Highrise City

Highrise City

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HRC Content Guide
By EmilyHunter
This is not a how-to.

It rather is a comprehensive collection of every and any information about anything you can buy, build and produce in HRC - what you need, when it gets unlocked, what you can get/produce with it and how much of it.

I'm someone who likes plan ahead and make everything as efficient as possible, therefore I often need to know beforehand what is to come so I can include this in my planning, even if things aren't unlocked yet. I hope this guide will help everyone who is (and plays) just like me... and maybe everyone else, too ;)

I'm German and even though my English is quite good, I play this one in German, since it makes it easier to understand technical terms. So forgive any mistakes there may be. I switched my game to English to use terms as they are in the game, though.

Should go without saying due to the nature of this guide, but:
PLEASE BE AWARE OF SPOILERS

This is not yet finished, but a work in progress.

EDIT 21/04/2024: I have since decided to include basic explanations. This is still not meant to be a guide, but if you have basic gameplay questions add them in the comments and I'll try to include them in the respective section.

+++In case anyone is looking for an update, especially with DLC additions: Life hasn't allowed me to continue here in the past weeks (well, months), but I definitely plan to add any new game content to this guide :) +++
   
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Area costs
When you start a new game, you will get to choose one out of 20 area squares where you start building your city. Throughout the game, you will be able to buy more squares/land to add to your city.

Here is what the first 14 addional areas will cost you.

1.50.000
2. 290.000
3. 807.500
4. 1,7 Mio
5. 3,088 Mio
6. 5,090 Mio
7. 7,827 Mio
8. 11,420 Mio
9. 15,988 Mio
10. 21,650 Mio
11. 28,528 Mio
12. 36,740 Mio
13. 46,408 Mio
14. 57,650 Mio

Tipp: Heed the hints on the left of the screen on how to choose the best starting square. Get one with wood and clay. Another square with iron should be next to your starting area. It could be helpful be close to the water with your first one, so you can use trade when necessary (I often have the problem that I need more tools when I have not yet unlocked the iron mine and tool wrought, and import some then).
Streets
Street sizes, speed limit, build cost (per 20m) and maintenance costs.

2- and 4-, 6- and 8- as well as 10- and 12- lane streets can be upgraded and downgraded to each other.
You can't, however, upgrade a 4-lane street to a 6-lane one, for example, so consider this before building. Remember this when building, once you unlock bigger streets I strongly advise to use them, and you should not make your blocks too big. Once you have a densely built city and can't upgrade your streets, smaller blocks and more streets will relief the traffic situation.

Two-Way Streets

Lanes
Speed
Construction Costs
Maintenance
2
50
100€
-4€
4
60
250€
-9€
6
70
600€
-15€
8
100
1000€
-20€
10
130
2000€
-26€
12
300
3000€
-33€
14
300
4000€
-40€

One-Way Streets

Lanes
Speed
Construction Costs
Maintenance
2
50
150€
-5€
4
60
350€
-12€
6
70
700€
-20€
8
100
1200€
-25€

Basic Production Units
These are the basic production units broken down to one (some will have the whole number unit in brackets for better understanding). It's what a factory can produce at its basic level, before any upgrades due to fulfilled missions (stars left of the name in the building info window) or research.

This is meant to help you know how many of one type of factory or mine you need to even out production and thus make it more efficient.


Materials needed
Result
1 Wood
1 Plank
1,5 Wood
1 Coal
1 Clay
1 Brick
2 Iron Ore + 2 Coal
1 Iron *Small factory
1,5 Iron Ore + 2 Coal
1 Iron *Big factory
0,33 Iron
1 Tool
1 Coal + 1,6 Quartz
1 Glass *Small factory
1,4 Coal + 0,8 Quartz
1 Glass *Big factory
2 Coal + 2 Iron
1 Steel *Small factory
1,5 Coal + 1,5 Iron
1 Steel *Big factory
0,8 Coal (4) + 1,6 Quartz (8) + 0,8 Limestone (4)
1 Concrete (4)
0,125 Steel (1) + 0,625 Concrete (5)
1 Ferroconcrete (8)
2 Copper Ore + 2 Coal
1 Copper *Small factory
1,5 Copper Ore + 1,5 Coal
1 Copper *Big factory
3 Quartz + 1,6 Copper
1 Semiconductor
1 Copper + 2 Lithium
1 Battery
0,5 Iron + 0,5 Copper
1 Electric Motor
0,33 Iron (1) + 0,17 Electric Motor (0,5)
1 Electric Bicycle (3)
4 Steel + 2 Battery + 2 Semiconductor + 1,5 Electric Motor
1 E-Car
3 Semiconductors
1 Electronic Device
2 Gold + 1 Gemstone
1 Jewelry
1 Corn
1 Spirit
1,5 Wool + 0,25 Color
1 Textile
1 Wool + 0,5 Color + 3 Silk
1 Elegant Clothing
2,25 Wood
1 Furniture
2 Wood
1 Paper
2 Paper + 1 Color
1 Book
2 Wood + 0,5 Iron
1 Toy
4 Steel + 4 Titan + 2 Semiconductor
1 Medical Device
,5 Flour + 0,75 Vegetable + 0,75 Fish
1 Ready meal
0,5 Copper
1 Network Cable

Note: Color can not be produced, only imported (in case you were wondering, like I did, because I didn't read properly at first...)
Stages Of Your City - Part 1
Unless you play in Sandbox mode, you will have to unlock zones, buildings and industry through achieving certain numbers of population.

0. Plain land
((What you start out with.))

Available:
  • Zones: Craftsmen zone (Living zone 1)
  • Food industry: Fisher | Vegetable farm
  • Building material: Small Logger | Sawmill | Hemp Insulation farm
  • Consumer Goods: ---
  • Services: Doctor's Office/Surgery | Supermarket
  • Administration: City Hall
  • Infrastructure: Small Wind Turbine | Small Electrical Substation | Small Water Tower | Local Garbage Collector (+ Garbage Dump zones) | Small Port | Local Haulage Company
  • Roads: 2-lane


1. Settlement

Needs
750 workers

Get
  • Zones: Office zone 1
  • Food industry: Fruit plantation
  • Building material: Clay Pit || Brickworks
  • Consumer Goods: ---
  • Services: Small Car Park
  • Administration: ---
  • Infrastructure: Medium Wind Turbine
  • Roads: ---


2. Hamlet

Needs
1400 workers

Get
+ Public Transport | Credit | New Region
  • Zones: ---
  • Food industry: Corn farm | Distillery
  • Building material: ---
  • Consumer Goods: ---
  • Services: Bus Stop | Small Church | Small Police Department | Small Fire Department
  • Administration: ---
  • Infrastructure: Coal-fired Power Station | Gas Power Plant | Small Solar Power Plant
  • Roads: 4-lane | 6-lane


3. Small Village

Needs
2200 workers

Get
+ Missions | Credit | New Region
  • Zones: Employee tone (Living zone 2) | Office zone 2
  • Food industry: ---
  • Building material: ---
  • Consumer Goods: Sheep Farm | Textiles Factory | Furniture Factory | Ready-Meal Producer
  • Services: Park | Playground | Elementary School | Canteen
  • Administration: Mayoral Residence | Bank
  • Infrastructure: Small Recycling Centre | Medium Warehouse
  • Roads: One-Way 2-lane | One-Way 4-lane


4. Village

Needs
2200 Craftsmen + 1800 Employees

Get
+ Research | New Region
  • Zones: ---
  • Food industry: ---
  • Building material: Iron Mine | Small Iron Smelter | Charcoal Kiln | Tool Wrought | Medium Logger
  • Consumer Goods: ---
  • Services: Hospital
  • Administration: Research Centre | Kindergarten (Day Care)
  • Infrastructure: Regional Haulage Company | Big Water Tower | Small Water Pump
  • Roads: ---


5. Big Village

Needs
3000 Craftsmen + 3600 Employees

Get
+ New Region
  • Zones: ---
  • Food industry: Wheat Farm | Mill | Bakery
  • Building material: ---
  • Consumer Goods: ---
  • Services: Church
  • Administration: Planning Office
  • Infrastructure: Garbage Power Plant | City Garbage Collector | Small Local Warehouse | Large Warehouse
  • Roads: 8-lane | One Way 6-lane


6. Small City

Needs
4000 Craftmen + 6000 Employees

Get
+ Laws | New Region
  • Zones: Engineer zone (Living zone 3) | Office zone 3
  • Food industry: Hop Farm | Brewery
  • Building material: ---
  • Consumer Goods: Toy Factory || Electric motor factory || E-Bike Maker
  • Services: Shopping Mall | Medium Police Department | Medium Fire Department | Advanced Training Center
  • Administration: Courthouse | Large City Hall
  • Infrastructure: Medium Electrical Substation | Medium Solar Power Plant | Offshore Wind Turbine | Biogas Plant
  • Roads: ---

Note: To enact laws, you need to build the Courthouse first.

7. City

Needs
4000 Craftsmen + 6000 Employees + 6000 Engineers

Get
+ New Region
  • Zones: ---
  • Food industry: --- (Agricultural Machinery Factory)
  • Building material: Coal Mine | Quartz Quarry | Small Glass Furnace
  • Consumer Goods: Paper Mill | Printing House
  • Services: City Park | Movie Theater
  • Administration: Tax Office
  • Infrastructure: National Haulage Company | Reprocessing Plant | Large Recycling Centre | Port | Medium Local Warehouse
  • Roads: 10-lane | 12-lane | One-Way 8-lane


8. Big City

Needs
5000 Craftsmen + 8500 Employees + 15.000 Engineers

Get
+ New Region | Building Subsidization
  • Zones: ---
  • Food industry: Hen Farm | Confectioner
  • Building material: Small Steel Blast Furnace | Limestone Quarry | Cement-Concrete-Factory | Ferroconcrete Factory
  • Consumer Goods: ---
  • Services: Cathedral | University Hospital
  • Administration: Technology Centre | Building Renovation
  • Infrastructure: Big Water Pump | Huge Warehouse
  • Roads: ---

* Space Harbor: Construction Site | Construction Depot (needed for further unlockable improvements through research)
Stages Of Your City - Part 2
(Had to split this up, apparently there is character limit...)

9. Commerce City

Needs
7000 Craftsmen + 13.000 Employees + 30.000 Engineers

Get
+ New Region
  • Zones: Manager zone (Living zone 4) | Office zone 4
  • Food industry: Cattle Farm | Butcher
  • Building material: ---
  • Consumer Goods: Silk farm || Textile factory (Elegant clothing)
  • Services: High School | Large Police Department | Large Fire Department
  • Administration: ---
  • Infrastructure: Large Local Warehouse
  • Roads: 14-lane


10. Economic Centre

Needs
7000 Craftsmen + 13.000 Employees + 35.000 Engineers + 50.000 Managers

Get
+ New Region
  • Zones: ---
  • Food industry: Vineyard | Winery | Cannery
  • Building material: Large Iron Smelter | Large Glass Furnace | Large Steel Blast Furnace | Large Logger
  • Consumer Goods: ---
  • Services: University | Stadium | Large Recreational Park
  • Administration: ---
  • Infrastructure: ---
  • Roads: ---


11. Capital

Needs
10.000 Craftsmen + 17.000 Employees + 48.000 Engineers + 100.000 Managers

Get
+ New Region | New Difficulty Level
  • Zones: Investor zone (Living zone 5) | Office zone 5
  • Food industry: ---
  • Building material: Copper Mine | Small Copper Smelter | Semiconductor Factory | Gold Mine | Gem Mine
  • Consumer Goods: Electronics Factory | Jeweler | Cable Factory
  • Services: Megatower 1 | Megatower 2 | Executives Traning Center | IT-Service
  • Administration: ---
  • Infrastructure: Giant Warehouse
  • Roads: ---


12. Metropolis

Needs
10.000 Craftsmen + 17.000 Employees + 48.000 Engineers + 150.000 Managers + 200.000 Investors

Get
+ New Region | Start Area Selectable
  • Zones: ---
  • Food industry: ---
  • Building material: Deep Coal Mine | Deep Iron Mine | Deep Copper Mine | Large Copper Smelter | Titanium Mine | Lithium Mine
  • Consumer Goods: Battery Factory | Car Factory | Medical Technology Factory
  • Services: ---
  • Administration: ---
  • Infrastructure: Nuclear Power Station | Large Electrical Substation
  • Roads: ---


13. International City 1-9

Unlocks only new regions by population count as follows

  • 13.1.: 15.000 Craftsmen | 25.000 Employees | 70.000 Engineers | 150.000 Managers | 400.000 Investors
  • 13.2.: 20.000 Craftsmen | 36.000 Employees | 98.000 Engineers | 320.000 Managers | 600.000 Investors
  • 13.3.: 27.000 Craftsmen | 52.000 Employees | 140.000 Engineers | 460.000 Managers | 900.000 Investors
  • 13.4.: 37.000 Craftsmen | 76.000 Employees | 190.000 Engineers | 670.000 Managers | 1.350.000 Investors
  • 13.5.: 50.000 Craftsmen | 110.000 Employees | 270.000 Engineers | 1.000.000 Managers | 2.000.000 Investors
  • 13.6.: 70.000 Craftsmen | 160.000 Employees | 380.000 Engineers | 1.400.000 Managers | 3.000.000 Investors
  • 13.7.: 90.000 Craftsmen | 230.000 Employees | 530.000 Engineers | 2.000.000 Managers | 4.600.000 Investors
  • 13.8.: 120.000 Craftsmen | 340.000 Employees | 740.000 Engineers | 3.000.000 Managers | 6.800.000 Investors
  • 13.9.: 170.000 Craftsmen | 490.000 Employees | 1.000.000 Engineers | 4.300.000 Managers | 10.000.000 Investors
Population/Office demands & required service levels
When you click on a building, you will see three sections of requirements:
Infrastructure, Consumer Goods and Services.

Infrastructure is easy: Each house and apartment building requires Water, Electricity and Garbage pickup. Make sure to have every building supplied with that.

Consumer Goods: Basically you need to produce enough of each to keep your population happy. It's helpful here to check out your resources statistics and the resources monitor (top bar, the package symbol on the right of that bar). If you produce less than is consumed, you need to build more factories, farms etc.

Tipp: Clicking on the good will deactivate (or activate) it, this way you can exclude certain goods you can't/won't produce for the moment.

Services: This is a little more tricky. As you will see in the tables in this guide, many buildings offer a certain service level and cover a certain range (number of grid squares). Coverage is not cut hard, but slowly lessening at the edge.
Each service has a different effect on satisfaction -- some more, some less: E = Elementary / VB = Very Big / B = Big / S = Some

Service
Craftsmen
Employees
Engineers
Managers
Investors
Healthcare
40 (E)
55 (VB)
70 (VB)
90 (B)
110 (B)
Shopping
30 (B)
30 (S)
80 (S)
80 (S)
80 (S)
Fire Protection
40 (B)
55 (S)
70 (S)
90 (S)
110 (S)
Security
40 (B)
55 (S)
70 (S)
90 (S)
110 (S)
Religion
40 (B)
55 (S)
70 (S)
90 (S)
110 (S)
Education
-
50 (S)
70 (S)
90 (S)
110 (S)
Leisure
-
50 (S)
70 (S)
90 (S)
110 (S)

Example: A large fire department (service level 70/grid squares 60) will cover the fire protection needs of a lv. 3 (engineers) building in an area of 60 grid squares. For lv. 4 (managers) and level 5 (investors), however, you need more than one fire department.
Their service levels won't add up - you cannot simply build a large (70/60) and a small (40/36) fire dept. to have a total service level of 110 (70+40).
It's more a question of general coverage -- the more fire departments you have, the better the service will be since the fire engines have shorter ways. Lv. 4 and Lv 5 buildings make for a very dense area of population, so this needs more fire stations.

The service level offered by Large Fire Dept. adds up as follows:
1 dept. = 70 // 2 dept. = 93 // 3 dept = 101 // 4 dept = 103
- here you can see that even four large fire departments with their service area overlapping will not fultil the demand of lv. 5 population. Research will later allow to improve service levels.


OFFICE NEEDS

With the June 2024 update Office buildings also get demands and require certain service levels. This also brings new buildings.

Office Level
Parking
Canteen
Adv. Traning
IT Services
Office Lv. 1
40
-
-
-
Office Lv. 2
40
80
-
-
Office Lv. 3
80
80
50
-
Office Lv. 4
80
80
50
-
Office Lv. 5
80
80
90
80


Administration & Special Buildings
ADMINISTRATION

Each of these can be build once. It is also advisable to build them, as they offer more ways to manage your city:

City Hall: change tax rates
Bank: get loans
Courthouse: enact laws
Research Centre: use research to improve efficiency of your industry and city in general
Mayoral Residence: people will just be happy to have it close by ;)

Building
Build-€
Tools
Planks
Bricks
Waste
Electricity
Water
Workers
Office
Gain/Effect
May. Residence
192
-
-
-
+0,2
-500
-100
20
-30
10 (25)
Population Happiness
City Hall
1920
-
-
-
+0,2
-500
-100
30
-50
10 (17)
Population Happiness
Bank
-
-
-
-
+0,2
-500
-100
50
-40
65
Courthouse
3200
6
19
19
+0,2
-500
-100
100
-50
65
Research Center
6400
6
6
20
-
-
-
-
-
-


IMPROVEMENT BUILDINGS

(WIP)
Supply: Energy, Water
For information about when these buildings are unlocked, please refer to the Stages section of this guide.

ENERGY

Tipp: You first need to build an electrical substation. It needs a street connection. When placing the substation, or when clicking on it later, you'll see a certain area around it colored yellow. This is the reach of the substation; everything within that yellow area will be supplied with energy. In that yellow area you also have to place the turbine or power plant.
As your city grows, build more substations and connect them with pylons. All substations have to be connected to that very first station, either directly or by proxy (meaning via another substation).


Building costs

Name
Tools
Planks
Bricks
Iron
Ferroc.
Glass
Area
Small Electrical Substation
1280
-
-
-
-
-
-
4x4
Medium Electrical Substation
12800
-
-
-
-
-
-
4x4
Large Electrical Substation
96000
-
-
-
-
-
-
4x4

Small Wind Turbine
3200
-
-
-
-
-
-
3x3
Medium Wind Turbine
9600
-
-
-
-
-
-
5x5
Offshore Wind Turbine
64000
-
-
-
-
-
-
8x8
Coal-fired Power Station
19200
4
6
12
-
-
-
4x6
Gas Power Plant
32000
6
6
19
-
-
-
6x4
Small Solar Power Plant
12800
4
6
-
-
-
-
7x7
Medium Solar Power Plant
32000
6
13
6
10
-
-
14x14
Biogas Plant
32000
8
6
10
10
-
-
6x4
Nuclear Power Station
3,2 Mio
384
640
640
-
-
64
14x10
Fusion Power Plant
12,8 Mio
2560
-
2560
-
1920
1280
10x9
Tidal Power Station
5,12 Mio
-
-
-
-
-
-
7x7
(off-shore)
Garbage Power Plant
6400
6
6
19
4
-
-
6x4

Note: Tidal Power Plant and Fusion Power Station can only be unlocked via research in the special research section.

Maintenance Costs

The number in brackets is the area that is supplied or affected.

Name
Noise
Pollution
Workers
Supply
Small Electrical Substation
150
-
-
-
10 (42)
Medium Electrical Substation
2000
-
-
-
10 (60)
Large Electrical Substation
20.000
-
-
-
10 (87)

Small Wind Turbine
230
60 (6)
-
-
4000 kW/h
Medium Wind Turbine
550
90 (9)
-
-
10000 kW/h
Offshore Wind Turbine
1200
120(22)
-
-
25.000 kW/h
Coal-fired Power Station
3950
-
100 (72)
90
140.000 kW/h
Gas Power Plant
-
60 (61)
120
180.000 kW/h
Small Solar Power Plant
-
-
20
20.000 kW/h
Medium Solar Power Plant
-
-
40
90.000 kW/h
Biogas Plant
-
50 (45)
20
80.000 kW/h
Nuclear Power Station
-
35 (60)
400
1 Mio. kW/h
Fusion Power Plant
-
20 (69)
600
1,4 Mio. kW/h
Tidal Power Station
5000
-
-
-
150.000 kW/h
Garbage Power Plant
1400
-
80 (69)
100
50 Garbage
= 50.000 kW/h


WATER

Name
Build. €
Maint. €
Area
Supply
Small Water Tower
1920
-310
2x2
= 6000
Big Water Tower
32.000
-1216
2x2
= 20.000
Small Water Pump
76.8000
-3950
2x2
= 60.000
Big Water Pump
192.000
-14.000
2x2
= 200.000

The Water Pipe costs 32€/section, maintenance is 6€. All water supply stations have to be connected to the network by pipes.
Supply: Waste | Haulage Companies & Ports
For information about when these buildings are unlocked, please refer to the Stages section of this guide.

WASTE

Tipp: If you build Garbage Collectors, you also have to place Garbage Dump Zones - otherwise your Collector will stay "asleep" and not work.

Building costs

Name
Tools
Planks
Bricks
Iron
Ferroc.
Glass
Area
Local Garbage Collector
256
-
3
-
-
-
-
3x3
City Garbage Collector
19200
13
6
26
13
-
-
4x4
Small Recycling Center
2560
3
6
6
-
-
-
4x3
Large Recycling Center
9600
4
6
13
3
-
-
5x5
Processing Plant
32000
13
-
19
13
-
6
5x7

>> Gabage Dump Zones cost 800€ and 4 planks per area section (1x1 field). <<

Maintenance Costs

The number in brackets is the area that is supplied or affected.

Name
Power
Water
Noise
Pollution
Workers
Office
Supply
Local Garbage Collector
250
-
-
-
-
8
-
-
City Garbage Collector
5000
-
-
-
-
70
-
-
Small Recycling Center
700
-1000
-500
-
-
25
-20
10 Garbage
= 7 Wood or
5 Hemp
Large Recycling Center
3000
-3000
-500
-
-
80
-40
25 Garbage
= 2 Quartz or 1 Iron
or 5 Bricks or 2 Paper
Reprocessing Plant
5700
-8000
-3000
50 (6)
-
140
-120
Supply

Tipp: Recycling Centers or the Reprocessing Plant are a good way to get ressources you might be a little bit short of but don't want to our can't build new factories for (for the time being). They still need a normal Garbage Collector to collect garbage bags for them and bring it there. It's not enough to build only a Recycling Center!


HAULAGE COMPANIES & PORTS

Build costs

Name
Tools
Planks
Bricks
Iron
Ferroc.
Glass
Area
Local Haulage Company
384
-
-
-
-
-
-
3x3
Regional Haulage Company
1920
3
8
6
-
-
-
3x3
National Haulage Company
19200
13
6
26
13
-
-
4x4
Global Haulage Company
64000
32
-
26
-
-
-
4x4
Note: The Global H.C. can only be unlocked via research.
Small Port
6400
-
-
-
-
-
-
3x6
Port
128000
32
32
96
13
-
13
8x12

Maintenance costs

Name
Electricity
Waste
Noise
Workers
Units/truck - speed
Local Haulage Company
-200
-
-
-
20
10 - n/a
Regional Haulage Company
-1000
-
-
-
40
25 - n/a
National Haulage Company
-5000
-
-
-
70
50 - 100km/h
Global Haulage Company
-5000
-
-
-
200
120 - 120km/h

Small Port
-1400
-500
+0,4
60(9)
50
-
Port
-18000
-2000
+2
80(11)
500
-

As of yet, haulage companies are a bit uncomfortable to handle. Once you place down a h.c., it will service every building that requires resources or pick-up of goods in the vicinity marked green.
I strongly advise to use the filter function to include/exclude buildings/farms/factories, or else the trucks will be all over the place and permanently too busy to get anything really done.
I usually try to sort my h.c. by type of good, make them only transport one or two (only wood, only iron, only paper+books etc).
Important: When you upgrade a haulage company, the service area (green circle) and filter will reset. The trucks will immediatly start to go to places you might not want them to, whereas other storages will fill up because nothing gets picked up. So be quick to set it right again, or slow down play speed when you do.
Supply: Build Costs - Education, Healthcare, Security etc.
Name
Planks
Bricks
Tools
Ferroc.
Glass
Iron
Area
EDUCATION
Elementary School
2560
4
3
2
-
-
-
3x3
High School
9600
5
13
6
-
-
-
4x4
University
32000
-
64
26
-
-
19
6x6
HEALTHCARE
Doctor's Surgery
1280
4
-
2
-
-
-
2x2
Hospital
6400
13
26
5
-
-
3
3x3
University Hospital
51200
-
64
26
13
3
28
5x5
SHOPPING
Supermarket
3200
-
-
-
-
-
-
4x4
Shopping Mall
32000
-
51
13
-
-
13
9x9
POLICE DEPARTMENT
Small Police Dept.
1280
3
4
2
-
-
-
2x2
Medium Police Dept.
9600
3
13
6
-
-
3
3x2
Large Police Dept.
32000
-
26
26
13
3
13
3x3
FIRE DEPARTMENT
Small Fire Dept.
1280
6
-
2
-
-
-
2x2
Medium Fire Dept.
9600
3
13
6
-
-
1
2x3
Large Fire Dept.
32000
-
26
26
13
3
6
3x3
RELIGION
Small Church
1920
6
3
2
-
-
-
2x2
Church
12800
6
22
6
-
-
6
4x2
Cathedral
51200
6
128
26
3
6
19
6x4
PARKS + RECREATION
Park
2560
6
1
-
-
-
-
2x2
Playground
2560
6
1
-
-
-
-
2x2
City Park
64000
-
26
-
-
-
3
3x4
Movie Theater
64000
-
26
-
-
-
3
3x4
Stadium
256000
-
64
-
-
-
51
5x7
Large Recreational Park
256000
-
64
-
-
-
51
4x9
Supply: Maintanance Costs - Education, Healthcare, Security etc.
Tipp: Most of these buildings will be tier-related. The higher the tier of your population, the better the building has to be. An elementary school or a small police/fire department won't be enough for Lv. 3 population or higher, for example.

Please refer to the "Population demands & required service levels" section of this guide for better understanding!

The number in brackets shows the reach of the building.


Name
Waste
Electricity
Water
Workers
Visitors
Office
Gain/Effect
Pop. Lv.
EDUCATION
Elementary School
660
+0,2
-
200
70
100
-30
50 education (27)
1-3
High School
3400
-0,2
500
400
250
1000
-40
70 ed. (38)
4-5
University
8300
+0,2
1000
600
700
10000
-500
90 ed. (52)
4-5
HEALTHCARE
Doctor's Surgery
350
+0,2
-
-200
50
100
-
40 healthcare (27)
1-2
Hospital
3500
+0,2
-500
-1000
500
500
100
55 hc.(34)
2-3
University Hospital
22000
+0,2
-1000
-2000
1500
5000
-800
70 hc.(44)
3-5
SHOPPING*
Supermarket
3200
+0,5
-
-
20
100
-
30 (42)
1-2
Shopping Mall
32000
+2,0
-
-
300
100
-
80 (57)
3-5
POLICE DEPARTMENT
Small Police Dept.
220
+0,2
-
200
30
-
-
40 security(36)
1-2
Medium Police Dept.
800
+0,2
200
400
60
-
-50
55 sec. (48)
3
Large Police Dept.
2650
+0,2
500
800
150
-
+300
70 sec. (60)
4-5
FIRE DEPARTMENT
Small Fire Dept.
250
+0,2
-
-
30
-
-
40 fire protection (36)
1-2
Medium Fire Dept.
1000
+0,2
-
-
80
-
-50
55 f.p.(48)
3
Large Fire Dept.
2650
+0,2
-
-
120
-
-300
70 f.p.(60)
4-5
RELIGION
Small Church
300
+0,2
-
-100
20
100
-
40 religion (27)
2
Church
850
+0,2
-
-100
40
500
-
55 rel. (34)
3
Cathedral
2500
+0,2
-
-100
100
5000
-
70 rel. (44)
4+5
PARKS + RECREATION
Park
500
+0,2
-
-
25
100
-30
50 leisure (18)
2
Playground
500
+0,2
-
-
25
100
-30
50 l. (18)
2
City Park
1600
+0,4
-
-
40
300
-40
60 l. (22)
3
Movie Theater
1600
+0,4
-
-
40
300
-40
60 l. (22)
3
Stadium
6000
+0,4
-
-
100
500
-70
70 l. (30)
4+5
Large Recreational Park
6000
+0,4
-
-
100
500
-70
70 l. (30)
4+5

*Important: Supermarket and Mall need a haulage company close by!
Build Costs: Zones, Food & Consumer Products
Build costs refer to the smallest possible unit. For zones, that's one little square. For farms, it's the "00x00" size as noted. Be aware that you'll always need more building materials than stated for farms, since a farm that tiny does not make any sense.

Zones

    
        
Name
Planks
Bricks
Hemp Ins.
Tools
Ferroc.
Glass
Iron
    
        
Craftsmen Zone (1)
100
1
-
1
-
-
-
-
    
        
Employee zone (2)
400
2
2
3
-
-
-
-
    
        
Engineer zone (3)
2500
2
5
6
-
-
-
2
    
        
Manager zone (4)
25k
-
16
9
-
8
5
-
    
        
Manager zone (5)
600k
-
30
-
-
35
25
-
    
        
Office zone 1
100
1
1
1
-
-
-
-
    
        
Office zone 2
400
-
4
3
-
-
-
-
    
        
Office zone 3
2500
-
8
6
-
-
-
2
    
        
Office zone 4
25k
-
16
9
-
8
5
-
    
        
Office zone 5
600k
-
30
-
-
35
25
-
    


Food & Consumer Goods

        
Name
Planks
Bricks
Tools
Ferroc.
Glass
Iron
Area
    
        
Fisher
200
-
-
2
-
-
-
2x2
    
        
Vegetable Farm
200
3
-
-
-
-
-
4x4+
    
        
Corn Farm
600
3
2
1
-
-
-
4x4+
    
        
-> Distillery
3000
8
10
4
-
-
-
4x3
    
        
Fruit Farm
600
3
2
1
-
-
-
4x4+
    
        
Wheat Farm
8000
10
10
6
-
-
2
4x4+
    
        
-> Mill
15.000
6
10
8
-
-
6
3x2
    
        
Hen Farm
8000
8
16
3
-
-
-
5x4
    
        
-> Bakery
10.000
5
5
5
-
-
2
3x2
    
        
Hop Farm
15.000
20
10
10
-
-
-
4x4+
    
        
Brewery
30.000
15
40
20
-
-
20
6x4
    
        
Furniture Factory
4000
15
8
3
-
-
-
2x2
    
        
Sheep Farm
2500
8
-
2
-
-
-
4x4+
    
        
-> Textiles Factory
4000
8
8
4
-
-
-
3x3
    
        
Toy Factory
35.000
-
50
20
-
-
50
4x4
    
        
Paper Mill
40.000
10
50
40
-
20
20
4x4
    
        
-> Printing House
50.000
-
80
40
-
30
20
6x4
    
        
Electric Motor Factory
35.000
-
30
10
-
-
70
4x5
    
        
-> E-Bike Maker
35.000
-
50
20
-
-
50
2x4
    
Maintenance Costs: Food & Consumer Industry
        
Name
Garbage
Electricity
Water
Workers
Office
Noise
Pollution
Production numbers
    
        
Fisher
-320
+0,1
-
-
40
-
-
-
3
    
        
Vegetable Farm
-220
-
-50
-50
15
-
-
-
1/ha
    
        
Corn Farm
-232
-
-50
-100
12
-4
-
-
1/ha
    
        
-> Distillery
-1220
+0,1
-300
-2000
40
-10
-
-
5 Corn
= 5 Spirits
    
        
Fruit Farm
-410
-
-50
-80
15
-5
-
-
1/ha
    
        
Wheat Farm
-1200
+0,1
-50
-80
40
-6
-
-
1/ha
    
        
-> Mill
-1000
+0,1
-500
-500
40
-30
-
-
10 Wheat
= 10 Flour
    
        
Hen Farm
-1700
+0,3
-2000
-2000
60
-80
-
-
2 Wheat
= 4 Eggs
    
        
-> Bakery
-1325
+0,1
-1000
-1500
75
-30
-
-
10 Flour
= 10 Bread
    
        
Hop Farm
-500
-
-50
-80
20
-7
-
-
1/ha
    
        
Brewery
-5500
+0,1
-2000
-5000
250
-100
-
-
20 Wheat
+ 5 Hop
= 5 Beer
    
        
Cattle Farm
-1900
+0,1
-150
-200
50
-20
-
-
1/ha
    
        
-> Butcher
-16.000
+0,1
-4000
-2000
400
-200
-
-
2 Cattle
= 1 Meat
    
        
-> Cannery
-29,000
+0,1
-12.000
-3000
1200
-600
-
-
2 Steel
+ 6 Flesh
+ 6 Fish
= 3 Cans
    
        
Vineyard
-6300
-
-100
-200
60
-7
-
-
1/ha
    
        
-> Winery
-30.000
+0,1
-4000
-5000
700
-350
-
-
3 Wood
+ 1 Glass
+ 6 Grapes
= 1 Wine
    

        
Furniture Factory
-1660
+0,2
-500
-500
80
-30
-
-
9 Wood
= 4 Furniture
    
        
Sheep Farm
+276
+0,1
-50
-100
16
-6
-
-
1/ha
    
        
-> Textiles Factory
-1870
+0,1
-1000
-1500
80
-50
-
-
6 Wool
+ 1 Color
= 4 Textiles
    
        
Toy Factory
-5000
+0,2
-1000
-1500
300
-70
-
-
8 Wood
+ 2 Iron
= 4 Toys
    
        
Paper Mill
-7100
+0,1
-2000
-2000
350
-80
-
-
8 Wood
= 4 Paper
    
        
-> Printing House
-7700
+0,1
-1000
-1000
350
-120
-
-
4 Paper
+ 2 Farbe
= 2 Books
    
        
Electric Motor Factory
-2250
+0,5
-10000
-1000
250
-80
-
-
0,5 Iron
+ 0,3 Copper
= 1 Electric Motor
    
        
E-Bike Maker
-6000
+0,2
-4000
-1000
200
-80
-
-
1 Iron
+ 0,5 Electric Motor
= 3 E-Bikes
    
Build costs: High End Food & Consumer Products
This contains all products needed from stage "Commerce City" on, when manager zones (resident lv. 4) are unlocked. All these products will also only be available from that stage on (or later).

        
Name
Planks
Bricks
Tools
Ferroc.
Glass
Iron
Area
    
        
Cattle Farm
30.000
-
30
25
10
-
-
3x3+
    
        
-> Butcher
50.000
-
80
40
40
-
-
4x3
    
        
-> Cannery
150k
-
120
100
80
-
-
8x5
    
        
Vineyard
50.000
-
40
60
20
-
20
4x4+
    
        
-> Winery
100k
40
80
80
60
10
-
4x4
    
        
Silk Farm
100.000
100
50
60
-
80
-
3x3
    
        
-> Textiles Factory
4000
8
8
4
-
-
-
3x3
    
        
Jeweler
400k
-
250
150
80
60
-
3x2
    
        
Electronic Devices Factory
400k
-
250
150
100
60
-
8x5
    
        
Battery Factory
6 Mio.
-
1600
1000
1000
500
-
8x5
    
        
Car Factory
10 Mio.
-
3000
2500
2000
800
-
10x10
    
Maintenance Costs: High End Food & Consumer Industry
        
Name
Garbage
Electricity
Water
Workers
Office
Noise
Pollution
Production numbers
    
        
Silk farm
-5500
+0,2
-3000
-3000
100
-100
-
-
2 Silk
    
        
Elegant Textiles factory
-3700
+0,1
-1000
-1500
80
-50
-
-
2 Wool
+ 1 Color
+ 6 Silk
= 2 elegant clothing
    
        
Jeweler
-100k
+0,2
-1000
-1000
300
-300
-
-
4 Gold
+ 2 Gemstone
= 2 Jewelry
    
        
Electronic Devices Factory
-56.000
+0,5
-6000
-4000
3200
-1000
-
-
6 Semicon- ductor
= 2 Electronic Devices
    
        
Battery Factory
-72.000
+2,5 (HW)
-20.000
-20.000
2500
-1500
-
-
2 Copper
+ 4 Lithium
= 2 Battery
    
        
Car Factory
-300k
+5
-10.000
-8000
4000
-3500
-
-
8 Steel
+ 4 Batteries
+ 4 Semicon- ductor
+ 3 electr. motor
= 2 Cars
    
Build Costs: Construction/Raw Materials (1/2)
        
Name
Planks
Bricks
Tools
Ferroc.
Glass
Iron
Area
    
        
Small Logger
200
-
-
2
-
-
-
2x4
    
        
Medium Logger
12.000
-
20
20
-
-
2
2x4
    
        
Large Logger
250k
-
20
100
50
10
-
2x4
    
        
Sawmill
1000
-
-
-
-
-
-
3x2
    
        
Clay Pit
300
3
-
1
-
-
-
4x5
    
        
Brickery
400
6
-
4
-
-
-
2x3
    
        
Hemp Insulation Farm
200
-
-
-
-
-
-
4x4+
    
        
Tool Wrought
4000
4
6
-
-
-
-
4x4
    
        
Iron Mine
10.000
20
-
2
-
-
-
4x4
    
        
Deep Iron Mine
400.000
30
100
30
40
-
50
4x4
    
        
Small Iron Smelter
12.000
10
20
5
-
-
-
5x5
    
        
Large Iron Smelter
400.000
-
200
120
150
40
-
8x6
    
        
Charcoal Kiln
4000
6
4
2
-
-
-
4x4
    
        
Coal Mine
20.000
30
30
10
-
10
10
4x4
    
        
Deep Coal Mine
400.000
30
100
30
40
10
50
4x4
    
        
Quartz Quarry
25.000
10
15
25
-
-
20
7x5
    
        
Small Glass Furnace
30.000
-
40
20
-
-
20
4x4
    
        
Large Glass Furnace
400.000
-
200
120
150
40
-
8x5
    
        
Small Steel Blast Furnace
50.000
-
60
30
-
20
60
5x5
    
        
Large Steel Blast Furnace
500.000
-
200
120
-
40
150
7x7
    
        
Limestone Quarry
100.000
40
60
40
-
-
40
10x8
    
        
Cement-Concrete-Factory
100.000
40
60
40
-
-
40
10x6
    
        
Ferroconcrete Factory
100.000
40
60
30
-
-
40
12x5
    


Build Costs: Construction/Raw Materials (2/2)
        
Name
Planks
Bricks
Tools
Ferroc.
Glass
Iron
Area
    
        
Copper Mine
200.000
100
250
150
100
-
-
4x4
    
        
Deep Copper Mine
800.000
100
500
250
150
-
-
4x4
    
        
Small Copper Smelter
300.000
-
250
150
100
60
-
5x5
    
        
Large Copper Smelter
3,0 Mio
-
800
600
500
300
-
8x6
    
        
Lithium Mine
3,0 Mio
400
950
600
800
-
-
10x8
    
        
Titanium Mine
800.000
200
400
250
100
-
-
4x4
    
        
Semiconductor Factory
400,000
-
250
150
100
60
-
8x5
    
Maintenance Costs: Mines & Factories (1/2)
Farms and area-related industry as well as any factory producing noise and pollution will have a number in brackets - it's stating the area which is used or affected respectively.

"HW" in the waste section means Hazardous Waste.


        
Name
Garbage
Electricity
Water
Workers
Office
Noise
Pollution
Production numbers
    
        
Small Logger
-210
+0,1
-
-
20
-
-40 (12)
-
5 Wood (22)
    
        
Medium Logger
-900
+0,2
-
-100
50
-20
+50 (8)
-
10 Wood (24)
    
        
Large Logger
-3260
+0,4
-
-100
120
-50
+60 (10)
-
20 Wood (27)
    
        
Sawmill
-400
0,2
-
-
20
-
-
-
10 Wood
= 10 Planks
    
        
Clay Pit
-380
+0,1
-800
-100
40
-
-
-
3 Clay
    
        
Brickworks
-840
+0,2
-800
-100
40
-
-
+40 (25)
3 Clay
= 3 Bricks
    
        
Hemp Insulation Farm
-150
+0,1
-
-
5
-
-
-
1/ha
    
        
Tool Wrought
-600
+0,1
-500
-300
100
-60
-
+30 (38)
1 Iron
= 3 Tools
    
        
Iron Mine
-1350
+0,1 HW
-500
-500
80
50
-
+40 (38)
3 Iron Ore
    
        
Deep Iron Mine
-6540
+1 HW
-4000
-6000
320
-300
-
+40 (38)
9 Iron Ore
    
        
Small Iron Smelter
-2450
+0,1
-2000
-600
150
-100
-
+55 (38)
4 Iron Ore
+ 4 Coal
= 2 Iron
    
        
Large Iron Smelter
-22.000
+0,2
-5000
-3000
650
-450
-
+70 (38)
15 Iron Ore
+ 20 Coal
= 10 Iron
    
        
Charcoal Kiln
-850
+0,1
-500
-300
70
-50
-
+60 (38)
6 Wood
= 4 Coal
    
        
Coal Mine
-3230
+0,2 HW
-1000
-1000
210
-120
-
+40 (38)
6 Coal
    
        
Deep Coal Mine
-15.000
+0,8 HW
-5000
-4000
700
-400
-
+40 (38)
18 Coal
    
        
Quartz Quarry
-5200
+0,2
-1000
-1000
150
-100
-
-
5 Quartz
    
        
Small Glass Furnace
-9160
+0,1
-2000
-2000
340
-120
-
-
3 Coal
+ 5 Quartz
= 3 Glass
    
        
Large Glass Furnace
-56.000
+0,1
-10.000
-10.000
1250
-600
-
-
14 Coal
+ 8 Quartz
= 10 Glass
    
        
Small Steel Blast Furnace
-9000
+0,1
-2000
-2000
500
-150
-
-
2 Coal
+ 2 Iron
= 1 Steel
    
        
Large Steel Blast Furnace
-57.000
+0,1
10.000
10.000
1600
700
-
-
6 Coal
+ 6 Iron
= 4 Steel
    
        
Limestone Quarry
-4000
+0,4
-1000
-250
100
-40
-
-
8 Limestone
    
        
Cement-Concrete-Factory
-13.000
+1,0
10.000
2500
500
-200
-
-
4 Coal
+ 8 Quartz
+ 4 Limestone
= 5 Cement-Concrete
    
        
Ferroconcrete Factory
-100.000
+1
-3000
-2000
500
-300
-
-
1 Steel
+ 5 Cement-Concrete
= 8 Ferroconcrete
    
Maintenance Costs: Mines & Factories (2/2)
That bloody character limit again...

Farms and area-related industry as well as any factory producing noise and pollution will have a number in brackets - it's stating the area which is used or affected respectively.

"HW" in the waste section means Hazardous Waste.


        
Name
Garbage
Electricity
Water
Workers
Office
Noise
Pollution
Production numbers
    
        
Copper Mine
-7000
+0,3 HW
-2000
-1000
400
-80
-
+40 (30)
2 Copper Ore
    
        
Deep Copper Mine
-35.000
+1 HW
12.000
5500
1200
-400
-
+40 (30)
8 Copper Ore
    
        
Small Copper Smelter
-15.000
+0,1
-2000
-2000
750
-100
-
55 (38)
4 Copper Ore
+ 4 Coal
= 2 Copper
    
        
Large Copper Smelter
-130.000
+0,2
-5000
-5000
2000
-400
-
70 (38)
15 Copper Ore
+ 15 Coal
= 10 Copper
    
        
Lithium Mine
-25.000
+0,4
-5000
-5000
1000
-200
-
-
2 Lithium
    
        
Titanium Mine
50.000
+0,3 HW
-1000
-1000
300
-300
-
-
2 Titan
    
        
Semi-Conductor Factory
36.000
+0,5
-8000
-4000
2000
-800
-
-
9 Quartz
+ 5 Copper
= 3 Semi-Conductor
    
Unlockable Upgrades Through Research
---Coming soon---
Tourism DLC: Building and Maintanance costs
Placeholder -- DLC not yet released/implemented
9 Comments
tgree69 30 Dec, 2024 @ 3:24pm 
Wow! Very nice work! Comprehensive and thorough. Thank you very much!
SEPU 27 Jul, 2024 @ 1:12am 
Good info here, thank you!
serkalk 5 May, 2024 @ 11:20am 
A very useful guide :steamthumbsup: Thank you for your time and effort.
EmilyHunter  [author] 1 Apr, 2024 @ 3:01am 
Working on it.
nathan 1 Apr, 2024 @ 12:34am 
Any update?
ali 10 Nov, 2023 @ 8:06pm 
Powerful guide. Thank you
EmilyHunter  [author] 25 Oct, 2023 @ 2:23am 
@nicahlos Craftsmen are the 1st group of settlers. You build craftsmen zones (living zone 1) and they will come to your city. Provide them with that they need (jobs, food, entertainment etc) to make them stay and happy.
Nicada 19 Oct, 2023 @ 8:52pm 
What are craftsmen and how do I get more?
pfrimel 7 Oct, 2023 @ 4:54am 
I realized that for information like this (normally found in a wiki), the *.xml Files in Highrise City\CityNext\Data\xml\ are helpful.