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1- Strike Leader (Saving the Snake)
2- Prisoner (Karst)
3- Rescue (Karst)
4- Escape (Saving the Snake)
5- Herbalist (Hector)
6- Advocate (Forge a fake one)
7- Nymphant (Frog)
By doing the Herborist, you can do the trick before the 7th one, in the Library for example since you can farm all you need in it.
Also there is 2 missable acchievements, "Done negociating" but also "Bad Place" if you do "Lyre lyre pants on fire" first (was also my case, had to start from a fresh file)
You can update the guide with the prisoner fact if you please, there is no other tonic that the one you can get from Karst in this chapter ^^