The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Morrowind
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"Used: ProCreate, iPad.

My review, since I played it on GOG.
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The Elder Scrolls III: Morrowind is a roleplaying game with character customisation, from name to appearance to skills, a world to explore freely, and factions to join. It is possible to complete the main story line without completing every quest in it, though the shortcut is present at only two specific points. Otherwise, the player does not have the ability to address the questions they might have realised by themselves without being prompted by a quest giver.

The story explores the topics of historical ambiguity where there are several conflicting accounts without a clearly established true one, free will, and destiny, and touches the themes of cultural identity, colonialism, and slavery. The world feels alive and not centred on the protagonist, though there are fewer options to affect it significantly. For example, the player’s character can free some slaves, but not to abolish the institution or express their opinion on it in dialogues. While the dialogue system has very light branching (Yes/No/Maybe) with the most prevalent option being “Continue”, it is possible to ask every NPC about different topics and receive answers, depending on the NPC’s opinion of the subject and the protagonist. Though, asking about X results in receiving the directions to X, instead of the opinion on X, unless it is an abstract subject. There are few memorable characters with deep interactions, but the ones present are memorable.

There are bugs, mostly related to clipping through surfaces, and occasional crashes. Stat stacking with magic and alchemy is ridiculously and delightfully overpowered. There are in-game ways to travel, such as teleportation or caravans, but no dedicated fast-travel system from the map. The quest descriptions are reasonably detailed and allow to find the objectives without explicit map markers, while all relevant information is added to the Journal automatically in order of acquisition with the options to sort it by topic or by quest. The combat system and the skill checks utilise the character’s skills, instead of the player’s. Those skills improve with use and the protagonist levels up upon increasing their 10 major or minor skills. Additionally, the console is easily available, should the need arise.

The graphics are adequate and expressive, the soundtrack is fitting and not annoying, and the voice acting is partial - only short comments are voiced, while the dialogues are present in the text format only.

The controls are rebindable, though for the settings to save, it might be necessary to set the “Morrowind.ini” file to Read-Only. As mentioned above, there have been some bugs and few crashes upon closing the game or loading a save.

Overall, highly recommended."
1 Comments
Jawsborn 2 Oct, 2023 @ 12:53pm 
Awe inspiring and hilarious!