chance of triggering these encounters by lightly tapping the d-pad or flicking the stick to take one step at a time. I guess you are more likely to encounter monsters while running around.

As of May 13, 2024, I can confirm that this still works with the increased FPS.

From an old GameFaqs I found on this topic:
  • Friendly and Ragtime Only Mode
    Activate by pressing Ctrl+Shift+F4 - Turns off all random encounters EXCEPT with friendly monsters and the Ragtime Mouse.

Guide to Tetra Master[finalfantasy.fandom.com]
Detailed information on the rules and stats of Tetra Master

Frog Catching Guide[gamefaqs.gamespot.com]
Guide on how frog catching works, how to get more frogs, and the rewards related to catching frog

Guide on how and where to find all the Blue Magic spells

Ragtime Mouse Trivia[gamefaqs.gamespot.com]
Answers to Ragtime Mouse’s Trivia Questions

Chocobo Guide[gamefaqs.gamespot.com]
Guide to Chocobo games, rewards, and more

GameFaqs Guide by bover_87

My Least Favorite Walkthrough


Brady Games released the official guide for FF9 in the year 2000, however the guide was only about 60% in the written book. The other 40% were in keywords in blue boxes in the margins of every page of the book. You had to take these keywords to a crap website on dial-up internet to get the info the book denied to you.

Someone acquired and released the original PlayOnline website. The companion website to the worst players guide of all time. PlayOnline[www.ff9guide.com]





I had this book as a kid, but I could never actually use the PlayOnline site. I think besides needing to connect to the internet, there was another barrier to entry that stopped me from using it. This was the same time period that I would go to the library to print out guides and GameShark codes.



Memoria Project

⚠ Memoria Project is unrelated to
Memoria Engine and Moguri Mod ⚠

A non-playable passion project led by a team of professional developers and artists in the video game industry that aims to reimagine what the legendary game would look like if it was remade with modern graphical capabilities.

Final Fantasy IX is near and dear to our hearts, and this non-profit love letter is being created as a tribute to the masterpiece that is the 2000 original. We hope you enjoy our take and re-experience that whimsical charm that made the world of Gaia so captivating.

(FFIX: MP is a proof of concept and is not meant to be viewed as a playable product. We will never do anything to infringe upon Square Enix's copyright.)

Outro
Thanks for reading!

If you like the guide or found it helpful, give me a like and let me know in the comments.

If you have any corrections or suggestions, leave a comment.

In the comments section, check the box to subscribe to this thread if you would like to be notified when there are new patches or the guide has been updated significantly.

Please remember that everything after the installation section is just a suggestion.

If you have any errors or crashes, check if you missed something in the installation. I'm unfortunately not great at troubleshooting, but I'll try to help.

I am not a programmer, nor a mod developer. I'm not even particularly good with computers.

Shout out to dotAXiS for telling me about the new installers, and for writing the Steam Deck installation script; and to the Tsunamods Community Discord[discord.gg] for their excellent support.

Follow me on Bluesky[bsky.app]


Find the FINAL FANTASY IX Modding Community Here![discord.gg]

You can report bugs on our discord or on the Memoria GitHub[github.com].

🖊Pro Tip: You can jump to the top of the webpage with the HME/Home Key, or scroll up quickly with the PGU/Page Up Key.
123 Comments
Mimy_86 9 Aug @ 2:30am 
Ok pressing X I found it, thanks @Admiral Buttloaf
Admiral Buttloaf  [author] 8 Aug @ 10:19pm 
@Mimy_86 Try again, and check if you can press square/X to show all layouts.
Admiral Buttloaf  [author] 8 Aug @ 10:00pm 
@Mimy_86 I thought I reuploaded a new version and deleted the old. I might have messed that up. Let me check
Mimy_86 8 Aug @ 3:31am 
Hi!!! great guide, only one problem,
i can't find the admiral's layout controls for steam deck. it's no longer avaiable?
(sorry for my english)
Finarfin 8 Jul @ 10:00am 
Can I get rid of the background upscaled with ESRGAN and Stable Diffusion?
Augell 5 Jul @ 11:33am 
Solved it after some testing, deactivated the advanced option "New audio engine" and it worked
Augell 5 Jul @ 6:20am 
Tried installing moguri on my steam deck, everything seemingly goes well but it freezes up on the main menu screen.
I tried with and without moguri, same in both cases. It works fine without any mods installed. Have anyone had similar issues and know how to fix it?
dadaleecious 27 May @ 3:37am 
thank you so much @Blue_Meanie finally found it :)
Blue_Meanie 27 May @ 2:23am 
@dadaleecious, have you installed the latest version of the Memoria Mod? The toon/outline shaders are in the general settings tab near the bottom left
dadaleecious 25 May @ 10:13pm 
just installed the moguri mod on my steam deck however i cannot find the advanced settings for the toon and outline mod, is there a way to enable this setting?