XCOM 2
191 betyg
[WOTC] Direct3D 11 Enabler
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
847.872 KB
26 okt, 2023 @ 7:03
1 ändringsnotis ( visa )

Abonnera för att ladda ner
[WOTC] Direct3D 11 Enabler

I 1 samling av Iridar
FOXCOM Lite Prototype - Supplemental
46 artiklar
Beskrivning
This mod is a one-line config edit that supposedly enables Direct3D 11 features for the game's engine.

In limited testing this has shown to improve performance by up to 20% on certain PCs and mod setups, and had no effect in other cases.

We don't know what this setting does exactly, so use at your own risk.

REQUIREMENTS

Presumably your computer must support DirectX 11, which is already a minimum requirement for XCOM 2.

DEINSTALLATION

It is possible that this mod will continue having an effect even after you deactivate and/or unsubscribe from it. If you want to be sure, delete the following file:
...\Documents\my games\XCOM2 War of the Chosen\XComGame\Config\XComEngine.ini

CREDITS

Credit to /u/NivekAzuos for originally posting about this find on reddit.
51 kommentarer
Lianetta 13 okt @ 11:42 
thank:steamthumbsup: it work like a charm it make game less stutter and less freeze .
Dragon32 12 okt @ 15:46 
@Lianetta
No, that's what the mod does
Lianetta 12 okt @ 15:32 
do i need to set AllowD3D11=true in ,my games\XCOM2 War of the Chosen\XComGame\Config\XComEngine.ini ?
david.kahil1 12 jul @ 23:37 
i think this mod stopped my overwatch from hanging, the intercept function sometimes stalled if multiple enemies were intercepted, hasnt done it since i installed this????
Dragon32 15 okt, 2024 @ 7:09 
@LA MUERTE
It's part of the OS, not the game. If you're talking about Vulkan then on Windows one puts the d3d9.dll at the same Directory as the game .exe so Windows uses that rather than traversing to System32 or whatevs
sperm@zoid 15 okt, 2024 @ 3:23 
Sort of related but in the game files directory, where is the Direct3D files? Since I'm in linux and I can replace the d3d11 files for DXVK/VKD3D
Alexandr 9 sep, 2024 @ 10:22 
edit: Oops, it was just Special K itself that's being a problem. DXVK will work for XCOM2, though, and I'm using that instead. Not to my fullest desire, but it's workable a solution.
Alexandr 8 sep, 2024 @ 0:50 
To report my own personal experience: Seems great, but also conflicts with Special K. Any time a major scene change occurs, the window's swapchain freezes up. From a mission to the dropship going back to Avenger, or from a mission to the main menu if exiting out to the menu, for instance.
Dragon32 6 sep, 2024 @ 7:40 
Nuking your XComEngine.ini also means your entire run needs to be restarted because when you try to reload a save the game will not remember any of your saved mods, so be careful of that.
That's not true.