Darkest Dungeon®

Darkest Dungeon®

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Fixest Dungeon
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General: Localization, UI
Class Mods: Skins
File Size
Posted
Updated
92.583 MB
19 Oct, 2023 @ 4:20am
22 Oct @ 10:15pm
9 Change Notes ( view )

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Fixest Dungeon

Description
Supports all localizations (some string edits are English-only).

DESCRIPTION
Fixest Dungeon is a collection of various small fixes and tweaks neatly packed into one single mod. Kind of like an unofficial patch for Darkest Dungeon. Merges the following mods:
* - means my version is different from the original mod in one way or another (read the full changelog for the details, link below)

LIST OF CHANGES
The full changelog is available HERE. However, some notable features include:
  • Fixed and improved icons, strings, tooltips, and sprites
  • Better and more consistent colorization of various tooltips and icons
  • Matching affliction and virtue sprites for all vanilla characters
  • Restored Locked Strongbox curio and Very Common trinket rarity
  • Various visual and audio fixes for The Musketeer DLC

All the changes are purely cosmetic and don't affect the game's balance whatsoever which means that there's literally no downsides to using this mod.

INSTALLATION
This mod should be kept as low as possible, preferably at the very bottom of your load order, so that other mods can overwrite it with their features. Any unwanted feature can be easily removed with some basic file editing.

One of the fixes (fixed sorting of the Talismans of the Flame) requires a new savefile. You can still use the mod with existing saves no problem, you'll just get duplicate talismans if you've already had them (a.k.a. beaten the first DD quest). However, if that bothers you, I've provided a small guide in the comments on how to fix this with a save editor.

MY MODS
If you like this mod, check out my other Darkest Dungeon mods as well:
Musketeer Plus - a painstakingly balanced vanilla-plus rework of the Musketeer
Circus Begone - removes the pesky Circus from your single player game
Bigger Cursor - a cursor twice the size of the original
45 Comments
Arqante  [author] 22 Oct @ 10:33pm 
Done in the latest update (as well as a few other things)
Patricida 8 Aug @ 12:44am 
I have made a small fix for myself by adding a simple "+X% PROT Multiplier" string for multiplicative Prot bonus so additive one can remain the same.

Imo it looks fine and you don't need to turn around a whole format design.

Probably this approach feels natural for me, because I'm using Vintage's Trinkets Plus that uses similar format for CRIT Multiplier. As far as I know, Sunward Isles also uses this format for several multipliers, but I'm not sure tbh.
Arqante  [author] 7 Aug @ 11:04pm 
Thank you! To be honest, I'm not sure I really like the whole format of +X for additive and +X% for multiplicative bonuses, for various reasons. I did try to come up with something else, looked for examples in some other games (like PoE, for instance), but ultimately didn't end up with anything. However, since you asked, I'll probably try to look into this once more, although I doubt I'll be more successful this time, but you never know.
Patricida 5 Aug @ 12:53pm 
Hi!
Thank you for this mod - I'm using it since 2024 and it's one of my essential ones.

I just wanted to let you know that your version of Tooltip fixer doesn't include PROT multiplier stat, that is included is some mods, like Ruin Sentinels for example. This bonus appears as a +X% PROT so it's hard to tell what kind of bonus it is.
Would you consider including this string in loc files?
Arqante  [author] 25 Mar @ 12:02am 
@Pirate Lord Omega, fixed.
Pirate Lord Omega 24 Mar @ 5:18am 
Somehow, dispite being at the bottom of the list, this breaks the D2 bounty hunter rework, I have no clue how...
agris 18 Mar @ 5:11pm 
Just tested it, no errors!
Arqante  [author] 18 Mar @ 9:58am 
Ok done, should be good to go now
agris 16 Mar @ 5:05pm 
You’re welcome, and thank you for the mod AND keeping it playable without the dlc!
Arqante  [author] 16 Mar @ 4:17pm 
Thanks for the heads-up, it'll be removed in the next update. Still, a little bit unfortunate that things have to be removed, but I do try to keep this mod DLC-agnostic, so something's gotta give. However, at this point I'm wondering if I should make a separate DLC addon for this mod, considering I've got another fix that would also require adding a DLC dependency. Anyway, thanks again for letting me know, it's unlikely I'd have caught this myself, since I don't usually play without CoM.