The Gray Man

The Gray Man

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Act 3 Walkthrough
By Joyhemia
This guide will present the player with a bullet point flow and what he needs to do to finish the third chapter of the game. Also check the official video Walkthrough down in the comment section!

Spoiler Alert

A Return
  • After experiencing untold journeys into his own inner self and the Subconscious, the player finds himself in the Awake state. Anthony feels remorse for murdering the lady in the basement and wants to pay her some respect by giving his body a decent resting place in the garden.
  • So the player picks the lady up on his shoulder. He looks for a suitable space in the garden next to the trees, which are on the left side as the player exits the porch. He places the body on the ground and then considers that he needs a shovel, which is located in the garage on the table. He goes to get it and comes back.
  • Interacting with the shovel from the inventory, he digs a hole. Then, with a few clicks, he moves the body of woman to a fresh grave and refills it with dirt. After a brief pause, he got possessed by the Whisperer.

Faceless Facade; Be Led
  • The Whisperer is trying to take over Anthony's mind. For a moment, however, the Conscience materializes.
  • An Inner Voice whispers and advises that the player must go to the basement to see The Pit. It is important to look into the true reality!
  • Upon leaving the basement, the player is confronted with the Whisperer's full control. He can't do anything. He can't defend himself. The whisperer controls all of his movement and the player is manipulated into various cuts in movement throughout the house and grounds. He must break out of this grip by clicking around the screen multiple times. This is the only way to gain partial control over him. Should he fail to do so, the Whisperer will fully engulf him. Bad Ending.
  • Mind will return to a certain freedom. But the character is forced to go in only one insurmountable direction that leads to destruction. The Source of Destruction is empty. Lust is already calling...

A Cycle of Death
  • Player is merely a spectator to all sorts of heinous acts that cannot be stopped... The cycle of power, the cycle of murder, the cycle of endless human emptiness that destroys the soul.
  • Divine Symphony speaks through the immaculate instruments of joy and satisfaction.
  • Wall of Shame appears for a moment.

A Grave
  • After returning to Wakefulness, Anthony finds himself in an unpleasant disintegration of his own personality. He has forgotten that he holds an axe in his hand and is actually told to give the buried person the respect she truly deserves.
  • DISMEMBER HER PROPERLY, DISMEMBER HER AS SHE WOULD HAVE WISHED. THE WAY YOU WANT IT. AS I WISH.
  • Anthony's memory of his first murder will materialize.
  • Anthony will have a very distant memory of his childhood. But it doesn't reveal much.
  • In his wavering mind, he will also materialize in the Subconscious at the Decisions.

Acts
  • Player is facing 6 decisions. However, he must not let himself be controlled by the Whisperer and instead thwart his malicious plans to harm not only others, but most importantly himself.
  • Sitting, Waiting: The player chases people in the park from whom he must move away. Disobeying the Whisperer. Just stay put.
  • She's Just Resting: To gain control of Anthony, the player must stop strangling her. After selecting the tool, he must resist and not hurt her in any way.
  • Memories of the One and Only: The player must go to the attic and look for items from the daughter. He studies the stuffed animal, the photograph and the diary to better remember his loved ones. The Whisperer forces these memories to burn in ashes! It must not happen.
  • Innocent Suffering: In order to retain his certain humanity, Anthony must put the poor animal out of its misery...
  • Hitchhiking: Anthony drives his car on the roads he has explored. He stops out of sudden lust, but he has to resist letting those potential victims in!
  • Voice: Anthony encounters the Whisperer and is able to ask him questions. "Get out of my head" after the monologue the player tries to click on the positive white thought fragments rather than the bad red ones. In "I can't remember who you are" after the monologue, the player must answer the questions correctly or the Voice will win him over. In "Let it talk" after the monologue, the player is reminded of human body parts, which they must throw as far away from themselves as possible! In "Conscience" after the monologue, the player must not click on the red button that serves as the activation of the Source of Destruction. This whole sequence can possibly be skipped by clicking several times on the screen.
  • After completing these sequences to aid in self-awareness, the player will unlock the "I'm sorry" option.

I'm Sorry
  • Anthony, in the deepest part of his soul, experiences the absorption of the Whisperer, who performs various acts for him. He brings another poor innocent woman to his basement, so he doesn't repeat the previous escape fiasco. Now he's going to do it properly.
  • However, Anthony has reached a disjointed internal state in the "Acts" and in fact his behaviour is unpredictable. The player can then choose between two options. The house should be sufficiently gated. You can kill her immediately, or you can let her go for a repeat of a previous dubious experience.

Persecution
  • The "Let her go" option means you'll let her out of the basement and chase her around the house with an axe in your hand. However, she'll manage to lose you while finding the weak link in your morbid plan. She breaks a window in the children's room and runs off into the woods. In the middle of the dark, in the middle of the rain, you try to find her as fast as you can!
  • You chase her through the woods. You walk right, left, until you spot her. You chase her deeper into the woods until you lose her after a lightning bolt. After a short clicks to your left or right, you hear a small rattling in the bushes. You follow her further. Until you lose her beside the main road. But in your already questionable sanity, you're not paying attention and she hits you with a rock unnoticed. She takes off running. You think maybe she'll call the cops. But... you fall unconscious on this particularly rainy night...

  • The "Kill her" option means you'll be fatally inattentive and stunned by her. As she flees the basement, she picks up an axe. After a moment of regaining consciousness, you escape from the basement, intending to grab a shotgun from the Workroom for... emergencies. Looks like the woman has escaped into the woods. In the middle of the dark, in the middle of the rain, you try to find her as fast as you can!
  • You chase her through the woods. You walk right, left, until at one point you spot her. You fire a shotgun at her, and in all the fright, she abandons the flashlight she was using to navigate through the woods. She's no longer at the flashlight site and is probably running away. You chase her further into the woods, and after a brief click to your left or right, you hear a small rattling in the brush. You pursue her further until, unfortunately, she comes to a main road, at which she passes a car just passing by. Unfortunately, it manages to pick her up before you can catch up. You think maybe she'll call the cops. But... you fall to the ground, in full internal decay, with even the Whisperer no longer willing to give you advice on this particularly rainy night...

The End of Third Act
   
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The Gray Man Walkthrough, Act 3
Act 3 also with the gameplay from Youtube!


Act 3 Chapters:

00:00 - A Return
03:14 - Faceless Facade
06:08 - Be Led
08:38 - A Cycle of Death
11:12 - A Grave
15:56 - Acts
16:10 - Sitting, Waiting
17:33 - She's Just Resting
18:48 - Memories of the One and Only
20:48 - Innocent Suffering
21:40 - Hitchhiking
23:17 - Voice
27:18 - I'm Sorry
29:36 - Persecution