Dangeresque: The Roomisode Triungulate

Dangeresque: The Roomisode Triungulate

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Dangeresque: Roomisode Triungulate - Walkthrough
By VolnuttHeroP64
In this Guide, I will walk you through all 3 Episodes of Dangeresque: Roomisode Triungulate.
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1. Tutorial
Welcome to Dangeresque: Roomisode Triungulate!

Tutorial
1. Look at Cheeseburger
2. Talk to Cheeseburger
3. Get Cheeseburger
4. Use Cheeseburger on Car Window
2-1. Episode 1 - Behind the Dangerdesque (Roomisode Triungulate)
In order to complete this game, three actions must be performed. These actions can be seen at any time by looking at the case file on the noticeboard.

Need photographic evidence of the attack
Need physical evidence that was left behind
Need this case file to have SOLVED stamp on it

The three actions can be performed in any order, but since the takeout container is involved in all three, some steps must be done in a specific order.


Open the Safe
Use the rug to have Dangeresque flip up a corner of it.

Use the light switch. Dangeresque turns off the light, revealing glowing text under the rug. The blinds must be down for this to work.
Look at the rug, the text is the combination for the safe.

Use the light switch again, if you don't want to spend the rest of the game stumbling around in the dark.

Use the safe to open it.
Get the camera from inside.
Shut the safe.


Get the Photographic Evidence
Attempt to get the takeout container. Dangeresque will be unable to take it, since it's stuck to the top of the safe.

Walk to the front of the room, and use the chair. Dangeresque will spin on it.

Look at the card that came flying out. It has the phone number for the cable guy.
Use the window to open the blinds.
Look at the window in order to notice Strong Sad across the street.

Use the phone and call the cable guy. Tell him to change the channel to the Medical Channel (this will be important for the photo later).

Get the coffee cup. Use it on the ashtray.
Take the key out of the ashtray.
Use the key on the file cabinet.
Look at the files and select the one for "The Rest" to get the number for the takeout place.

Walk to the phone and use it. Dangeresque calls the takeout place (select the takeout place), who will send a technician (Pom Pom) who unsticks the takeout container with a well-placed karate kick.

Get the takeout container.
Use the blind to open it if it is closed, then place the takeout container in the window.

If the lights in your room are on, use the light switch to turn them off before taking the picture.

Use the camera on the window to take a photo showing the dragon-man on the takeout container apparently assaulting the fat man (Strong Sad) in the building opposite.


Get the Physical Evidence
Get the takeout container again, then give it to Dangeresque, who eats it.
Get the coffee cup, then give it to Dangeresque, who drinks it.

Walk to the front of the room and use the chair again. The combination of rotary motion with months-old coffee and Chinese takeout causes Dangeresque to throw up into a handy paper bag.


Get the Stamp
Walk around to the front of the desk and use it. Dangeresque hits the desk, causing the drawer to pop out.

Walk around to the other side of the desk and get the stamp.
Place the stamp on the sweet and sour sauce on top of the safe to ink it.

Solve the Case
Now all that's left is to place the three pieces of evidence into the case file on the noticeboard. Place the photographic evidence and the bag of whoozit. This should make your full total of 170 points.

The hard part is the stamp, which you'll notice says "UN-SOLVED". You want it to say "SOLVED", the whole "SOLVED" and nothing but the "SOLVED".
How can you do this? Simple, stamp it so that the "UN-" part isn't on the document. Line up the stamp so that the hyphen crosses the left-hand edge of the page. Be careful, now miss and it's Game Over, and Dangeresque goes to prison...
until you click the mouse button, in any case, at which point time gets rewound and you get another shot.

With all three bits in place, Dangeresque hands the file to The Chief... until he realizes something's amiss, so it looks like Dangeresque is gonna have to jump!

Episode 1 Complete!
You only get 160 points for completing all mandatory actions; the remaining 10 are hidden (and trigger Achievements).
Mandatory actions
Get the code for the safe: 5 points
Get the camera: 10 points
Attempt to get the takeout container while it's stuck: 5 points
Look at the card after spinning in the chair: 5 points
Get the coffee: 5 points
Use the coffee on the ashtray: 5 points
Get the key: 5 points
Unlock the file cabinet: 5 points
Learn the takeout place's phone number: 5 points
Have Pom Pom loosen the takeout container: 20 points
Get the takeout container: 5 points
Take the picture: 10 points
Eat the takeout: 5 points
Drink the coffee: 5 points
Get the Barfbag: 20 points
Get the stamp: 5 points
Ink the stamp: 10 points
Use the picture with the file: 10 points
Use the Barfbag with the file: 10 points
Stamp the file: 10 points

Bonus points
One at a time, place the takeout container, the coffee cup, the stamp, the barfbag, and the photo on the windowsill. Aim the camera at each: 1 point, Photo 5ubjects Achievement

With the lights off, look at the "Wings" file: 1 point, Hidden Mess Achievement

Have Dangeresque talk to himself three times: 1 point, Positive Selftalc Achievement

Attempt to use the lamp twice: 1 point, Lit Fedora Achievement

Use the coffee cup on the light switch (and then turn the switch on if it was already off): 1 point, Switch Coffee Brands Achievement

Talk to all inanimate objects: 2 points, Stuff Talka Room 1 Achievement

Get five Game Overs: 2 points, Did Ya5 Achievement

Go to jail in all possible ways (talk to door three times, use door three times, use takeout container on case file, use coffee on case file, take a photograph with the takeout container but with the wrong channel playing, stamp the case file incorrectly): 1 point, Jailtime5 Achievement
2-2. Episode 2 - Intersection of Doom & Boom
Prologue
Talk to Renaldo about the hood and he'll give you a small hint on how to open it: "Hub-bump to the front, bump-hub to the back."

Touch the front hubcap, the front bumper, the rear bumper, and the rear hubcap in that order.


Calm down Renaldo
The car's engine has a bomb in it! The bomb is not active yet, but it's enough to send Renaldo into a panic. He attempts to give you the bomb defusal manual, but he loses his grip and it flies down a storm drain. He's useless to you now. Even more so, now that he's panicking!

Use the trash can to get a broken tape.
Use the tape on the finger-like sign to fix it.
Give the tape to Renaldo.


Stop the green car
Now that Renaldo is back to normal, he can help you out a little bit. His inventory is shared with Dangeresque's. You can't get into the sewer thanks to a green car racing around, so let's deal with that.

If you stand on the pressure plate, the green car will stop... but it will immediately race off again as soon as you step off.

Talk to Renaldo to switch to his perspective inside the car.
Grab the bag of fast food on the floor.
Open the ashtray to reveal a paperclip.
Take the paperclip and use it on the glove box's lock.
Press the button inside the glove box and take the bottle of colognac.

Exit to switch back to Dangeresque. The button opened the trunk, and there's a tire iron back there. Take it.

Use the fast food on the pressure plate and a large fat raccoon will come out of the trash. He'll hold down the plate for you (in fact, it'll get stuck in place) and the green car will stop. Handy!


Turn off the power
The raccoon left behind the Meltshake cup. Grab that.

Talk to the guy in the green car and he'll reveal that his car stinks due to sick pet issues. He promises his antenna if you help him out.

Use the tire iron on the manhole cover to remove it. Go into the sewer.

Strong Sad is down here as an electrician. He wants to repair a fuse, but can't while the building above is using power. He's in the way, so you'll have to deal with him.

While here, use the tire iron on the crack in the wall to dislodge a "chunk rock". Grab that.

Well, time to deal with the power. First things first. You can just use the Cold Ones sign to turn it off. (Or, for a bonus point, smash it with the tire iron. Either way works.)

Talk to the Homeschool Winner-looking character playing the arcade machine. He won't turn it off until he gets the high score in Rig Rug.

Talk to Renaldo about Rig Rug. He'll reveal a secret code that crashes the game and alerts the feds for some reason.

Talk to the arcade guy and tell him about the code. Thinking it will give him a super-high score, he'll use it... and get the result Renaldo predicted. Well, that's another one down.

And finally, chunk the chunk rock at the street lamp to break it. That's all the power dealt with, so now let's deal with that electrician.

Talk to the electrician and he'll leave... once you're offscreen. Head back topside and then go back into the sewer.


Get the bomb defusal manual
The electrician left his toolbox. How convenient!
Look at the pattern of bricks in the sewer, and specifically, how many bricks are in each set.

Use the toolbox and set the three tumblers to stars with the same number of points as the three brick sets: five, three, and four.

Get the wire cutters inside.
You still can't reach the manual with anything in your inventory, so go back topside.
Pour Colognac into the A/C intake in the Dangcaresque's engine.
Check the pile of street debris for an old air freshener that has long since lost its scent.
Switch to Renaldo.
Hang the air freshener on the rearview mirror.
Turn on the air conditioner to get the Colognac's scent all over the air freshener.
Take the air freshener back and switch back to Dangeresque.

Offer the air freshener to the guy in the green car to get his antenna. Hey, this thing's got some reach!

Go back into the sewer and use the antenna on the manual. Finally, back in your possession!


Defuse the bomb
Read it to learn how to defuse the bomb: cut the wires in the order blue, red, and green, and short circuit it... somehow. Once you cut the first wire, you'll only have 30 seconds!

Well, nothing for it. Go to the engine and cut the wires in the order given. But, wait, what about short circuiting the bomb?

Quickly, head back into the sewer and fill the Meltshake cup with sewer water. Carry it back up and use it on the bomb before all the water drains out.

There is an optional method to disable the bomb's timer. Start the timer, then get Renaldo to use the radio several times until a cutscene plays where the timer is disabled. Doing this is not necessary to get a maximum score.

You did it! Or... well, turns out you missed an important step. Oops. Well, I'm sure the crooked cop car repair shop has seen worse.


Mandatory actions
Open the car hood: 5 points
Get the broken tape: 5 points
Fix the tape: 5 points
Calm down Renaldo: 5 points
Get the fast food: 5 points
Get the paperclip: 5 points
Unlock the glove box: 5 points
Open the trunk: 5 points
Get the colognac: 5 points
Get the tire iron: 5 points
Put the fast food on the pressure plate: 5 points
Open the manhole: 10 points
Get the chunk rock: 5 points
Get the arcade player arrested: 5 points
Break the streetlamp: 5 points
Open the toolbox: 10 points
Get the wire cutters: 10 points
Pour Colognac into the A/C intake: 5 points
Get the air freshener: 5 points
Hang the air freshener: 5 points
Re-scent the air freshener: 5 points.
Get the antenna: 5 points
Get the manual: 10 points
Read the manual: 10 points
Defuse the bomb: 15 points


Bonus points
Walk into the street five times before changing the light: 1 point, Stunt Dub Achievement

Use the traffic light twice: 1 point, Head Traffic Achievement
Look Renaldo until Dangeresque runs out of nicknames: 1 point, Nick Nameth Achievement
Give the "Slow Jamz" tape to the guy in the green car: 1 point, Fair Trade Achievement

Give the "Rock Spotty Party Mix" tape you received from the previous to Renaldo, and play all possible songs on the radio: 1 point, DJ Renaldo Achievement

Use the tire iron on the Cold Ones sign while it's lit up: 1 point, Smash Ones Achievement

Hear all of Strong Sad's permits (Talking to him in the sewer, using the Tire Iron on him, talking to him through the sewer drain with all the pub's power off, and finishing the puzzle to make him move): 1 point, P4per work Achievement

Use sewer water on the toolbox before opening it: 1 point, Gunkiller Achievement
Talk to all inanimate objects: 1 point, Stuff Talka Room 2 Achievement
Get five Game Overs: 1 point, Or Did I 5ee Achievement
2-3. Episode 3 - Keep My Enemies, Loser
Otherwise known as: "Keep My Enemies Closer, Loser"

First assassination attempt
Sultry Buttons can be seen through the window in the kitchen door, planning to throw a knife at Perducci. Perducci was given a tip to "Watch your back".

From the statue with the two shields, take the lower shield (the one that isn't labeled "Rusty Shield").

Give the shield to Perducci.

Well, that's settled, right? Wrong. Now, if Sultry Buttons throws the knife, it will ricochet around the room and hit Perducci anyway.

Take the oily napkin on the far left table.

Use the napkin on the rusty shield. You won't be able to take it, but you will be able to rotate it slightly.

Either open the kitchen door or give Perducci the all clear. Either way, the knife will miss Perducci entirely and wind up embedded in Killingyouguy's arm. One assassination attempt down!

Second assassination attempt
Next on the agenda: a poison dart from the wine caskets on the wall.
Take the dagger from Killingyouguy's arm.
Also take the glass of water next to the monitor.
Use the water on the candle to extinguish the flame.

Use the dagger on the now-extinguished candle to take it. You'll lose the dagger though (Killingyouguy wants it back).

Use the candle on the wine casks to block the hole.
Give Perducci the all clear. The candle will do its job and block the dart. Two down, two to go!


Third assassination attempt
This time they're not even being subtle: a silhouette resembling Bubs marches right up to the door, and now there's a laser sight aimed squarely at Perducci's head. Don't try to walk in front of the center table for this part, or it's Dangeresque who will get assassinated!

Use the water on the check on the righthand table to learn the waiter ID.

Use the monitor and you'll log in with that waiter ID. Now move the entrees around. You'll want the "Flatghetti" to go to table 2 and the "Tallturkey" to go to table 3.

After you change the entrees, the Waitre D will bring them out. If you arranged them correctly, the sniper will hit the turkey instead of Perducci. Just one assassination attempt left to thwart!


Fourth assassination attempt
I think the phone... is ringing. Yeah, definitely the phone's ringing. Are you gonna get that? Well, maybe try it once for the bonus point: after the phone has been answered, a Professor Experimento sattelite will target its exact location and fall right on top of it, crushing whoever is underneath. So maybe hold off a bit if you actually want to progress.

Open the cabinet to reveal a TV remote. Take it.

Use the TV remote on the TV directly to turn up the sound. The wine glass in the Armzipan statue's hand will shatter.

Use the Armzipan statue to take a plastic banana from it.

Use the banana on the phone. With a quick swap, the phone doesn't have time to register that there's nothing on the hook. But you don't want Dangeresque or Perducci to get crushed by the satellite, so what else in the room could hold it?

Give the phone to the Armzipan statue.

Now give Perducci the all clear. Killingyouguy will answer the banana, and the satellite will crush the statue. That's all the assassination attempts dealt with... or is it?


Fifth assassination attempt
Perducci demands that Dangeresque make him a cocktail to celebrate. Could this be your big moment to turn the tables?

The sinister duo demand a brightly-colored drink with fruit floating in it and a catchy name.

Use the spaghetti to summon the Waitre D to clean it up. He'll have a brightly colored cleaning solution. Perfect! Take it! Oh... it's non-toxic. Well, it's better than nothing!

What of that candle cork? Examine it to get the poison dart originally intended for Perducci. Now we're talkin'!

And try to Get the sattelite to take the red ball sensor. Resembles a cherry. Close enough! But what to name it...?

If you examine the picture on the wall, it will show some of Perducci's lairs. Examine them all to hear Perducci's opinions. He seems to have negative opinions of all of them except St. Pod. Interesting, interesting...

Try asking Killingyouguy about the ways he intends to hurt you. He responds negatively to all of them except craunching. Interesting to know...

Place the cleaner, satellite part, and poison dart in Perducci's cocktail glass.

Tell Perducci that the drink is ready and he'll ask you for a name. Tell him it's the Saint Pod Craunch. He'll eagerly drink it... and start choking from the poison!

Dangeresque wins the night!


Mandatory actions
Get the shield: 5 points
Give Perducci the shield: 5 points
Rotate the shield: 5 points
Get through assassination attempt 1: 10 points
Get the water: 5 points
Extinguish the candle: 5 points
Get the candle: 5 points
Use the candle on the wine casks: 5 points
Get through assassination attempt 2: 10 points
Learn the waiter code: 5 points
Get through assassination attempt 3: 15 points
Get the TV remote: 5 points
Use the TV remote on the TV: 5 points
Get the banana: 5 points
Swap the banana for the phone: 5 points
Give the Armzipan statue the phone: 5 points
Get through assassination attempt 4: 10 points
Get the cleaner: 10 points
Get the poison dart: 5 points
Examine the picture: 5 points
Talk to Killingyouguy: 5 points
Put the cleaner in the cocktail glass: 5 points
Put the fake cherry in the cocktail glass: 5 points
Put the poison dart in the cocktail glass: 5 points
Poison Perducci successfully: 10 points


Bonus points
Look at Perducci ten times: 2 points, All Alliterasche Achievement

Use the TV remote on the Homestarmero statue, the Armzipan statue's empty hand, Killingyouguy, Perducci, and Dangeresque himself: 1 point, 5een on TV Achievement

Answer the phone during the fourth assassination attempt: 1 point, Sadellite Achievement

Use the banana on the Homestarmero statue, Perducci, and Killingyouguy: 2 points, Nana Assault Achievement

Use the TV remote to shatter the wine glass in the statue's hand. Then, place the shield, TV remote, napkin, dagger, water, candle, banana, poison dart, and cleaner in the statue's hand: 2 points, All in H9nd Achievement

Talk to all inanimate objects: 2 points, Stuff Talka Room 3 Achievement
2-4. Episode X - Inspection Certificate on File in Building Office
Stop the elevator!
Dangeresque Too finds himself in an elevator that is plummeting to the ground! Take too long to solve this problem, and you'll get a Game Over!

Take the umbrella (the "Brolly").
Use the Brolly on the loose ceiling tile to open the hatch.
Looks like you're gonna have to jump! Through that hatch! Good thing you're played by a terrific athlete.
There's an emergency brake up here. Convenient! But it doesn't completely stop your descent. You'll need to find another way to slow your fall further.
Close the hatch and use the Brolly on it. The extra drag will be just enough to stop the elevator. Whew!
There's a toolbox that was left behind in the elevator shaft. Click on it to take a washer out of it.
Jump back into the hatch.

You'll try to open the door, only to find some gangsters ready to shoot you! They recognize you because of your propeller hat, your cool shades, and your star shirt. Somehow, you've got to find a way past them. Disguise time!

Disguise your face
Examine the elevator buttons. None are clearly marked, and four won't work at all. The bottom-right button goes to the lobby, and that's where you already are.
Try the second button from the bottom (the only working one on the left). This will take you to "Floor 7 1/2", where you're stuck between floors. A woman wearing loafers and a man wearing sneakers are waiting to kill you.
The woman's loafers have quarters in them. Use the washer on the loafers to get the quarter.
For now, there's nothing else you can do here. Click the second elevator button from the top on the right, which will take you to some vending machines.
Put the quarter in the coffee machine. It will dispense a cup first, and then coffee after a short delay. Grab the cup before the coffee pours (otherwise, the coffee will melt the cup.) Do so successfully, and the coffee will pour out into a puddle on the floor... and seep through to the floor below.
Use the cup on the ice machine to fill it with ice.
Now use the top-right button to go to the penthouse. There's no room number visible. The man inside will not want to talk to you (he's waiting for room service), but leap through the ceiling hatch to find Dagger Skew, the pointy-headed jewel thief, who's in the middle of a heist of his own.
Talk to Dagger Skew and ask what he's up to. He'll reveal that he's stolen a diamond. That looks like a useful item. Ask him for the diamond, and he'll insist on a trade.
Turns out that Dagger Skew isn't terribly picky about what sort of crystals he goes for. Carbon crystals, water crystals, it's all the same to him. Offer him the ice and he'll give you the diamond! And he'll drop some strange orange thing that falls down the shaft.
Drop back into the elevator and use the diamond on the poster on the wall. Examine it and reveal the full menu on both sides of the poster. Examine all the menu options.
Go down the lobby. Jump up into the hatch and you'll see the orange thing that Dagger Skew dropped. It's a little high to reach, but use the Brolly and you'll knock it down. It's a room keycard.
Go up to the penthouse and try the keycard out. It works! But the occupant has locked the door and tells you that you're in the wrong room—he's in room 802! Well, now you know the room number.
Return to the vending machines and jump through the hatch. There's a room service box here.
Tell Room service to deliver all of the meals from the menu—the romantic dinner, the ribs, and the kid's meal—to room 802.
Jump down into the elevator and go to the penthouse. The VIP guest within has already eaten all the food, but examine the trays. You'll get a rose, a clown-faced bag, and a bib.
Use the bag on Dangeresque Too and you'll find it a perfect disguise for your face! The propeller in your cap bursts through, and it doesn't cover your star shirt, but it's a start. (Unfortunately, the sauce that's all over the bib just happens to perfectly resemble a star, so that's not going to work for covering your shirt.)

Disguise your hat
Head back down to floor 7 1/2. You'll notice that the coffee is dripping in front of the sneakers-wearing man.
Use the rose on either set of feet and the lady will suddenly sneeze. Hmmm... seems she's allergic.
Climb on up through the hatch to see the heads of the people waiting there. The coffee is, in fact, dripping on the man's head, and the woman is wearing a floral hat... but she'll notice if you try to take it.
Use the rose on the hat. The woman's allergies will start acting up again, so the man suggests giving him the hat to block the dripping coffee. He won't easily part with it either, but there's still a way to get it from him.
Drop back down into the elevator and click on the man's sneakers. You'll untie them. He'll bend over to re-tie them, and drop the hat in the process. Quickly grab it before he picks it back up.
Use the hat on Dangeresque Too and he'll declare it a perfect way to disguise his propeller cap.

Complete your disguise
Return to the vending area.
Use the bib on the coffee. It will be disgusting, but at least it won't look like a star any longer.
Use the bib on Dangeresque Too and he'll be satisfied with the disguise.
Return to the lobby and use any part of the disguise on Dangeresque Too. He'll put on the whole thing and try to leave the elevator... and have to fight his way out anyway. Messy barbecue-coffee-stained clowns with flower hats never have it easy. Ah, well, Roomisode complete!
3. Codes & Secrets
Unlockable Content:
Death Animations = Finish all 3 Episodes
Post Game = Finish the Game