Garry's Mod

Garry's Mod

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Garlic Like Gamemode v0.2
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Cartoon, Comic, Fun
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1.027 MB
7 okt, 2023 @ 10:15
24 sep @ 2:30
23 ändringsnotiser ( visa )

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Garlic Like Gamemode v0.2

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Garlic Like Requirements
29 artiklar
Beskrivning
MORE INFO HERE https://github.com/Grid487/garlic-like-roguelite-horde-survival-gamemode

press crouch + +use in stats menu to switch pages

DO THIS BEFORE CLICKING START
**garlic_like_debug_create_preset_aliens**
**garlic_like_enemy_preset preset_csozombies**


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Garlic Like Roguelite Horde Survival
[OUTDATED INFO]
A Garry's Mod horde survival gamemode featuring roguelite features such as in-match upgrades and outside-of-match upgrades / meta upgrades alongside unlocking features through gameplay.

Tutorial and Info
Subscribe to the collection
In-game, open console and type garlic_like_enemy_preset preset_aliens
Press L and click on START
Pick a spawn weapon
You are also given a "Garlic Like G18" which has infinite ammo but with no attributes and element
Press SHIFT / RUN KEY to dash (100% evasion during dash)
Press CTRL / CROUCH + LMB + RMG to execute ult when ready ---- INFO ----
Press ALT / slow walk button to open up your stats screen, while holding ALT, press E to switch pages
Killing enemies grant xp for levelling up which grants you the possibility of upgrading your stats or obtaining ITEMS/RELICS/SKILLS
ITEMS are upgrades that multiply your stat's values, SKILLS are passively activated skills that damage your enemies, RELICS are - upgrades that give unique effects to your character
Upgrades are dividied into 7 rarities: POOR, COMMON, UNCOMMON, RARE, EPIC, LEGENDARY, GOD
For upgrades, rarity increases their upgrade value but for weapons rarity determines the ammount of attributes it has
Weapon attributes stack multiplicatively with one another, and with item upgrades. meaning if a weapon has 30% DMG Multiplier and - 25% DMG Multiplier while you also having a +80% DMG Multiplier item (a sword), it'll be counted as 1.3 * 1.25 * 1.8
Weapons are able to be levelled up and have it's stats rerolled at a weapon upgrade station that appears every break session (every - 5 minutes)
Weapon gems are used to upgrade weapons and are dropped from enemies or obtainable from damaging crystal clusters
3 weapons of the same rarity are also able to be fused, creating a weapon of the next rarity. Be careful as this feature could possibly override a weapon you already have. So if you for example have an EPIC AK47, and you fuse 3 UNCOMMONs and get a RARE AK47, - the rarity and stats will be overriden. (for now this is intended)
Weapons have 3 elements, FIRE / POISON / LIGHTNING
Each element has unique effects you can read up on in the GLOSSARY menu in the game menu
Barrels appear in the map, destroying them yields food itemes that restores HP and AP (shield) and refills all your ammunition
The main goal of the game is to survive for as long as possible, and to do this the player must max out character upgrades and then - minmax their gun attributes in-game while also picking up the best upgrades.
More info could be updated in the future

Prerelease Features
XP system to upgrade your player character through the run

A rarity system starting from Poor up to God rarity that is integrated into most features

Various upgradable player stats such as HP Boost, Damage Boost, Evasion Chance, Multi hit chance etc with fancy icons ripped from Disgaea 5

Passively activated offensive abilities with particle effects ported from Source 1 6.81 Dota 2

Passive "Relics" that give unique effects, mostly inspired by "Occult Scrolls" from Gunfire Reborn

A gold system as a base for various features in the game such as out of match upgrades that offer the player character a stronger starting point in matches to help survive longer

Weapons have stackable attributes that increase the player's stats or even give a unique effect such as lifestealing or increased gold drop from enemies

Weapon attributes are able to be upgraded through a Weapon Upgrade Station (in-match upgrades) with gold and weapon gems dropped from enemies

3 weapons of the same rarity are able to be fused into a higher rarity, giving 1 new random weapon attribute. Though be careful as the fused item could override the player's already existing weapon with no warning.

Slowly increasing difficulty by ramping up enemy HP, Damage, Damage Reduction, spawn speed and max number of enemy modifiers

Enemy modifiers that gives unique properties to enemies, mostly inspired by Gunfire Reborn enemy modifiers

An FPS dashing feature inspired by Gunfire Reborn

Walk speed equalized with sprint speed

An ultimate skill (requiring TF2) that shoots all tf2 class weaponries with a 60 second cooldown

Enemy spawns based on map Navmesh availability

Workshop preset addon support that specifies what enemies to spawn with configurable spawn weights (you can upload presets for others to use)

An in-game glossary to give context and information to specific features

Customw waepon selector

Locked in-game features that are unlocked through gameplay

ArcCW support

Additional Info
Highly recommend to have these console commands used:

con_filter_text_out "effect"
con_filter_enable 1
arccw_mult_hipfire 0.3
arccw_mult_shootwhilesprinting 1
Check out notes.txt to get more info on what i'm planning to add or other brainstormings

This is my first time creating a gamemode so please bear with the file and code structure...any pointers to improve my work would be appreciated.