Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen











[WOTC_TRMoreUpgrades.X2DownloadableContentInfo_WOTC_TRMoreUpgrades]
; Some slots are practically useless with this mod, so clean them up
+arrSlotsToKill = (DLC = "WotC_VestSlot", SlotName = "VestSlot")
+arrSlotsToKill = (DLC = "KyuuSparkTweaks", SlotName = "PlatingSlot")
"Vest Slot - No longer needed as all vests are armor upgrades now. If you still enable it, this mod will quickly disable the slot and you will not see it. If another mod needs it like Iridar's Vest and Plating Overhaul, please enable it."
I'm worried that the slot will be hidden and I just won't see your vests.
2. I also have the mod "[WOTC] Savage Items BETA 0.52 - Bugfixes and Secrets"
3. I supplemented the configs so that vests from Savage Items are converted to Armour Upgrades
The question is, how will all this work with this mod "Stukovs Savage Augmentations"
added two abilities to the Webbing Vest.
These Abilities will unlock 1 Speciality Slot where you can put either a Canister or a PsiAmp