Total War: WARHAMMER III
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Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
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29 окт. 2023 г. в 15:45
5 сен в 5:38
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Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks

В 1 коллекции, созданной RagnaroK
RagnaroKs Collective Mod Compendium
Предметов: 57
Описание
Greetings fellow mod enjoyers!

I grant to thee - A sea lane mod for your collection.

I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing.

Ingame screenshot show some of the new icons for the new sea lanes, as well as a map of all the sea lanes.
Travel times between each sea node ranges from 2 to 4 turns depending on distance. A single really long node is 5 turns.

The point of the mod is to make some immersive connections between factions, as well as open up the enormous map for the player, promoting new styles of play and encountering factions and biomes you normally would not in said playthrough.

Considerations
  • Will the sea nodes work for AI? No only the player, CA never made it possible for the AI to use. Maybe some modder will crack the code some day, to advanced for me.
  • Does the vanilla nodes still work? Yes they do.

Nodes Vicinity

A list of sea nodes.
  • Tyrion <-> Teclis.
  • Teclis <-> Amon.
  • Amon <-> Rhodar.
  • Throgg <-> Borkill.
  • Red Duke <-> Ghorst.
  • Wulfric <-> Losteriksson.
  • Morathi <-> Rakarth.
  • Franz <-> Volkmar.
  • Emil <-> Wulfhart.
  • Louen <-> Leofric.
  • Fay <-> Alberic.
  • Leonardo <-> Philipp.
  • Byrrnoth <-> Thorgard.
  • Byrrnoth <-> Vikram.
  • Cylastra <-> Noctilus.
  • Cekhullil <-> Arathar.
  • Harkon <-> Zheng Shih.
  • Adalhard <-> Repanse.
  • Kadon <-> Ewald.
  • Lokhir <-> Duriath.
  • Ming Fan <-> Yoshimune.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Комментариев: 37
hugoleomarinho 23 дек. 2024 г. в 8:20 
Thanks mate
RagnaroK  [создатель] 23 дек. 2024 г. в 6:19 
:steamthis:Update:steamthis:

:sealdeal: Finally got around to adjusting the sea node locations back to their original spots.

3 nodes seem invisible and a few seemed a bit floaty. I am guessing its because of elevation underneath the custom parts of the IEE map, but I do not know for sure. :ratcoon:
RagnaroK  [создатель] 22 дек. 2024 г. в 4:16 
@BluebirdSialis - Thanks for the feedback, I am hoping to have time for fixing and updating this mod today, it really needs it, as 50% of the locations is also out of place due to the map being extended a bit from when I made these.

Its just been extremely time consuming fixing up all my other mods etc. But this is on the list to be fixed soon, rest assured. :WHII_Dominate:
BluebirdSialis 21 дек. 2024 г. в 20:13 
in sea_lane.lua line 55
you seem to misstype rakart for rak
BluebirdSialis 21 дек. 2024 г. в 20:01 
Sealane missing in Thousand Maw.
RagnaroK  [создатель] 20 апр. 2024 г. в 15:28 
:steamthis:Update:steamthis:

Finally got around to make the remaining flavour texts for the sea nodes.
RagnaroK  [создатель] 17 фев. 2024 г. в 7:28 
I don't think so, as its physical nodes on the map with a teleport function, I never tested it though, so if you wish to put it to the test, make sure you have backup of your save file first. :steamthumbsup:
[Dolt] Ewokz 17 фев. 2024 г. в 5:20 
Can you add this mod mid campaign?
RagnaroK  [создатель] 5 янв. 2024 г. в 16:39 
Don't know, I haven't heard of the mod you mention, but if it is made for IEE and not using the same coordinates as mine, they might work, but I simply don't know.

My best advice would be to make a new game or backup your save file before trying. :steamthumbsup:
专业路痴 5 янв. 2024 г. в 15:57 
Is it compatible with this MOD "Naval Networks - Global Sea Lanes!"