Counter-Strike 2

Counter-Strike 2

Not enough ratings
the CFG that ups ur game!
By paTch
the CFG that ups ur game!

//CFG script made by So3's SykoKidd
echo "*_* L_O_A_D_I_N_G So3 cfg fil v1.9 *_*"


// Audio
//___________________________________________________
snd_mixahead "0.05"
snd_musicvolume "0"
soundscape_fadetime "9999"
soundscape_flush



// Rates and Interpolation.
//___________________________________________________
rate "128000"
cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"



// Mouse commands.
//___________________________________________________
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
sensitivity "0.3"



// Crosshair.
//___________________________________________________
cl_crosshairalpha "9999"
cl_crosshaircolor "5"
cl_crosshaircolor_r "220"
cl_crosshaircolor_g "32"
cl_crosshaircolor_b "140"
cl_crosshairdot "0"
cl_crosshairscale "120"
cl_crosshairsize "3"
cl_crosshairthickness "0.8"
cl_crosshairusealpha "1"
cl_crosshairstyle "4"
cl_crosshairgap -2
cl_crosshair_outlinethickness "1"



// Miscellaneous.
//___________________________________________________
hud_scaling "0.8"
r_drawtracers_firstperson 0
cl_autowepswitch "0"
hud_showtargetid "1"
net_graph "1"
net_graphproportionalfont 0
cl_autohelp "1"
cl_showhelp "0"
mat_hdr_enabled "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
cl_disablefreezecam "1"
cl_forcepreload "1"
r_dynamic "0"




// Bobbing and movement shifting.
//___________________________________________________
viewmodel_presetpos 1 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
// Available Presets:
// (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
// (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
// (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68


// Viewmodel Position settings for manually adjustment.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
viewmodel_offset_y 0 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"



// buyscript
//___________________________________________________
bind "kp_5" "buy p250;buy cz75"
bind "kp_pgup" "buy ump45"
bind "kp_home" "buy m4a1;buy ak47"
bind "kp_leftarrow" ""
bind "kp_uparrow" "buy awp"
bind "kp_end" "buy hegrenade"
bind "kp_downarrow" "buy flashbang"
bind "kp_enter" "buy vesthelm; buy vest"
bind "kp_del" "buy decoy"
bind "kp_plus" "buy defuser"
bind "kp_pgdn" "buy smokegrenade"
bind "kp_ins" "buy molotov;buy incgrenade"



// keybinds
//____________________________________________________
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind MOUSE4 "" // Mouse thumb button "Back" equips Hegrenade
bind MOUSE5 "" // Mouse thumb button "Forward" equips Flashbang
bind MWHEELUP ""
bind MWHEELDOWN "+jump"

bind w "+forward" // Move forward
bind a "+moveleft" // Strafe left
bind s "+back" // Move back
bind d "+moveright" // Strafe right
bind SHIFT "+duck"
bind CTRL ""
bind SPACE "+speed" // Jump

bind ALT +voicerecord // Activate Voice (hold to speak)


// Alias command/binds
//___________________________________________________
bind mwheelup .ch_color // Toggle custom Crosshaircolors
alias .ch_color .ch_color1
alias .ch_color1 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias .ch_color .ch_color2" //Cyan
alias .ch_color2 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 20; cl_crosshaircolor_b 147; alias .ch_color .ch_color3" //DeepPink
alias .ch_color3 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias .ch_color .ch_color4" //White
alias .ch_color4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias .ch_color .ch_color5" //Red
alias .ch_color5 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias .ch_color .ch_color6" //black
alias .ch_color6 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 125; cl_crosshaircolor_b 0; alias .ch_color .ch_color7" //orange
alias .ch_color7 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 125; alias .ch_color .ch_color8" //raspberry
alias .ch_color8 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 204; alias .ch_color .ch_color9" //lightyellow
alias .ch_color9 "cl_crosshaircolor_r 000; cl_crosshaircolor_g 153; cl_crosshaircolor_b 255; alias .ch_color .ch_color1" //brightblue



//test




echo ****************************************************************************************************
echo ******************************L O A D E D So3s CFG S c r i p t v1.9*******************************
echo ****************************************************************************************************
   
Award
Favorite
Favorited
Unfavorite
4 Comments
Rivet Nobara 24 Nov, 2015 @ 2:32pm 
oh now i see
sorry, now to find the file i need to put it in
and to reformat it BECAUSE I LOST TE CONSOLE COPY GAH
i had the alias commands list on file though so its not all lost
Rivet Nobara 24 Nov, 2015 @ 2:31pm 
where would i put them is what im asking, and how would i format it? jsut as i would type in console?
paTch  [author] 24 Nov, 2015 @ 8:29am 
uhm, well if u get the aliases written down, then the autoexec file will exec them for you if you've done ur job right :D
Rivet Nobara 23 Nov, 2015 @ 2:28pm 
How would I make a simple alias that is made when I launch the game? i have a row of aliases taht link to eachother in a chain and i want to be able to jsut start the game and use them rather than have to type them ingame each time