Mobmania

Mobmania

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Tactics Equipment Catalog (Version a.6.3.0)
By Lewd Cutting Board
All possible item combinations for Tactics mode. The data provided are just test conducted by me so most of the scaling stats (like Melon) are approximated. If there are more accurate data please comment bellow to help with this guide. Thanku ♥
   
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Intro to item crafting for Tactics
If you didn't know already, special equipment can be crafted by combining two basic components. These crafted equipment will gain an unique passive on top of their combined stats. This allows you to equip tacticians and tailor their stats to their specialty.

How to combine components: (see below for possible combinations)
  • Step 1: Drag a basic component onto a hero.
  • Step 2: Drag another basic component onto the same hero.
  • Step 3: The items should automatically combine into a special equipment.
WARNING: Once equipment are attached to a hero they cannot be removed unless the hero is sold!

How to combine a item without equipping the hero you want:
  • Step 1: Buy a cheap fodder hero from the Shop.
  • Step 2: Combine the two basic components onto the fodder hero.
  • Step 3: Sell the hero by dragging it back into the Shop.
  • Step 4: This should return your completed item back into your item bar bellow.

How to view possible crafting results in-game:
  • Step 1: Hold a component using your cursor from your item bar.
  • Step 2: Hover over another component while holding onto the item.
  • Step 3: A popup should tell you the name and item effect.
NOTE: This also works on items you don't own in the Vending Machine or Merchant.
Basic Items
There are currently two methods in obtaining basic components in Tactics.
  1. Vending Machines: Limited to 1x item (Free)
  2. Mystery Merchant: Shop (Paid)
All Basic items have fixed stats and can be equipped to any tacticians. These items do not need to be upgraded before use.

Item list:
Name
Stat
Milk
+200 HP
Shell
+10 DEF
Weights
+10 ATK
Yo-yo
+0.15 ATKSPD
Dice
+5% CRIT
Mask
+10% SKILLAMP
Elixir
+1 SP

NOTE: Stat value changes are only visible after initiating the round. Identified with either green or red.
Offensive Equipment
The following equipment increases attacking power and is highly recommended for tacticians who excels in DPS. The order in which component comes first does not affect the outcome.

Bat
Requires: Weight + Weight
  • Description: Gain bonus ATK.
  • Stats: ATK +40

Missiles
Requires: Weight + Mask
  • Description: Gain Bonus ATK and RANGE.
  • Stats: ATK +20 SKILLAMP +10% Range +2

Katana
Requires: Weight + Dice
  • Description: Attacks ignore DEF.
  • Stats: ATK +10 CRIT +5%

Melon
Requires: Weight + Milk
  • Description: Gain bonus ATK based on Max HP.
  • Fix Stats: ATK +10 HP +200
  • Scaling Stats: Approx. 100 HP = 7 ATK (e.g 500 HP/60 ATK >> 700 HP/84 ATK)

Mirror
Requires: Weight + Yo-yo
  • Description: Basic attacks hit 2 extra units.
  • Stats: ATK +10 ATKSPD +0.15

Glasses
Requires: Dice + Dice
  • Description: Gain +50% CRITDMG.
  • Stats: CRIT +10% CRITDMG +50%

Cards
Requires: Dice + Mask
  • Description: Skills can now CRIT.
  • Stats: CRIT +5% SKILLAMP +10%

Thunder Blade
Requires: Yo-yo + Mask
  • Description: Every 3 attacks discharges a shock that damages 3 enemies.
  • Stats: ATKSPD +0.15 SKILLAMP +10%

Dagger
Requires: Yo-yo + Dice
  • Description: Using a skill grants temporary ATKSPD.
  • Stats: ATKSPD +0.15 Crit +5%
  • Temp.Stats: ATKSPD +1.20 (e.g 1.25 >> 2.45)

Gloves
Requires: Yo-yo + Yo-yo
  • Description:Basic attacks grant permanent ATKSPD.
  • Stats: ATKSPD +0.30
  • Growth.Stats: ATKSPD +0.05/per attack

Shooting Star
Requires: Mask + Elixir
  • Description:Gain bonus SKILLAMP over time.
  • Stats: SKILLAMP +10% +1 SP
  • Growth.Stats: SKILLAMP +0.02/per sec

Plasma Blade
Requires: Mask + Mask
  • Description:Gain bonus SKILLAMP.
  • Stats: SKILLAMP +1
Defensive Equipment
Defensive equipment increases a tactician's ability to survive lots of damage in battle. Recommended for tacticians who have high natural values in HP/DEF. The order in which component comes first does not affect the outcome.

Manga
Requires: Shell + Weight
  • Description: Deal Back a portion of damage taken.
  • Stats: DEF +10 ATK +10
  • Reflect dmg: Scaling(?)(testing required)

Balloons
Requires: Shell + Mask
  • Description: Revive once.
  • Stats: DEF +10 SKILLAMP +10%
  • Healing: 100%

Water Bottle
Requires: Shell + Elixir
  • Description: Gain a temporary shield after using a skill.
  • Stats: DEF +10 SP +1
  • Shielding: Approx.10%

Snowman
Requires: Shell + Shell
  • Description: Gain a large shield at the start of the round.
  • Stats: DEF +20
  • Shielding: Approx.30%

Antimatter
Requires: Shell + Milk
  • Description: Every few seconds, knockup and stun nearby enemies.
  • Stats: DEF +10 HP +200
  • Stun Duration: Approx. 2.5sec

Scythe
Requires: Milk + Yo-yo
  • Description: Gain lifesteal.
  • Stats: HP +200 ATKSPD +0.15
  • Healing: +10

Wine
Requires: Milk + Elixir
  • Description: Heal HP whenever an enemy dies.
  • Stats: HP +200 SP +1
  • Healing: +70

Toast
Requires: Milk + Milk
  • Description: Gain bonus Max HP and slowly regenerate HP.
  • Stats: HP +1200
  • Healing: +15/approx. 3 sec

NOTE: Apologies, I didn't really take into account for duration of stuff so I'm just approximating according to feel ;x;
Utility Equipment
The equipment below provides tacticians with different utility in battle. Recommended for any tacticians who needs the effects. The order in which component comes first does not affect the outcome.

Drums
Requires: Dice + Shell
  • Description: Enemies cannot gain SP for a few seconds at the start of the round.
  • Stats: Crit +5% DEF +10
  • Duration: Not sure(?)(testing required)

Camera
Requires: Weight + Elixir
  • Description: Enemies are stunned for 2s at the start of the round.
  • Stats: ATK +10 SP +1
  • Duration: 2 sec

Hot Sauce
Requires: Mask + Milk
  • Description: Enemies start with less HP.
  • Stats: SKILLAMP +10% HP +200
  • Duration: Entire Round
  • Debuff: HP -100

Pedals
Requires: Dice + Milk
  • Description: Become invulnerable to damage for 4s at the start of the round.
  • Stats: CRIT +5% HP +200
  • Duration: 4 sec
  • (IGNORES Effects that are applied at the start of the round like Hot sauce)*

Dense Matter
Requires: Yo-yo + Shell
  • Description: Enemies have less ATKSPD.
  • Stats: ATKSPD +0.15 DEF +10
  • Duration: Entire Round
  • Debuff: ATKSPD -0.10

Soju
Requires: Elixir + Yo-yo
  • Description: Gain +1 SP for every basic attack.
  • Stats: SP +1 ATKSPD +0.15

Lost Box
Requires: Elixir + Dice
  • Description: Gain +3 SP after using a skill.
  • Stats: SP +1 CRIT +5%

Boba
Requires: Elixir + Elixir
  • Description: Use skills immediately at the start of the round.
  • Stats: SP +2

NOTE: Pedals has natural negation at the beginning of the round. I'm not entirely sure what else it can negate, but I found out Hot Sauce is one of them.
Patch Notes
  • Created Guide for Version a.6.0.1