Trace Vector

Trace Vector

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Fuel collecting video walkthroughs
By M
Video walkthroughs showing you how to collect all fuels in each level of Trace Vector.
   
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1. All Systems Go

  • The First Step
  • A Crash Course
  • Repeat After Me
  • Test Your Might
  • Something New
  • Into the Void
2. The Cosmic Void

  • The First Wave
  • Cross Ways
  • Dead Roots
  • Ladder Boxed
  • The Better Victory
  • Brink Point
3. Realm of Chaos

  • Skill Gate
  • Wave From Surfing*
  • Fragmental
  • Ascension
  • Forewarned Paths
  • Phoenix

*At 2:00 you'll have to do a fast swtiching to get fuel on the straight line and the other one on the third upper trangle, trick like this will be more on latter levels.
4. Bittersweet Nebula

  • Guiding Stars
  • Bending Space
  • Self Termination
  • Your Own Tail
  • Spiked
  • Brainulation
5. The Mysterious Tear

  • Oscillonope
  • Convoluted Mess
  • City Systems
  • Forgotten Fears
  • Logic Circuit
  • Prism Break
6. Strange Space

  • Holding Pattern
  • Virtually Distraught
  • Synchronicity
  • Skewed Fabric
  • Lattice Collapse
  • Ribboned Glory

7. Electromagnetic

  • Approximated Escape
  • Traces of Antiquity
  • Dinosaurs
  • Star Burst
  • Negative Skeletons*
  • Quantized

*At 4:36 you really need to careful on this part, it's easily to die here even if you slow down the game.
8. Incomplete Promise

  • Impeding Unforuntates
  • Hasty Compromise
  • Go Between
  • Demented Consequences
  • Noise in the Vacuum*
  • False Alarm

*In this level you'll see red moving blocks everywhere, with good timing you can pass most of them, you can also use the slow motion feature to temporarily freeze these moving blocks and pass them safely.
9. Withering of Energy

  • Calculated Momentum
  • Traffic Again
  • Jump History
  • Engines of Triumph*
  • Switch Tracks
  • My Corona

*Be careful on the first part of the level, you'll have to do a lot of 'fast switching' that I've mentiond before, one mistake would end up dying or not being able to collect all fuels.
10. The Unsettling Calm

  • Swift Runner
  • Diamonds in the Sky
  • Buzzing Betawaves
  • Wait Your Turn
  • Blade of the Day
  • Sequenced

11. A Strange Feeling

  • Equilibrium
  • Super Asymmetry
  • Keycard
  • Cascade
  • Radio Me This
  • Viral
12. A New Beginning

  • Clockwork Prediction
  • Faster is Better
  • Writhing Anticipation
  • Hyper Speed
  • Remembeing Glory*
  • Final Optimisim

*In this level, you must get into the hyper speed status to destory a series of red blocks that you can't avoid, so choose the acceleration paths whenever it's possible. Also when you're in hyper speed status, you will be able to enter the path you've passed earlier without dying, you will need to do this trick on the next level.