Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I see other 2 things going on-
-people played the maps and gave valid feedback
I want you to know I appreciate the feedback, especially the honest descriptions of what is good or bad about the map sets.
Here is something happening also, and it doesn't help anyone:
-people didn't play the maps and assumed the maps were too easy and/or didn't play them and/or commented on the concept of the map only, without playing.
I know tutorials and simulators are not very popular, so I am grateful for any feedback on them. It says "game mechanics tutorial"...What about that sounds hard, to you??? I know a lot of hardcore gamers play Battleblock Theater but that doesn't mean everyone likes such difficulty. Please read the description.
Thanks for the feedback everyone. I appreciate it.
I'd like to give a summary of the feedback so far:
On the positive feedback:
I am glad you enjoyed the maps and/or they taught you some game mechanics. It means a lot when my level editing pays off (happy players? happy level editor!). The maps I am proud of take me weeks to make - as did this one. Hopefully you played THEN reviewed the maps!