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Báo cáo lỗi dịch thuật
Scatterable mines. 3-4 in a random pattern from the point of aim...
Right now I have a grav ship with 12 VLS cells. W/ two 'pods' on either side of the main hull. The smaller shield projectors (3) protect the vital central hull and the VLS cells are outside of that.. This allowing fires to either direction so long as the likely path does NOT intersect the main hull defense screens.
For a target west of the ship, I call VLS cells 1-6P (P for Port). The ones on the right side of the ship are 7-12S (S for Starboard).
1-3 are HE only. 4 and 5 are 3 HE and 1 Incendiary (shake and bake).
6 is 4 EMP rounds that are usually fired singly....
Hopefully this is useful.
1. Cluster your VLS cells in cardinal points around your shield.
2. Number/Name them based on that location. 1-3 N, 1-3 W, 1-3 E, 1-3 S (N/S/E/W)
3. To safely call a fire mission, select the cluster of VLS cells on that side of the shields. (Right click on the "Designate Artillery" button (Y).
4. Be sure to fire single Round OR a Cluster type Fire Mission.
5. Shot out! and Splash.
think of my base as a square outside a circle shield generator and the square is lined with missles my problem was i would have a missle from the right side of my base cross over to hit something on the left side and it would explode on the shield
my thanks for this mod and your quick response i love the high threat scale big fights
Perhaps make it a wall mount panel that gives a 180 degree arc (on the facing of the sensor panel. Like an Aegis AN/SPY-1 Phased array panel. Increased range, decreased arc of view.
Does that possibly balance?
at the very least a switch to toggle on and off the power to the shields please i love this mod for lat game big battles but ive blown up my barracks or part of it several times tryin to fire missles, mabye im just too dumb to figure out how to designate specifc missle pods to fire :(