MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

45 betyg
MercTech - Camera & Animation
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
430.153 KB
22 okt, 2023 @ 10:48
10 nov, 2023 @ 9:58
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
MercTech - Camera & Animation

I 1 samling av MagnumForceGB
Official MercTech - Lite playthrough mods
11 artiklar
Beskrivning
Adds options to lock the camera to the pilots head, use blended animation, shake the camera during damage, and set animation speeds. Requires MW5 Mod Compatibility Pack.
14 kommentarer
Gringo Feo 5 jul @ 5:14 
so i got a bug where i enable the camara lock and it wont allow me to zoom, anyone got an idea why?
Zvitatzki 24 apr, 2024 @ 14:25 
must be something in ur mod settings not correct set

the camera in ur mech moves according to the movement not just the cockpit while the camera stays static in default

in most games this is called head bobbing on/off
Emiliorth 24 apr, 2024 @ 13:49 
Can't see difference, only little delayed/laggy free look =/
Robinson Drake 9 feb, 2024 @ 17:22 
Gotta say, once I zero'd in on my sweet spot with this mod, it's a total must have. Even made someone thought I was running MercTech proper ...
Fuhrer_51[RUS] 20 jan, 2024 @ 14:10 
And what is the default value for the camera shake slider in the game? I mean, your mod seemed to greatly enhance the effect and I would like to reduce the value to approximately the +/- original value.)
Fuhrer_51[RUS] 20 jan, 2024 @ 13:38 
I also have a strange bug. When I turn on "Lock Camera To Head", the camera becomes detached from the Mechs position and becomes impossible to see through the game model. Perhaps the reason is that I switch this setting right during the game.
Fuhrer_51[RUS] 20 jan, 2024 @ 13:28 
Cool! Just checked it out at the right location location. Thanks for the explanation!)
Does this affect the placement of the hitbox according to the physical position of the model or is it just a visual effect? Just in case, to clarify.
MagnumForceGB  [skapare] 20 jan, 2024 @ 13:14 
Inverse Kinematics bends the legs so the foot will always be on the ground. With it off, it just goes through the animation and the foot can clip through the ground.
Fuhrer_51[RUS] 20 jan, 2024 @ 12:58 
Greetings!
I didn't fully understand the essence of the "Force Inverse Kinematics" setting. Could you tell me what it does? ._.
Colonel Kassad 10 dec, 2023 @ 17:16 
This should have been in the base game! Great work!