The Gray Man

The Gray Man

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Act 4 Walkthrough
By Joyhemia
Chapter 4, Spoiler Alert

A Rain, Memories 1
  • You are walking through the chaotic Subconscious. You experience familiar situations from which you manage to unlock a memory.
  • The memory vaguely presents you with various fears and traumas Anthony has experienced. Understandably, the memory can be skipped.
  • You'll be brought back to reality. But the Source is not filled. You get up and go back home.

Tools...
  • You feel... freer than usual. Anthony feels that for the first time in a long time, he can act without self-doubt. After a moment, Conscience suggests that Anthony dump all his instruments of death into the adjacent pond at the deepest bottom.
  • The shotgun is at the Workroom. Chopper's on the kitchen counter. Axe in the basement. Shovel next to a fresh grave. The crowbar is left by the boat. Optional hammer is on the back of the car in the garage. Once you've collected all the tools, you walk towards the pond and you can dump them out of your inventory. Then a small sequence of increasingly empty Source will take a place.

What Are My Choices?
  • When you return to reality, two options appear. The Whisperer speaks to you only in a low voice. You can listen to him and go to the basement to look into the Pit, or you can go to the workroom to the table and remind yourself of the terrible truth, thus helping your Conscience.
  • After that you have two more options. Listen to the Whisperer and go to the old bedroom, where you must chop up your past with an axe. Or listen to your Conscience and go to the children's room where you once tore your daughter's stuffed animal into four pieces.
  • For the toy stitching choice, you need to find all four pieces around the room with a thread and needle. Crafting is done in such a way that double-clicking (on the gamepad, press A + B at the same time) on an item will toggle crafting mode. And by doing so, it can be moved over the object the player wants to join. First, all the parts are combined into a single unit, and this must be connected to the object of the thread and needle. In this way, the toy will be sewn back together in its original beauty.

A Walk to the Cabin, A Forgotten Place
  • As you leave the room, you notice a strange unidentified entity that makes you chase it. Perhaps Anthony has manifested his Conscience and is telling himself that something is forcing him to actually follow it. However, he comes to a place that has remained hidden from Anthony and that he has almost forgotten.
  • The Cabin hides all sorts of unused items for killing. With a brief introduction to the room (plus you take the noose located above you into your inventory). The entity materializes before you once more, giving the impression of wanting to impart some form of enlightenment.
  • The player has the option of leaving the hut early... but that's exactly what the Whisperer wants you to do.
  • Anthony is in a most peculiar state of mind, with the Conscience and the Whisperer competing for his mind at the same time. In order to beat this sequence, you need to explore the damaged (red) hits of the Whisperer, and there, discard from your inventory the instruments of death you managed to pick up from that particular location. At the same time you must not discard the right items from your inventory that fill you with positive memories.
  • As you manage to break this line between sneaky manipulation, you notice a canister of gasoline laying on the bed. You want to burn this place to the ground. You spill gasoline on the hut and light a match. But you have the choice to stay in the heat and burn with your tools or leave in time.
  • But it starts to rain and you gradually unlock more memories of your childhood.

Memories 2
  • You have managed to unlock one of the deepest traumatic memories, in which you even walk around the very unkept apartment that was your home. You witness the mindless violence from your parents, who take it out on you as well. You didn't deserve this...

Free Yourself
  • You've awakened from your Subnconscious state to your Awake state, and Anthony has a strong urge to commit suicide because of what he's done. The guilt is seeping through and the Conscience has no control over Anthony. As does the Whisperer... who doesn't want Anthony to die...
  • You need to click as far away from the noose as you can. If the memory of your loved ones comes up, you need to stop.

A Bridge
  • You want to jump into the cold waters at an unspecified bridge. You experience your life before you die in specific fragments that are positive and traumatic.
  • You need to accept the traumatic memories and reject the good ones, but they make you very relaxed in your decision. If you relax strongly enough, you will lose control of your body and fall.
  • The occasional positive memories in the shapes of specific objects need to be driven as far away from you as possible. And let the bad ones go.

A Train
  • One step and it's over. You're looking around for a train when one comes along. All you have to do is stay put...

A Beautiful View
  • You're on the cliff. The urge to jump is very strong. However, the Whisperer is slowly trying to gain control of you, consuming your surroundings with his darkness. All you have to do is accept it if you want to survive and not jump.
  • Anthony tries to prevent this through his own impulses, and some of the sights will absorb you with their positive light. If you really want to listen to the Inner Voice, you have to let the light dissipate...

Drown Yourself
  • You're at your pond and you want to drown yourself. You take a hammer and hit your head so hard you lose consciousness for a second...
  • As you wade through the cold, murky water, you slowly drown. If you want to avoid that, you'll have to repeatedly push yourself to the surface.
  • In the meantime, you push the still-miraculously functional shotgun from the bottom...

Pull the Trigger
  • You decided to point a shotgun at yourself while sitting down. You're on the last pull of the trigger, however, but you have the option of trying to move his hand as far away from the trigger as possible.
  • By holding the button, you lose control of the game cursor, which is manipulated by Anthony. However, you must intuitively follow his lead in order to complete this sequence. This is repeated three times in total. However, players can help themselves with Regular difficulty if that's getting too frustrating...
  • After all that, Anthony doesn't give up and pulls the trigger. He gets shot, but luckily the buckshot misses the most important parts. However, he is bleeding slightly...

Wounded
  • You return. Anthony first bandages the wound by the kitchen counter.
  • However, he notices that he's been sufficiently absorbed by the Whisperer. He's blocking the pathways in the house and trying to lead Anthony to the attic...
  • Anthony notices the paintings he once painted. He was unaware of them until this moment because he had tried to banish them from his memory. The Whisperer returns and tries to win Athony over one last time with his twisted philosophy. But he resists...

Memories 3
  • With all the fragments and blood loss, Anthony is able to relate the story that tells his life.
  • The Whisperer is angry when he wakes up. He makes Anthony go to the Pit and jump in. Rooting around in a pool of bones, tainted blood and mud can hopefully return Anthony to the true nature of his corruption.
  • In all this weakening of his will, Anthony fully decides to fight himself.
   
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The Gray Man Walkthrough, Act 4
Act 4 also with the gameplay from Youtube!


Act 4 Chapters:
00:00 - A Rain, Memories 1
04:15 - Tools...
07:04 - What Are My Choices?
09:30 - A Walk to the Cabin, A Forgotten Place
14:52 - Memories 2
20:42 - Free Yourself
21:31 - A Bridge
23:25 - A Train
24:01 - A Beautiful View
25:55 - Drown Yourself
27:58 - Pull the Trigger
30:05 - Wounded
32:55 - Memories 3