BattleBlock Theater
48 оценки
What the Fudge
   
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Descriptor Tags: SoloStory
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26 авг. 2014 в 18:11
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What the Fudge

Описание
An interactive game-mechanics tutorial. Starting at Level 6, you will be expected to actively poke around to solve puzzles and move on. 15 levels in all (including the secret level). Enjoy! Please play the levels before leaving feedback. If you find any issues, leave a comment and I will fix them ASAP. Thank you!
16 коментара
Lenky Lad 22 септ. 2014 в 15:23 
well that was, different
VELHOTITAN 2 септ. 2014 в 9:50 
muito bom
That Wun Wabbit  [автор] 1 септ. 2014 в 0:31 
Page 2: On the negative feedback:

I see other 2 things going on-

-people played the maps and gave valid feedback

I want you to know I appreciate the feedback, especially the honest descriptions of what is good or bad about the map sets.

Here is something happening also, and it doesn't help anyone:

-people didn't play the maps and assumed the maps were too easy and/or didn't play them and/or commented on the concept of the map only, without playing.

I know tutorials and simulators are not very popular, so I am grateful for any feedback on them. It says "game mechanics tutorial"...What about that sounds hard, to you??? I know a lot of hardcore gamers play Battleblock Theater but that doesn't mean everyone likes such difficulty. Please read the description.
That Wun Wabbit  [автор] 1 септ. 2014 в 0:31 
Reply 1: To those who *actually* played the maps before leaving feedback!
Thanks for the feedback everyone. I appreciate it. :ghsmile:

I'd like to give a summary of the feedback so far:

On the positive feedback:
I am glad you enjoyed the maps and/or they taught you some game mechanics. It means a lot when my level editing pays off (happy players? happy level editor!). The maps I am proud of take me weeks to make - as did this one. Hopefully you played THEN reviewed the maps!
花鳥 31 авг. 2014 в 22:45 
great
Zumbi Weed 31 авг. 2014 в 10:39 
Show
Зуб восьмёрка 31 авг. 2014 в 1:13 
no
rows™ 30 авг. 2014 в 15:57 
Pretty interesting, did show me a few mechanics I wasn't aware of (gem-blocking on hazards) but overall it was more fun towards the end.
Choi 30 авг. 2014 в 4:02 
very goog game.
klaymation 29 авг. 2014 в 19:26 
The first three levels are pretty pointless. On the big open levels it would definitely help to have some arrows that point which way the exit is. Easy isn't a bad thing as long as it's fun, and some of these levels are fun.