Call of Duty: Black Ops III

Call of Duty: Black Ops III

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VAE VICTIS
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12.770 GB
28 okt, 2023 @ 14:24
10 feb, 2024 @ 17:43
10 ändringsnotiser ( visa )

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VAE VICTIS

Beskrivning
WELCOME TO: VAE VICTIS
A Black Ops III Outbreak Experience

Return to the Classic Aether storyline in Vae Victis. Follow Misty, Russman, Marlton, and Stuhlinger just after the shocking climax of Tag Der Toten. Explore the Dark Aether like never before, as powers both ancient and newly arrived vie for dominance. Squad up and survive as you visit familiar locations made new, and do battle with enemies from all across the Aether Storyline! Fight the undead like never before in Black Ops III, as you safeguard the Better Tomorrow our heroes worked so hard to achieve from the ultimate evil. Loot, fight, and survive this BRAND NEW Custom Zombies OUTBREAK experience!

WARNING: ENSURE ALL MUSIC SETTINGS ARE ON FOR THIS MAP. SOUNDSCAPE IS CONSIDERED A KEY PART OF EXPERIENCE.

VAE VICTIS IS AN AMBITIOUSLY SCOPED PROJECT THAT AIMS TO BRING OUTBREAK?S OPEN WORLD ZOMBIES INTO BO3. AS A RESULT OF THIS, PERFORMANCE REQUIREMENTS FOR THIS MAP WILL BE HIGHER THAN MOST OTHER CUSTOM MAP EXPERIENCES. WE HAVE DONE OUR BEST TO OPTIMIZE SUCH A LARGE CREATION, HOWEVER THE PROJECT IN ITS FINAL STATE REACHES MANY OF BLACK OPS 3?S HARD LIMITS. VAE VICTIS WILL LIKELY BE INCOMPATIBLE WITH MOST MODS, AS A RESULT OF THIS. SSD RECOMMENDED.


FEATURES:
  • MAIN QUEST
  • BOSSFIGHT
  • 10 SIDE QUESTS
  • 3 RETURNING WONDER WEAPONS - REWORKED WITH MOVEMENT FEATURES
  • 1 NEW WONDER WEAPON
  • 5 OBJECTIVES - ELIMINATE, ESCORT, HOLDOUT, HARVEST, RETRIEVE
  • DYNAMIC ENEMY MIX: ZOMBIES, KEEPERS, FURIES, CUSTOM KRAZNY SOLDAT, MANGLER, TEMPESTS, AND CUSTOM WARDEN
  • WORLD EVENTS FOR EXTRA LOOT AND REWARDS
  • PARACHUTE SYSTEM FOR TRAVERSAL
  • RETURNING, REMASTERED CLASSIC AETHER LOCATIONS
  • NEW LOCATIONS NEVER BEFORE FEATURED IN-GAME
  • NEW EXCLUSIVE DYNAMIC DIALOGUE SYSTEM TO DELIVER FULL STORY, REGARDLESS OF PLAYER COUNT
  • LOOT CHESTS

    CREDITS: Connor - Project Lead, Gameplay Design, Scripting, Lead Mapping Spencer - Audio/Sound Lead & Video Editing CodLoreFacts - Story Writing https://www.youtube.com/@CodLoreFacts https://twitter.com/CodLoreFacts Ben Monday - Cinematic Mapping, Mapping Assistance https://twitter.com/ih8mondays57 Ducky - Cymbals of Celerium Ammy - Weapon Balancing and Design Lilrobot - Jetgun Scripting and Visuals Ardivee - dolly cam mod https://twitter.com/Ardiveee Ron N. - dollyIIxcam tool, proprietary XportXTools, support scripting DTZxPorter- WraithArcon Tom_BMX - Lime Xensik - gsc-tool LG-RZ - BO2 Sound Aliases Serious - Decompiled Scripts Jesper Kyd - Darktide OST Guillaume David - Mechanicus OST Symbo - zipline HB21 - Civil Protector Dobby - Cold War Wonderfizz Midgetblaster - Die Maschine Zombies Kingslayer Kyle - Zombie Assets Logical - Sentinel Zombies SkyeLord - Guns Midjourney - Art Support Devraw - Beam Asset Preset Pack, Civil Protector mad gaz Gaming - Assets Treyarch - Creation of Outbreak Mode + Majority of Assets Jack Cruz (https://www.fiverr.com/jackcruzjax) - Frank the Zombie Song


    Hi Everyone! It?s been awhile. After spending almost a year on Vae Victis and seeing the successful launch, we began working on fixes and updates almost immediately. But, we?re human, and between a bit of burnout and the release of MWZ, the dev team all stepped away and didn?t finish our big update.

    However, NoahJ456 recently streamed Vae Victis, and he thought that we had just updated the map with a performance fix. That, however, was not the case. But since he did thank us for an update and reignited some interest in the map, we wanted to give you just that! And as an added apology for the wait - some extra content and easter eggs for you as well!!
    You can check out our full changelog on the "Change Notes" tab of the Workshop page, but in summary, some of the cool things you can expect are:

    New Loot! Perk Bottle Drops have been added to the drop pool! New Side Easter Eggs! 2 new side quests have been added to hunt! Weapon Adjustments! Jetgun fixes, big-time spear buffs, and roster-wide balance pass. FPS Boost! Scripts across the board have been optimized for better performance. Crash Fixes! Fixed some lingering edge-cases that could still cause crashes Pathing Adjustments! Worked on zombie pathing in some problem areas

    We hope to see you guys digging in and looking for the new content in Vae Victis: the Forced Hand Update! Thanks for playing and thanks for all the kind words. See you around!

    -Connor Customs and the Vae Victis Team

    P.S. - Speedrunners, we see you. While the spear refilling fling grenades wasn?t intentional, we?re keeping it - just for you!
Populära diskussioner Visa alla (41)
233
11 okt @ 6:23
KLISTRAD: Bug Report Thread
AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy
51
13 feb @ 11:48
For those who figure out the side quests of the map, let's discuss those here
Doom935
30
14
20 jan @ 10:17
Main Easter Egg Steps
IceBergxr
732 kommentarer
Kujou 19 okt @ 18:27 
Why do you have DEI
linus 18 okt @ 4:34 
it is so cool map but , hard to do side missions without a map. can added a map plz
bilinelvis27 15 okt @ 9:00 
one of the best maps i have ever played
Icepick 7 okt @ 19:44 
This map has a cool concept, but the overall FPS issues when looking anywhere near the middle is too much to not notice.

The start was great with the opening dialog from the Victis cast, but then as soon as you leave the depot you get met with the most sterotypical AI generated Robot, with AI voices that just take away from the experience. I wanted to keep playing it but for most of my sessions I was just being expo dumped by Tiktok voiceovers named "The Guardian" and "The Librarian" etc.

Some proper VA's, a bit of a dialog rewrite and touch up, and some optimization will do this map a big favour.
Olibuu 24 sep @ 19:25 
wish this worked with AAE
The Cool Guy264 23 sep @ 8:26 
@garyvee go back to garage sales libtard
Gary Vee 23 sep @ 8:25 
yah that cool guy guy who commented below is baloney and should fix his wifi
The Cool Guy264 23 sep @ 8:20 
waaaay too many bugs, glitched out of the final boss fight with the jet gun way too easily and couldn't make it back in. Tried to get under the map to somehow get back into the boss room and I got softlocked between 3 houses. Please add barriers and final boss re-entry
Sunny 4 sep @ 17:43 
ks am mapk al5ra
JoBa 29 aug @ 13:33 
very cool and fun. I think it would be perfect if it was condensed into the average ish map size.