Trepang2

Trepang2

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Enemy Unit Wave Database for every Horde/Endless/Survival Combat Sim
By Great Cat Fish! 1000 Pts!
This guide will list how many and which Units spawn in each and every wave within every current available Combat Simulation.

I'm hoping this helps people feel prepared when going into a Combat Sim, ...or most likely, people who've climbed to a high number wave and currently have their game paused because they are too nervous to continue blind because rather they cant remember or don't know what's coming up next and just HAS to research ahead to plan out what to do next before they lose their Extreme/Rage Mode run. (I've paused my game and scoured Youtube videos so many times to try and remember what the hell happens in wave 16 or 17 or something)
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Horizon Roster
Combat Simulations: Construction*, Atrium, Cafe, Complex*, Supply Depot*, Front Yard, Loading Bay, Office Lanes, Reactor, Reactor Hall*, Server Room*, Underground Base*, Legacy Horde 1* (21st wave features 'Funny Man'), Legacy Horde 2, Waiting Room.

Sims Labelled with * have Classic Jigglies on their Wave 13 and are equipped with weapons.

Every Rosters just about will heavily follow the format of the Horizon Roster, but they will most likely have different variations of units who may be armoured differently, have different health values, carry varying weapons or weapon attachments, or have waves where the Unit composition strays from the usual form.

For now this guide will treat the Horizon Roster as the default, and will address other Rosters as alterations of its format by explaining its features as differences via comparison.

Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol Guards
5
2
  • 3 Pistol Guards
  • 3 SMG Guards
6
3
  • 5 SMG Guards
  • 1 Shotgun Guard
6
4 - 7
  • 4 SMG Guards
  • 2 Shotgun Guards
  • 3 Rifle Guards
9
8
  • 4 SMG Guards
  • 2 Shotgun Guards
  • 3 Rifle Guards
  • 2 Pistol & Shield Guards
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Guard
  • 1 DMR Laser Sight Guard
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • 1 Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercenaries
  • 4 Shotgun Evil Mercenaries
  • 4 Rifle Evil Mercenaries
12
13
  • 6 Jigglies
Or, If a Combat Simulation has Classic Jigglies in their Roster:
  • 3 SMG Jigglies
  • 1 Shotgun Jiggly
  • 2 Rifle Jigglies
Shotgun and Rifle Jigglies have helmets.
6
14
  • 5 SMG Guards
  • 3 Shotgun Guards
  • 2 DMR Laser Sight Guards
  • 2 Pistol & Shield Guards
12
15
  • 4 SMG Night Vision Goggle Guards
  • 3 Rifle Laser Sight 'Support' Guards
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Rifle
9
16
  • 2 SMG Night Vision Goggle Guards
  • 2 Shotgun Guards
  • 3 Rifle Laser Sight 'Support' Guards
  • 3 DMR Laser Sight Guards
  • 1 Heavy Soldier - Rifle
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets.
9
18
  • 1 Pistol Guard
  • 3 Pistol & Shield Guards
  • 4 SMG Guards
  • 3 Shotgun Guards
  • 2 DMR Laser Sight Guards
13
19
  • 1 Pistol Guard
  • 2 Pistol & Shield Guards
  • 3 Shotgun Guards
  • 4 Rifle Laser Sight 'Support' Guards
  • 1 Heavy Soldier - Shotgun
11
FINAL!
  • 2 Pistol Guards
  • 2 Pistol & Shield Guards
  • 3 Shotgun Guards
  • 4 Rifle Laser Sight 'Support' Guards
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Melee Black Ops
*Melee units hold pistols, but only charge to attack with melee.
15
Cultist Roster
Combat Simulations: Courtyard, Auditorium, Cavern, Cultist Courtyard, Dinner Time, Presentation, Study, Lit.

The Cultist Horde differs from the Horizon Roster the most. It may borrow slightly from it, but the Roster will offer a wider range of units amount and variation.

Keep in mind Cultists throw Fire Bombs, although if regular Guards spawn, they will use their own types of grenades.


Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol Cultists
5
2
  • 3 Pistol Cultists
  • 3 SMG Cultists
6
3
  • 5 SMG Cultists
  • 2 Shotgun Cultists
  • 1 Fire Bomb Suicide Cultist
8
4 & 5
  • 4 SMG Cultists
  • 2 Shotgun Cultists
  • 3 Fire Bomb Suicide Cultists
9
6
  • 4 SMG Cultists
  • 2 Shotgun Cultists
  • 3 Rifle Body-armour Cultists
9
7
  • 4 SMG Cultists
  • 2 Shotgun Cultists
  • 3 Rifle Body-armoured Cultists
  • 2 Fire Bomb Suicide Cultists
11
8
  • 4 SMG Cultists
  • 2 Shotgun Cultists
  • 3 Rifle Body-armoured Cultists
  • 2 Explosive Bolt Launcher Cultists
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Guard
  • 1 DMR Laser Sight Guard
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercenaries
  • 4 Shotgun Evil Mercenaries
  • 4 Rifle Evil Mercenaries
12
13
  • 6 Jigglies
6
14
  • 1 Pistol Cutlis
  • 4 SMG Cultists
  • 3 Shotgun Cultists
  • 2 Shotgun Body-armoured Cultists
  • 2 Explosive Bolt Launcher Cultists
12
15
  • 3 Rifle Laser Sight 'Support' Guards
  • 4 Explosive Bolt Launcher Cultists
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Rifle
9
16
  • 2 Shotgun Cultists
  • 3 Rifle Body-armoured Cultists
  • 3 DMR Laser Sight Guards
  • 2 Explosive Bolt Launcher Cultists
  • 1 Heavy Soldier - Rifle
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets
9
18
  • 1 Pistol Guard
  • 3 Pistol & Shield Guards
  • 4 SMG Cultists
  • 3 Shotgun Cultists
  • 2 DMR Laser Sight Guards
13
19
  • 1 Pistol Guard
  • 2 Pistol & Shield Guards
  • 3 Shotgun Cultists
  • 4 Rifle Laser Sight 'Support' Guards
  • 1 Heavy Soldier - Shotgun
11
FINAL!
  • 2 Pistol Guards
  • 3 Shotgun Cultists
  • 4 Rifle Laser Sight 'Support' Guards
  • 3 Explosive Bolt Launcher Cultists
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Cultists Rat Bombers
16
Hazmat Roster
Combat Simulations: Site 83 Hall*, Forklifts, The Shard, Arkansas*, Flip Tricks, Backrooms, Grounded.

Sims Labelled with * have very few of its Hazmat Units get switched out with a similarly equipped Horizon Unit within some of the waves. It's a very minor change, although Horizon Pistol & Shield Guards wear helmets, where the Hazmats Unit Variant do not.
These units will be marked with a * within the table.

The Hazmat horde has a much higher use of Laser Sights, but the composition of its Units are just about exactly the same.

Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol Laser Sight Hazmats
5
2
  • 3 Pistol Laser Sight Hazmats
  • 3 SMG Laser Sight Hazmats
6
3
  • 5 SMG Laser Sight Hazmats
  • 1 Shotgun Hazmat
6
4
  • 4 SMG Hazmats*
  • 2 Shotgun Hazmats
  • 3 Rifle Laser Sight Hazmats
9
5 - 7
  • 4 SMG Laser Sight Hazmats
  • 2 Shotgun Hazmats
  • 3 Rifle Laser Sight Hazmats
9
8
  • 4 SMG Laser Sight Hazmats
  • 2 Shotgun Hazmats
  • 3 Rifle Laser Sight Hazmats
  • 2 Pistol & Shield Laser Sight Hazmats
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Laser Sight Hazmat*
  • 1 DMR Laser Sight Hazmat*
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • 1 Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercenaries
  • 4 Shotgun Evil Mercenaries
  • 4 Rifle Evil Mercenaries
12
13
  • 6 Jigglies
6
14
  • 5 SMG Laser Sight Hazmats
  • 3 Shotgun Hazmats
  • 2 DMR Laser Sight Hazmats
  • 2 Pistol & Shield Hazmats
12
15
  • 4 Rifle Laser Sight Hazmats
  • 3 Rifle 'Support' Hazmats
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Rifle
9
16
  • 2 SMG Laser Sight Hazmats
  • 2 Shotgun Hazmats
  • 3 DMR Laser Sight Hazmats
  • 3 Rifle Laser Sight 'Support' Hazmats
  • 1 Heavy Soldier - Rifle
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets
9
18
  • 1 Pistol Laser Sight Hazmat
  • 3 Pistol & Shield Laser Sight Hazmats
  • 4 SMG Laser Sight Hazmats
  • 3 Shotgun Hazmats
  • 2 DMR Laser Sight Hazmats
13
19
  • 1 Pistol Laser Sight Hazmat
  • 2 Pistol & Shield Laser Sight Hazmats
  • 3 Shotgun Hazmats
  • 4 Rifle Laser Sight 'Support' Hazmats
  • 1 Heavy Soldier - Shotgun
11
FINAL!
  • 2 Pistol Hazmats
  • 2 Pistol & Shield Hazmats
  • 3 Shotgun Hazmats
  • 4 Rifle Laser Sight 'Support' Hazmats
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Melee Black Ops
*Melee units hold pistols, but only charge to attack with melee.
15
LawyerThug Roster
Combat Simulations: Brutalism, Concert, Penthouse, Little Lobby.

Major differences include the Heavy Soldiers in Wave 16 and 19 being simply replaced by a mere single Shotgun Unit and Wave 19's Pistol Unit is now equipped with a DMR. While the FINAL! wave has a two of a new unit and has an entirely unique composition.

All Pistol, SMG, Shotgun, and DMR Guards are replaced with an equivalently armed LawyerThug. They do not wear helmets, do not use Laser Sights or significant attachments, and would have slightly different health values.

Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol LawyerThugs
5
2
  • 3 Pistol LawyerThugs
  • 3 SMG LawyerThugs
6
3
  • 5 SMG LawyerThugs
  • 1 Shotgun LawyerThug
6
4 - 7
  • 4 SMG LawyerThugs
  • 2 Shotgun LawyerThugs
  • 3 Rifle Guards
9
8
  • 4 SMG LawyerThugs
  • 2 Shotgun LawyerThugs
  • 3 Rifle Guards
  • 2 Pistol & Shield Guards
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Guard
  • 1 DMR LawyerThug
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • 1 Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercenaries
  • 4 Shotgun Evil Mercenaries
  • 4 Rifle Evil Mercenaries
12
13
  • 6 Jigglies
6
14
  • 5 SMG LawyerThugs
  • 3 Shotgun LawyerThugs
  • 2 DMR LawyerThugs
  • 2 Pistol & Shield Guards
12
15
  • 4 SMG Night Vision Goggle Guards
  • 3 Rifle Laser Sight 'Support' Guards
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Shotgun
9
16
  • 2 SMG Night Vision Goggle Guards
  • 3 Shotgun LawyerThugs
  • 3 Rifle Laser Sight 'Support' Guards
  • 3 DMR LawyerThugs
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets.
9
18
  • 1 Pistol LawyerThug
  • 3 Pistol & Shield Guards
  • 4 SMG LawyerThugs
  • 3 Shotgun LawyerThugs
  • 2 DMR LawyerThugs
13
19
  • 4 Shotgun LawyerThugs
  • 4 Rifle Laser Sight 'Support' Guards
  • 1 DMR LawyerThugs
  • 2 Pistol & Shield Guards
11
FINAL!
  • 3 Shotgun LawyerThugs
  • 4 Rifle Laser Sight 'Support' Guards
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Minigun Armoured LawyerThugs
  • 6 Melee LawyerThugs
*Melee units hold pistols, but only charge to attack with melee.
17
HECU Roster
Combat Simulations: Oilrig, Crematory.

All Guards have been replaced with an HECU Guard Horde Equivalent where most noticeably DMR Guards are spawned instead of Penetrator Bolt Launcher Grunts, and The Regular SMG unit notably now dons a helmet, which could consider it's NVG (Night Vision Goggles) Upgraded/Armoured counterpart redundant, though it can be shot under just like an Evil Mercenary and his helmet. Yet similarly to the Evil Mercenaries, the Pistol & Shield Units are also for some reason Horizon Guards and not an HECU Grunt equivalent.

The HECU Grunt horde are never equipped with laser sights, while featuring the same Rifle Grunt throughout most waves. On Wave 18 they replace their capable helmet donning SMG Grunts with unarmoured SMG Hard Hat HECU Workers, whose helmets are far more suited for Work Health and Safety Than bullets, consider them cosmetic.

Other than these mixes, The composition and unit distribution are exactly the same as the Horizon Roster

Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol HECU Grunts
5
2
  • 3 Pistol HECU Grunts
  • 3 SMG HECU Grunts
6
3
  • 5 SMG HECU Grunts
  • 1 Shotgun HECU Grunt
6
4 - 7
  • 4 SMG HECU Grunts
  • 2 Shotgun HECU Grunts
  • 3 Rifle Beret HECU Grunts
9
8
  • 4 SMG HECU Grunts
  • 2 Shotgun HECU Grunts
  • 3 Rifle HECU Grunts
  • 2 Pistol & Shield Guards
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Guard
  • 1 Penetrator Bolt Launcher Grunt
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • 1 Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercenaries
  • 4 Shotgun Evil Mercenaries
  • 4 Rifle Evil Mercenaries
12
13
  • 6 Jigglies
6
14
  • 5 SMG HECU Grunts
  • 3 Shotgun HECU Grunts
  • 2 Penetrator Bolt Launcher Grunts
  • 2 Pistol & Shield Guards
12
15
  • 4 SMG Armoured Grunts
  • 3 Rifle Beret HECU Grunts
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Rifle
9
16
  • 2 SMG Armoured Grunts
  • 2 Shotgun HECU Grunts
  • 3 Rifle Beret HECU Grunts
  • 3 Penetrator Bolt Launcher Grunts
  • 1 Heavy Soldier - Rifle
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets.
9
18
  • 1 Pistol HECU Grunt
  • 3 Pistol & Shield Guards
  • 4 SMG Hard Hat HECU Workers
  • 3 Shotgun HECU Grunts
  • 2 Penetrator Bolt Launcher Grunts
13
19
  • 1 Pistol HECU Grunt
  • 2 Pistol & Shield Guards
  • 3 Shotgun HECU Grunts
  • 4 Rifle Beret HECU Grunts
  • 1 Heavy Soldier - Shotgun
11
FINAL!
  • 2 Pistol HECU Grunts
  • 2 Pistol & Shield Guards
  • 3 Shotgun HECU Grunts
  • 4 Rifle Beret HECU Grunts
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Melee Black Ops
*Melee units hold pistols, but only charge to attack with melee.
15
Opfor 27 Roster
Combat Simulations: Cryo Chamber, Nuke.

Most Regular Guards have been replaced with Evil Mercenaries who don red visors. This helmet will cover the top of their head, but with good aim it can be shot under by targeting the lower half of their head. They may also have higher health values than their Horizon counterparts.

This Horde tend to use silencers instead of laser sights, and have enlisted Pistol & Shield units from Horizon spite having their own existing ingame Opfor 27 Pistol & Shield Unit. There is also a difference in unit ratio in wave 14.

Wave _ /20
Units Spawned
Total Enemies
1
  • 5 Pistol Evil Mercs
5
2
  • 3 Pistol Evil Mercs
  • 3 SMG Evil Mercs
6
3
  • 5 SMG Evil Mercs
  • 1 Shotgun Evil Merc
6
4 - 7
  • 4 SMG Evil Mercs
  • 2 Shotgun Evil Mercs
  • 3 Rifle Evil Mercs
9
8
  • 4 SMG Evil Mercs
  • 2 Shotgun Evil Mercs
  • 3 Rifle Evil Mercs
  • 2 Pistol & Shield Guards
11
9
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
10
10
  • 1 Pistol & Shield Guard
  • 1 DMR Silencer Evil Merc
  • 4 SMG Supp. & Laser Black Ops
  • 6 Rifle Supp. & Laser Black Ops
12
11
  • Heavy Soldier - Shotgun
1
12
  • 4 SMG Evil Mercs
  • 4 Shotgun Evil Mercs
  • 4 Rifle Evil Mercs
12
13
  • 6 Jigglies
6
14
  • 4 SMG Evil Mercs
  • 3 Shotgun Evil Mercs
  • 1 SMG Silencer NVG Evil Merc
  • 2 DMR Silencer & Laser NVG Evil Mercs
  • 2 Pistol & Shield Guards
12
15
  • 4 SMG Silencer NVG Evil Mercs
  • 3 Rifle Silencer NVG Evil Mercs
  • 1 Heavy Soldier - SMG & Shield
  • 1 Heavy Soldier - Rifle
9
16
  • 2 Shotgun Evil Mercs
  • 2 SMG Silencer NVG Evil Mercs
  • 3 Rifle Silencer NVG Evil Mercs
  • 3 DMR Silencer & Laser NVG Evil Mercs
  • 1 Heavy Soldier - Rifle
11
17
  • 2 TTM SMGs
  • 3 TTM Shotguns
  • 4 TTM Rifles
*Only Rifle TTMs have helmets
9
18
  • 1 Pistol Evil Merc
  • 3 Pistol & Shield Guards
  • 4 SMG Evil Mercs
  • 3 Shotgun Evil Mercs
  • 2 DMR Silencer & Laser NVG Evil Mercs
13
19
  • 1 Pistol Evil Merc
  • 2 Pistol & Shield Guard
  • 3 Shotgun Evil Mercs
  • 4 Rifle Silencer NVG Evil Mercs
  • 1 Heavy Soldier - Shotgun
11
FINAL!
  • 2 Pistol Evil Mercs
  • 2 Pistol & Shield Guards
  • 4 Rifle Evil Mercs
  • 3 Shotgun NVG Evil Mercs
  • 2 Rifle Supp. & Laser Black Ops
  • 2 Melee Black Ops
*Melee units hold pistols, but only charge to attack with melee.
15
Bladekisser DLC Factions Roster
Combat Simulations: Miracle Water, Heat Sink, Site 44, Dry Docks, Cargo Wing, Crossroads, Skylight, Excavation Point, Hideout.

From the first wave, Units wear helmets, and more effective weaponry appear much sooner than prior Hordes. Majority of the Units within these hordes are exclusively found within the Bladekisser DLC missions.

This Roster is vastly different than any other Roster before it, it has an entirely new layout, and there are none of the usual staple rounds such as the black ops rounds, single heavy soldier wave 11 round, jiggly bois round, etc, any prior knowledge goes out the window here.

There is also a random element within this roster. Some waves will feature Units with or without helmets, regardless of their weaponry loadout. And within some waves, Units may be equipped with a Pistol or Revolver, or some Units may be equipped with rather an SMG or Machine Gun.

Regular "Amnesty" Units have a high variety in worn Armour and Helmets, to avoid lengthy bloat I've decided to not list a further exact Unit desciption, only list their weapon equipped, and lack of helmet notes where I can.
Although as a rule of thumb, if they have a gas mask, they will possess some armour.

Wave _ /20
Units Spawned
Total Enemies
1
  • 1 Site 44 Security Pistol & Shield
  • 3 Site 44 Security Pistols
  • 1 Site 44 Security SMG Laser Sight
5
2
  • 2 Site 44 Security Pistol & Shields
  • 1 Site 44 Security Pistol
  • 2 Site 44 Security SMG Laser Sights
  • 1 Site 44 Security Rifle Laser Sight
6
3
  • 1 Site 44 Security Pistol & Shield
  • 5 Site 44 Security SMG Laser Sights
  • 2 Site 44 Security Rifle Laser Sights
  • 1 Site 44 Security Shotgun
9
4
  • 2 Site 44 Security Pistol & Shields
  • 2 Site 44 Security SMG Laser Sights
  • 2 Site 44 Security Shotguns
  • 5 Site 44 Security Rifle Laser Sights
11
5
  • 1 Pistol Shark Mercenary
  • 4 SMG Shark Mercenaries
  • 1 Rifle Shark Mercenary
  • 1 Penetrator Bolt Launcher Shark Mercenary
7
6
  • 1 SMG Shark Mercenary
  • 4 Rifle Shark Mercenaries
  • 2 Shotgun Shark Mercenaries
  • 1 DMR Shark Mercenary
8
7
  • 3 SMG Shark Mercenaries
  • 1 Rifle Shark Mercenary
  • 4 Shotgun Shark Mercenaries
  • 1 Penetrator Bolt Launcher Shark Mercenary
9
8
  • 2 Pistol Shark Mercenaries
  • 3 SMG Shark Mercenaries
  • 4 Rifle Shark Mercenaries
  • 2 DMR Shark Mercenary
  • 1 Heavy Soldier - Grenade Launcher
12
9
  • 4 TF63 Personnel Randomly with Pistol or Revolver
  • 4 TF63 Personnel randomly with SMG or Machine gun
  • 4 TF63 Personnel Rifles

    *Randomly 4 of these Units will be without helmets
12
10
  • 4 TF63 Personnel randomly with SMG or Machine gun
  • 2 TF63 Personnel Rifles
  • 2 TF63 Personnel Shotguns
  • 2 TF63 Personnel DMRs
  • 1 SMG Special Operative
  • 1 Rifle Special Operative
  • 1 SMG & Gun-Shield Special Operative
  • 1 Rifle & Gun-Sheild Special Operative

    *Randomly one unlucky TF63 Personnel Unit will be without a helmet
14
11
  • 2 TF63 Personnel Rifles
  • 3 TF63 Personnel Shotguns
  • 1 TF63 Personnel DMR
  • 2 Randomly SMG or Machine gun Special Operatives
  • 1 Rifle Special Operative
  • 1 Penetrator Bolt Launcher Special Operative
  • 2 SMG & Gun-Shield Special Operatives
  • 1 Shotgun & Gun-Shield Special Operative
  • 1 Rifle & Gun-Shield Special Operative
  • 1 Heavy Soldier - SMG

    *Randomly 2 of the TF63 Personnel Units will be without helmets
15
12
  • 3 SMG Supp. Cycle Clones
  • 1 Explosive Bolt Launcher Cycle Clone
  • 1 Suppressor Minigun Cycle Clone, Armoured with Helmet
5
13
  • 2 Amnesty SMGs
  • 2 Amnesty Shotguns
  • 3 Amnesty Rifles
  • 1 Amnesty Randomly SMG or Machine gun
  • 1 Amnesty DMR
  • 1 Amnesty Penetrator Bolt Launcher

    *The DMR, 1 Rifle, and the Randomly SMG or Machine gun are Hooded
*Hooded Units have no helmet
10
14
  • 3 Amnesty Pistol & Shields
  • 2 Amnesty SMGs
  • 2 Amnesty Shotgun
  • 3 Amnesty Rifles
  • 1 Amnesty DMR
  • 2 Amnesty Penetrator Bolt Launchers

    *1 Shotgun, 1 Rifle, 1 Penetrator, and 1 Pistol & Shield are Hooded
*Hooded Units have no helmet
13
15
  • 4 Jiggly Bois
  • 2 Amnesty SMGs
  • 3 Amnesty Shotguns
  • 3 Amnesty Rifles
  • 1 Amnesty Randomly SMG or Machine gun
  • 1 Heavy Soldier - Minigun

    *The DMR, 1 Rifle, and the Randomly SMG or Machine gun are Hooded
*Hooded Units have no helmet
14
16
  • 4 Jiggly Bois
  • 3 SMG Supp. Cycle Clones
  • 1 Explosive Bolt Launcher Cycle Clone
  • 1 Suppressor Minigun Cycle Clone, Armoured with Helmet
9
17
  • 4 Jiggly Bois
  • 4 Armoured Amnesty Pistol & Shields
  • 2 Armoured Amnesty SMGs
  • 2 Armoured Amnesty DMRs
  • 1 Armoured Amnesty Penetrator Bolt Launcher
  • 1 Armoured Amnesty Minigun
14
18
  • 4 Jiggly Bois
  • 2 Armoured Amnesty SMGs
  • 4 Armoured Amnesty Shotguns
  • 2 Armoured Amnesty Rifle & Gun-Shields
  • 2 Armoured Amnesty Penetrator Bolt Launchers
14
19
  • 5 Jiggly Bois
  • 2 Armoured Amnesty SMGs
  • 3 Armoured Amnesty Shotguns
  • 3 Armoured Amnesty Rifle & Gun-Shields
  • 1 Armoured Amnesty Minigun
  • 1 Heavy Soldier - SMG
15
FINAL!
  • 5 Jiggly Bois
  • 4 Armoured Amnesty SMGs
  • 2 Armoured Amnesty Rifle & Gun-Shields
  • 2 SMG Supp. Cycle Clones
  • 1 DMR Supp. Cycle Clone
  • 1 Explosive Bolt Launcher Cycle Clone
  • 1 Suppressor Minigun Cycle Clone, Armoured with Helmet
16
Endless Waves 21+
The first 20 Waves will follow the location's Horde Roster. (listed above)

All waves past 20 no longer follow a set Roster, Instead a random Draft is created from a list of possible Units to create a Team of 20.

Units will have different weights for spawning frequency, regular Combat Sim Roster defining Units such as Guards and Hazmats spawn more often than the few Heavies, Black Ops, and Evil Mercenaries that may feature within a Wave's Draft.

These are the possible unit spawns for each Roster, not listed in any particular order of weight or apperance:

Horizon Draft:
  • Pistol Guards
  • Pistol & Shield Guards
  • SMG Guards
  • SMG NVG Guards
  • Shotgun Guard
  • Rifle Guards
  • DMR Laser Sight Guards
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Melee Black Ops
  • Heavy Soldiers - Rifle

Cultist Draft:
  • Pistol Guards
  • Pistol & Shield Guards
  • Rifle Laser Sight 'Support' Guards
  • Pistol Cultists
  • SMG Cultists
  • Fire Bomb Suicide Cultists
  • Shotgun Cultists
  • Rifle Body-armour Cultists
  • Explosive Bolt Launcher Cultists
  • Cultists Rat Bombers
  • DMR Laser Sight Guards
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Melee Black Ops
  • Heavy Soldiers - Rifle

Hazmats Draft:
    Units marked with * can only appear in * marked Combat Sims within the Hazmat Roster
  • SMG Guards*
  • Pistol & Shield Guards*
  • DMR Laser Sight Guards*
  • Pistol Laser Sight Hazmats
  • Pistol & Shield Laser Sight Hazmats
  • SMG Laser Sight Hazmats
  • Shotgun Hazmats
  • DMR Laser Sight Hazmats
  • Rifle Laser Sight Hazmats
  • Rifle Laser Sight 'Support' Hazmats
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Melee Black Ops
  • Heavy Soldiers - Rifle

Headquarters Draft:
  • Pistol & Shield Guards
  • SMG Guards
  • SMG NVG Guards
  • Rifle Guards
  • Pistol HQ Thugs
  • SMG HQ Thugs
  • Shotgun HQ Thugs
  • DMR HQ Thugs
  • Melee HQ Thugs
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Minigun Armoured Thugs

Oilright Draft:
  • Pistol & Shield Guards
  • Pistol OilRig Grunts
  • SMG OilRig Grunts
  • SMG Armoured Grunts
  • SMG Hard Hat OilRig Workers
  • Shotgun OilRig Grunts
  • Rifle OilRig Grunts
  • Penetrator Bolt Launcher Grunts
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Melee Black Ops
  • Heavy Soldiers - Rifle

Opfor 27 Draft:
  • Pistol & Shield Guards
  • Pistol Evil Mercenaries
  • SMG Evil Mercenaries
  • Shotgun Evil Mercenaries
  • Rifle Evil Mercenaries
  • SMG Silencer NVG Evil Mercenaries
  • DMR Silencer & Laser NVG Evil Mercenaries
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Melee Black Ops
  • Heavy Soldiers - Rifle

Bladekisser DLC Factions draft:
  • Jiggly Bois
  • Site 44 Security Pistol & Shields
  • Site 44 Security Pistols
  • Site 44 Security SMG Laser Sights
  • Site 44 Security Shotguns
  • Site 44 Security Rifle Laser Sights
  • Pistol Shark Mercenaries
  • SMG Shark Mercenaries
  • Rifle Shark Mercenaries
  • DMR Shark Mercenaries
  • TF63 SMG Personnel
  • TF63 Shotgun Personnel
  • TF63 Rifle Personnel
  • TF63 DMR Personnel
  • TF63 Machine gun Personnel
  • SMG Special Operatives
  • SMG & Gun-Shield Special Operatives
  • Rifle Special Operatives
  • Rifle & Gun-Shield Special Operatives
  • Machine gun Special Operatives
  • Amnesty Pistol & Shields
  • Amnesty SMGs
  • Amnesty Shotguns
  • Amnesty Rifles
  • Amnesty DMRs
  • Amnesty Penetrator Bolt Launchers
  • Armoured Amnesty SMGs
  • Armoured Amnesty Shotguns
  • Armoured Amnesty Rifle & Gun-Shields
  • Armoured Amnesty Penetrator Bolt Launchers
  • SMG Supp. Cycle Clones
  • Rifle Supp. Cycle Clones
  • Explosive Bolt Launcher Cycle Clones
  • Suppressor Minigun Cycle Clones, Armoured with Helmet
  • Heavy Soldiers - Grenade Launcher
    *For regular Amnesty Units, keep in mind, if they have a Gas mask they will possess some armour.
    *Amnesty and TF63 Units may spawn without helmets. (Hooded Units for Amnesty)
v =Survival DLC= v
Within the 5 Waves of a Map, the chosen Faction will have Draft possible Units and a range of the amount of spawned Units depending on the selected Difficulty Level. Units will also have different weights of spawning frequency from eachother.

Beginning Waves will more likely spawn an amount near the low point of the possible Spawn amount, and the ending Waves will likely spawn an amount closer to the high point.

With my data, There may be a 1-2 Unit imprecision to the maximum or minimum amount of Units spawned in a Wave. I noted down the amounts as much as I could but to 100% guarantee these numbers would take much too long.
Beginning waves will tend to spawn an amount near the low point, and the ending waves will spawn closer to the high point

The units tabled here are not listed in any particular order

Horizon Guards Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Guards
  • SMG Guards
  • SMG Guards
  • Shotgun Guards
  • Rifle Guards
  • Rifle 'Support' Guards
  • Pistol & Shield Guards
  • SMG Guards
  • Shotgun Guards
  • Rifle Guards
  • Rifle 'Support' Guards
  • DMR Laser Sight Guards
  • Pistol & Shield Guards
  • SMG Guards
  • Shotgun Guards
  • Rifle Guards
  • Rifle 'Support' Guards
  • Rifle Silencer Elite Guards
  • DMR Laser Sight Guards
  • Grenade Launcher Elite NVG Guards
  • Heavy Soldiers - Shotgun
  • Pistol & Shield Guards
  • DMR Laser Sight Guards
  • Shotgun NVG Elite Guards
  • Rifle 'Support' Guards
  • Rifle Silencer Elite Guards
  • Rifle Silencer NVG Elite Guards
  • Grenade Launcher NVG Elite Guards
  • Heavy Soldiers - Shotgun
  • Heavy Soldiers - Minigun
Between 5 - 17 Spawns
Between 6 - 15 Spawns
Between 9 - 15 Spawns
Between 9 - 15 Spawns
Between 13 - 17 Spawns
Cultists Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Cultists
  • SMG Cultists
  • Pistol Cultists
  • SMG Cultists
  • Shotgun Cultists
  • Fire Bomb Suicide Cultists
  • Pistol Cultists
  • SMG Cultists
  • SMG & Gun-Shield Armoured Cultist
  • Shotgun Cultists
  • Fire Bomb Suicide Cultists
  • Armoured Rifle cultist
  • Armoured Shotgun Cultist
  • Fire Bomb Suicide Cultists
  • Shotgun Armoured Cultists
  • SMG & Gun-Shield Armoured Cultists
  • Pistol & Shield Tacticultists
  • SMG Laser Sight Tacticultists
  • Rifle Tacticultists
  • Rifle Supp. & Laser Tacticultists
  • Fire Bomb Suicide Cultists
  • Pistol & Shield Tacticultists
  • SMG Laser Sight Tacticultists
  • Shotgun Tacticultists
  • Rifle Supp. & Laser Tacticultists
  • DMR Tacticultists
  • Minigun Laser & Gun-Shield Tacticultists
Between 5 - 17 Spawns
Between 7 - 15 Spawns
Between 12 - 17 Spawns
Between 11 - 17 Spawns
Between 11 - 17 Spawns
Hazmat Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Laser Sight Hazmats
  • Pistol & Shield Laser Sight Hazmats
  • Pistol Laser Sight Hazmats
  • SMG Laser Sight Hazmats
  • Pistol & Shield Laser Sight Hazmats
  • SMG Laser Sight Hazmats
  • Shotgun Hazmats
  • Rifle Laser Sight Hazmats
  • Rifle 'Support' Hazmats
  • Heavy Hazmats - Shotgun
  • Pistol & Shield Laser Sight Hazmats
  • SMG Laser Sight Hazmats
  • Shotgun Hazmats
  • Rifle Laser Sight Hazmats
  • Rifle 'Support' Hazmats
  • DMR Laser Sight Hazmats
  • Heavy Hazmats - Shotgun
  • Pistol & Shield Laser Sight Hazmats
  • SMG Laser Sight Hazmats
  • Shotgun Hazmats
  • Rifle Laser Sight Hazmats
  • Rifle 'Support' Hazmats
  • DMR Laser Sight Hazmats
  • Heavy Hazmats - Shotgun
Between 5 - 14 Spawns
Between 5 - 13 Spawns
Between 6 - 14 Spawns
Between 5- 16 Spawns
Between 11 - 17 Spawns
LawyerThug Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol LawyerThugs
  • SMG LawyerThugs
  • Pistol LawyerThugs
  • SMG LawyerThugs
  • Shotgun LawyerThugs
  • Pistol LawyerThugs
  • SMG LawyerThugs
  • Shotgun LawyerThugs
  • Rifle LawyerThugs
  • DMR LawyerThugs
  • Minigun Armoured LawyerThugs
  • SMG LawyerThugs
  • Shotgun LawyerThugs
  • Rifle LawyerThugs
  • DMR LawyerThugs
  • SMG & Gun-Shield LawyerThugs
  • Shotgun & Gun-Shield LawyerThugs
  • Rifle & Gun-Shield LawyerThugs
  • DMR LawyerThugs
  • Auto-Pistol & Gun-Shield LawyerThugs
  • SMG & Gun-Shield LawyerThugs
  • Shotgun & Gun-Shield LawyerThugs
  • Rifle & Gun-Shield LawyerThugs
  • Minigun Armoured LawyerThugs
Between 3 - 8 Spawns
Between 4 - 11 Spawns
Between 7 - 12 Spawns
Between 7 - 13 Spawns
Between 8 - 12 Spawns
HECU Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol HECU Grunt
  • Pistol Hard Hat HECU Workers
  • SMG HECU Grunts
  • SMG Hard Hat HECU Workers
  • Pistol HECU Grunt
  • SMG HECU Grunts
  • SMG Hard Hat HECU Workers
  • Shotgun HECU Grunts
  • Shotgun Hard Hat HECU Workers
  • Rifle HECU Grunts
  • Rifle Beret HECU Grunts
  • Pistol HECU Grunt
  • SMG HECU Grunts
  • Shotgun HECU Grunts
  • Rifle HECU Grunts
  • Rifle Beret HECU Grunts
  • Penetrator Bolt Launcher Grunts
  • SMG HECU Grunts
  • Shotgun HECU Grunts
  • Rifle HECU Grunts
  • Rifle Beret HECU Grunts
  • Penetrator Bolt Launcher Grunts
  • Heavy Soldiers - SMG
  • Heavy Soldiers - Grenade Launcher
  • SMG HECU Grunts
  • Rifle HECU Grunts
  • Rifle Beret HECU Grunts
  • Shotgun HECU Grunts
  • Penetrator Bolt Launcher Grunts
  • Heavy Soldiers - SMG
  • Heavy Soldiers - Grenade Launcher
  • Heavy Soldiers - Minigun
Between 5-14 Spawns
Between 6 - 15 Spawns
Between 7 - 15 Spawns
Between 12 - 16 Spawns
Between 14 - 20 Spawns
Opfor 27 Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Evil Mercs
  • SMG Evil Mercs
  • SMG Evil Mercs
  • Rifle Evil Mercs
  • Shotgun Evil Mercs
  • Pistol & Shield Evil Mercs
  • Rifle Evil Mercs
  • Shotgun Evil Mercs
  • SMG Silencer NVG Evil Mercs
  • Shotgun NVG Evil Mercs
  • DMR Silencer & Laser NVG Evil Mercs
  • SMG Supp. Laser Sight Cyber Mercs
  • Rifle Supp. Laser Sight Cyber Mercs
  • Pistol & Shield Evil Mercs
  • Rifle Evil Mercs
  • Shotgun Evil Mercs
  • SMG Silencer NVG Evil Mercs
  • Shotgun NVG Evil Mercs
  • DMR Silencer & Laser NVG Evil Mercs
  • SMG Supp. Laser Sight Cyber Mercs
  • Shotgun Cyber Mercs
  • Rifle Supp. Laser Sight Cyber Mercs
  • DMR Silencer & Laser NVG Cyber Mercs
  • Grenade Launcher Cyber Mercs
  • Pistol & Shield Evil Mercs
  • SMG Supp. Laser Sight Cyber Mercs
  • Shotgun Cyber Mercs
  • Rifle Supp. Laser Sight Cyber Mercs
  • DMR Silencer & Laser NVG Evil Mercs
  • Grenade Launcher Cyber Mercs
Between 5 - 14 Spawns
Between 8 - 15 Spawns
Between 5 - 16 Spawns
Between 12 - 18 Spawns
Between 12 - 18 Spawns
Black Ops Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • SMG Supp. & Laser Black Ops
  • Melee Black Ops
  • Supp. Shotgun Black Ops
  • SMG Supp. & Laser Black Ops
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Grenade Launcher Black Ops
  • Black Ops Heavy Soldier - Shotgun
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Grenade Launcher Black Ops
  • Black Ops Heavy Soldier - Shotgun
  • SMG Supp. & Laser Black Ops
  • Rifle Supp. & Laser Black Ops
  • Grenade Launcher Black Ops
  • Black Ops Heavy Soldier - Shotgun
Between 5 - 17 Spawns
Between 2 - 8 Spawns
Between 3 - 12 Spawns
Between 5 - 15 Spawns
Between 10 - 19 Spawns
Jiggly Bois Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Jiggly Bois
  • Jiggly Bois
  • SMG Jiggly Bois
  • Jiggly Bois
  • SMG Jiggly Bois
  • Shotgun & Shield Jiggly Bois
  • Rifle & Shield Jiggly Bois
  • Jiggly Bois
  • SMG Jiggly Bois
  • Shotgun & Shield Jiggly Bois
  • Rifle & Shield Jiggly Bois
  • Explosive Bolt Launcher Jiggly Bois
  • Jiggly Bois
  • Shotgun & Shield Jiggly Bois
  • Rifle & Shield Jiggly Bois
  • Explosive Bolt Launcher Jiggly Bois
Between 3 - 6 Spawns
Between 5 - 17 Spawns
Between 11 - 17 Spawns
Between 13 - 19 Spawns
Between 14 - 19 Spawns
TTMF Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • TTM SMG
  • TTM SMGs
  • TTM Shotguns
  • TTM Rifles
  • TTM SMGs
  • TTM Shotguns
  • TTM Rifles
  • TTM Penetrator Bolt Launchers
  • TTM SMGs
  • TTM Shotguns
  • TTM Rifles
  • TTM Penetrator Bolt Launchers
  • TTM SMGs
  • TTM Shotguns
  • TTM Rifles
  • TTM Penetrator Bolt Launchers
Between 3 - 10 Spawns
Between 5 - 14 Spawns
Between 4 - 12 Spawns
Between 10 - 16 Spawns
Between 11 - 17 Spawns
Horizon Bodyguards Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Bodyguards
  • SMG Bodyguards
  • Pistol Bodyguards
  • SMG Bodyguards
  • Shotgun Bodyguards
  • Rifle Bodyguards
  • Pistol Bodyguards
  • Rifle Bodyguards
  • Shotgun Bodyguards
  • DMR Bodyguards
  • Minigun Bodyguards
  • SMG Bodyguards
  • DMR Bodyguards
  • Rifle Bodyguards
  • Minigun Bodyguards
  • Grenade Launcher Bodyguards
  • SMG Bodyguards
  • Shotgun Bodyguards
  • Rifle Bodyguards
  • DMR Bodyguards
  • Minigun Bodyguards
  • Grenade Launcher Bodyguards
Between 6 - 11 Spawns
Between 7 - 12 Spawns
Between 5 - 15 Spawns
Between 11 - 16 Spawns
Between 14 - 18 Spawns
Scientists Draft
*The bodyguards here are Units From the Horizon Bodyguards Faction
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Pistol Scientists
  • Pistol Bodyguards
  • SMG Scientists
  • Pistol Scientists
  • Pistol Laser Sight Armoured Scientists
  • Pistol Bodyguards
  • SMG Scientists
  • SMG Armoured Scientists
  • SMG Bodyguards
  • Shotgun Armoured Scientists
  • Pistol Bodyguards
  • Pistol Laser Sight Armoured Scientists
  • SMG Bodyguards
  • SMG Armoured Scientists
  • Shotgun Armoured Scientists
  • Rifle Bodyguards
  • Pistol Bodyguards
  • Pistol Laser Sight Armoured Scientists
  • SMG Armoured Scientists
  • SMG Heavy Armoured Scientists
  • Shotgun Armoured Scientists
  • Rifle Bodyguards
  • Explosive Bolt Launcher Armoured Scientists
  • Penetrator Bolt Launcher Armoured Scientists
  • Pistol Laser Sight Armoured Scientists
  • Shotgun & Riot-Shield Armoured Scientists
  • SMG Armoured Scientists
  • Explosive Bolt Launcher Armoured Scientists
  • Penetrator Bolt Launcher Armoured Scientists
  • Homing Grenade Launcher Armoured Scientists
  • Smartgun Minigun Laser Sight Armoured Scientists
Between 12 - 18 Spawns
Between 12 - 16 Spawns
Between 12 - 16 Spawns
Between 11 - 18 Spawns
Between 12 - 19 Spawns
Talon Draft
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
  • Talon Pistol Agents
  • Talon SMG Agents
  • Talon SMG Agents
  • Talon Shotgun Agents
  • Talon Rifle Agents
  • Talon DMR Agents
  • Talon Pistol & Shield Agents
  • Talon SMG Agents
  • Talon NVG SMG Agents
  • Talon Shotgun Agents
  • Talon Rifle Agents
  • Talon NVG Laser Sight Rifle Agents
  • Talon DMR Agents
  • Talon NVG DMR Laser Sight Agents
  • Talon Pistol & Shield Agents
  • Talon SMG Agents
  • Talon Rifle Agents
  • Talon NVG Laser Sight Rifle Agents
  • Talon NVG Shotgun Agents
  • Talon DMR Agents
  • Talon NVG DMR Laser Sight Agents
  • Talon NVG Minigun Agents
  • Talon Pistol & Riot-Shield Agents
  • Talon SMG & Riot-Shield Agents
  • Talon Pistol & Shield Agents
  • Talon DMR Agents
  • Talon NVG Minigun Agents
  • Talon Pistol & Riot-Shield Agents
  • Talon SMG & Riot-Shield Agents
  • Talon Shotgun & Riot-Shield Agents
  • Talon Rifle & Riot-Shield Agents
Between 3 - 9 Spawns
Between 5 - 9 Spawns
Between 7 - 12 Spawns
Between 10 - 14 Spawns
Between 11 - 16 Spawns
??? Roster
These Wave Rosters are the same no matter the map or difficulty, and feature a large range of High Value Targets. I've left short notes about each HVT who appears for slight quality of life.

Wave _ /3
Units Spawned
Total Enemies
1
  • 2 Pistol Scientists
  • 3 SMG Armoured Scientists
  • 4 SMG Laser Sight Tacticultists

  • HVT Blackout - (Supp. Laser pistol with Riot-Shield, High HP)
  • HVT Imposter - (Supp. Laser pistol)
  • HVT Blue Sky Officer - (Rifle Guard)
  • HVT Horizon Chief Data Officer - (Auto-Pistol)
  • HVT Astro - (Heavy Soldier - Homing Grenade Launcher, Rushes to Melee at closer distances)
  • HVT Sokol - (Silenced Shotgun)
  • HVT Gunnarson Complex Chief of Security - (Incendary Shotgun with Gun-Shield)
16
2
  • 4 Talon SMG & Riot-Shield Agents
  • 5 Shotgun & Riot-Shield Armoured Scientists
  • 4 Shotgun British Red-Coats - (Shotguns are at their feet)

  • HVT Site 14 Chief of Security - (Tall Rifle Guard)
  • HVT Hatchet - (Incendary Shotgun, drops grenade on death)
  • HVT Darman - (Heavy Soldier - Grenade Launcher)
  • HVT Jackel - (Suppressed Laser Sight Rifle)
  • HVT Redfern - (Suppressed Rifle, Very Armoured Helmet)
  • HVT Samaritan - (Smg, Heavy Soldier but Low Armour Health)
19
3
  • 2 SMG Armoured Scientists
  • 3 Talon Rifle & Riot-Shield Agents
  • 4 Shotgun & Riot-Shield Armoured Scientists
  • 4 Shotgun British Red-Coats - (Shotguns are at their feet)
  • 3 Black Ops Grenade Launchers

  • HVT Archivist - (Cultist Heavy - DMR, Throws Rat bombs)
  • HVT Chaplain - (Cultist Heavy - Minigun)
  • HVT Alchemist - (Cultist Heavy - Penetrator Bolt Launcher, goes on flames when damaged)
  • HVT Scarecrow - (DMR Laser sight, slightly heavily armoured)
  • HVT Horizon Chief Technology Officer - (Minigun)
  • HVT Rama - (SMG Laser Sight with Gun-Shield, Will run towards target while shooting to eventually rush and melee, Armoured, High Health)
  • HVT Dr. Richard Kramer - (DMR)
21
Hope it helps! Goodluck after unpausing!
17 Comments
Great Cat Fish! 1000 Pts!  [author] 26 Apr @ 10:31pm 
oh thanks! Honestly I'm really glad it's still finding use!
Mr. Hat :): 26 Apr @ 8:40pm 
No I did not really see any problems but with how much time and effort you put into this I’m sure you did a great job working and up keeping this :)
Great Cat Fish! 1000 Pts!  [author] 24 Apr @ 12:42am 
I'm not aware of any problems, if I we're I would be sure to make note of them. Is there something wrong with the HECU roster or others?
Mr. Hat :): 23 Apr @ 5:14pm 
Was there any other problems with the other waves like the HECU Roster? I don't really want to go through it and remake it so that it's just like the normal roster, also thank you for the guide you help a bunch so that I could make my own custom waves :D
SoldierBig09 16 Oct, 2024 @ 2:32am 
thank you
SoldierBig09 16 Oct, 2024 @ 2:31am 
This is gonna be so helpful for making my own combat sims
Drny 3 Oct, 2024 @ 3:14am 
Thank you
Autumn 2 Aug, 2024 @ 5:42pm 
No problem. I was remaking these waves into custom ones so the music could be customized aswell, and used this as a guide (you helped a lot) and figured i'd throw out some errors i noticed
Great Cat Fish! 1000 Pts!  [author] 2 Aug, 2024 @ 4:33pm 
Thanks for those catches! I've updated the database with the corrections. I narrowed down why I made those mistakes and double checked the waves and found some similar mistakes :steamsalty: They've now been corrected!
Autumn 2 Aug, 2024 @ 9:28am 
Wave 17 Bladekisser has 4 pistol-shield units