Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









FFT:TIC being announced got me to start up the game again, and am currently doing yet another proofread playthrough.
Just about finishing up L route (Ch2 and Ch3 are 100%, Ch4 almost have all L-route unique lines), fixing mistakes and adding in mid-battle lines as I go.
Expect an update within the next few months.
Heck, for the Ravness battle, it could be anything from Canopus or Ravness requiring not max HP, Canopus talking to Ravness in Ch1 being a condition, or it not appearing if enemy size is reduced beyond a certain threshold. Unfortunately, without someone diving into the code there's no real way to test it other than just ... checking all sorts of variables manually.
I also can't seem to activate some dialogue events even after meeting the listed requirement. For example, I can't seem to get Canopus on the final Ravness recruitment battle to talk.