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2. A check is created, regardless of whether you've gained any multiplier. You have to perform one other action (doesn't have to add multiplier) before you can gain multiplier the original action again.
Those are some good tips. Haven't played around with the conventional cannon much since the last update, but I can see where making holes could be really helpful.
@nyutie
That's interesting to know about Sharpened and Severed. I'm admittedly in it for the challenge more than anything.
At least in my opinion, the 2% extra score from Sharpened Steel is far outweighed by the ability to take greater risks, dive when it's not 100% safe, and use shorter routes. Not to mention the fact that you can get many more attempts without dying from the smallest mistake.
Play on Sharpened or Severed steel difficulty for good scores. Play on Molten when you want a challange!
- Rebind throw to something convenient, it will be one of your most used buttons. I have Throw bound to a mouse thumb button.
- Regularly blow holes into walls/ceilings/floors to make shortcuts to enemies fast. This will keep your multiplier going.
- If you dive and you start slowing down with enemies shooting, shoot a cannon at nearby wall/floor to knock them out. Throwing is also handy for this.