Arma 3
128 arvostelua
Medium Combat Outpost
   
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21.10.2023 klo 5.57
26.10.2023 klo 11.26
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Medium Combat Outpost

1 kokoelmassa, tekijä Anytature
Combat Operation Outposts
10 luomusta
Kuvaus
No Mods or DLCs Required // Vanilla

Medium Combat Outpost with 2 mortar pits, 10 bunkers covering all directions, several artillery shelters, vehicle service / parking area, helicopter landing / service area, a HQ building with a briefing room and a weapons room with Virtual Arsenal support. Kept FPS in mind so there isnt a lot of clutter.

When placed and adjusted to the ground a few objects will look like they are floating, they only appear like that in the editor and not in game because the object scale script will execute when you start playing. There is also some hidden objects near the helipad that will only be seen in the editor

Credits :

- GallopingGepard > (12th Briefing Area (Large) - Used for briefing room.
- Antares > [Prae] Container HQ Armory - I altered his composition a little for the Arsenal Building.
24 kommenttia
Anytature  [tekijä] 5.5. klo 16.28 
@(Not) Dad it will show up in game, eden editor > compositions > subscribed items
Dad 5.5. klo 14.01 
For some reason, this doesn't show up at all in my ArmA 3 modslist.
Comunista_CZ 22.3. klo 6.21 
is it possible to use your compositions in their own mod as part of them ? (placed in the map)
Anytature  [tekijä] 25.10.2024 klo 17.31 
you can find it in the game editor > composition category > subscribed items
000000001k 7.9.2024 klo 10.36 
Hello, I can’t find this object in the game editor, tell me what it’s called so I can find it through the search bar in the editor
-=}EWo{=-Demicus_Maximus 10.4.2024 klo 12.08 
Found that the easiest way to get scaling to work correctly is to attach it to another object. Why, no idea, just seems to work that way.
A. Ares 6.2.2024 klo 1.54 
Hey there @Anytature , first of all thank you for sharing your composition. It is really well made and I really appreciate that you credited the people that helped you (in any way) for creating this.

Now, about the scraling script... This ArmA 3 Engine Command setObjectScale [community.bistudio.com] seems to have Global effects but there are some details that you have to take into consideration in the Biki. I have seen LCpl Liru use object scaling in MP environment but I do not know the details. Maybe you can ask him how he does his tricks!
Anytature  [tekijä] 5.2.2024 klo 22.04 
if anyone knows a objectscale script that works in mp let me know :D
A. Ares 29.10.2023 klo 4.25 
@robnic mate, this is not a mod that you will load on Launcher. It is a composition . You will find it on Editor. Try searching YouTube on how to use compositions!
Zhasik 29.10.2023 klo 2.00 
nah, not working