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回報翻譯問題
thanks everyone.
longest engagement range... forcing the snipers to clear the way before advancing.
ar and sniper loadouts are fixed to a tower.(if you pick sniper you are locked in the tower)
custom loadout and reload stations.(grab a different weapon or extra ammo from the shelf)
3 assault insertion points north, south, and a vip/hvt type role.
larger destructible environment.(more things go boom)
known issues
blocking volumes need adjusted.
weapon and ammo pickup locations needs adjusted and fixed.
street textures are dirt unstead of blacktop.
central prison complex needs finished.
lines of site sniper to street needs anchor and cover.
need underground connected.
lighting needs rebuilt.
all lines of sight and distance to cover with different weapons needs adjusted.
please add any comments or ideas and i will try to add or fix.
remember this is an early stage alpha.
thanks everyone for subscribing and helping test.
bug fixes
it should run on a server now.
fall damage fixed.
added loadout slots(needs adjusted to suit the map)
known issues
blocking volumes need adjusted.
weapon and ammo pickup locations needs adjusted and fixed.
street textures are dirt unstead of blacktop.
needs tested
does it run on a server?
does the c4 blow up the wall?
no fall damage.
blocking volumes need adjusted.
loadout and ammo count needs adjusted.
this is an ongoing project
please post any bug reports in this thread.
the way i figure it though im gonna spawn defence in the middle prison complex and have assault split between th north and south.
destructible environments
there is a sample in the middle of the street.
a lot of walls will be replaced with this asset