MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another IS Mech
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6.300 GB
8. říj. 2023 v 11.18
8. čvc. 2024 v 7.31
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Yet Another IS Mech

Popis
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
Počet komentářů: 276
bymshea 26. říj. v 10.25 
asking for a time frame is a pain, mod author made this free of charge out of his own free time. if you want it fast, at least consider donating if the author accepts it.
Maniac 25. říj. v 18.32 
not trying to be a pain but do we have any sort of time frame for the update?? just checking as it bring's more variety to the game.
MORDALE 25. říj. v 6.17 
cant wait till to this mod is updated! i miss theses mechs
KiltedPatriot 19. říj. v 22.30 
Eagerly awaiting this mod to be updated for DLC7 Hotfix 2 (1.12.376). I miss my customized Amaris' Folly Matar.
strykerpsg 12. říj. v 3.02 
thank you bymshea for the assist. Really digging the additional hardware brought to the fight by this mod.
bymshea 12. říj. v 2.33 
enable the mech rescale option on yaml setting, if it was already turned on. simply switch it off, apply. restart game and switch it on again. i had to do that once.
strykerpsg 12. říj. v 1.47 
Ok, all working. Deleted my other threads. Now, I have one question. I found the Matar but it's stuck in the launching ship when it lands. Am i missing an option on scaling too, to make it squeeze through the bay doors?
DeadRaiser  [autor] 11. říj. v 6.31 
@jcm383 no look up the Rifleman variants next time. The primitive 1N and 2N are mediums in canon
strykerpsg 10. říj. v 22.43 
Please let us know in chat when updated. It's a great mod. Looking forward to the update.
jcm383 10. říj. v 15.46 
Encountered a 50 Tonne Rifleman 2N - shouldn't it be 60 Tonnes?