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Rapporter et oversættelsesproblem









I mean it for real this time. 5x 100% clear runs is just too many for one man to take.
Between this version and the one uploaded back in January, I made a few clarifications and a couple of small changes, but nothing at all big.
Old version should still work just fine if someone's already started, since the few changes I had this go around were on the level of "person alive causes 2 events to happen, rather than there being 1 for if they're dead and 1 for if they're alive".
That and adding the first line (or a line of note) that matches the event so that if multiple are queued up, you're marking the right one.
The only potential mistake is still that one ghost event happening during the Barnicia fight against Tartaros without Catiua present, in which I'm 98% sure the extra event is after Tartaros flees and the enemies despawn, Denam has a line.
Heck, for the Ravness battle, it could be anything from Canopus or Ravness requiring not max HP, Canopus talking to Ravness in Ch1 being a condition, or it not appearing if enemy size is reduced beyond a certain threshold. Unfortunately, without someone diving into the code there's no real way to test it other than just ... checking all sorts of variables manually.
I also can't seem to activate some dialogue events even after meeting the listed requirement. For example, I can't seem to get Canopus on the final Ravness recruitment battle to talk.