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In other words levels are more "realistic" with nice flow and a good deal less labyrinthine than classic ROTT (kinda sucks if you like that I guess, but I never much cared for the "gigantic confusing maze" style of map design myself). Anyway it's really impressive what can be done in an engine this archaic when you don't need to worry about hardware limitations and have someone genuinely talented creating it.
Real serious quality episode here; highly recommended and I can't wait to try the rest of Operation Fyrewall!
A+ ROTT level design and the best visuals i've ever seen in any ROTT mapset. my favorite level was Avenues of Aggression because of the sheer scale of it. great work!!!
You also have a real knack for making things that look like they should. (The city and train station levels really shine)
To anyone thinking of playing these maps HIGHLY RECOMMEND
To the creator, amazing job! probably the best mapmaker on the workshop