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With Necromancer you want to apply burn debuffs consistently to take advantage of "Malediction of Nagash" and deal bonus damage.
You can use your staves to apply it, but since that build is melee focused, you don't always have the time and space to swap to your ranged weapon.
"Dread Seneschal" is also good to protect one of the flanks, but you are loosing a big chunk of damage. It can work just fine, though, specially in low difficulties.
You have to cancel the career skill before throwing the skull.
- Hold the button for the career skill and Sienna will hold the skull in her hand.
- Then press right click to cancel it and Sienna will clap.
Almost done. I will finish updating it with Battle Wizard's nerfs tomorrow.
As for Pyro, I think it still is viable to fight at melee with her just as before, but clearly the pure ranged playstyles are much stronger now (even a bit op). I played a few games with the "critmaniac" builds this afternoon and the amount of spells I could cast was absurd. Fatshark wanted Pyromancer to be a ranged-focused career, and they enforced it with the huge buffs.
Now, JockXtar, with how was Pyromancer changed, and most buffs has been for ranged-focus...do you think the class is still a mixed class, or is now a ranged-focused class?