DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Things the game doesn't tell you about (very well)
By alisuu
While the game teaches most of the concepts and systems of the game through the playthrough of the chapters, the things it doesn't tell about can very easily stay unfound or not chanced upon. I've listed some which people can easily overlook. If you don't know something exists, looking for it is not simple.
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Items
Many if not most of these are Heart unlocks, and the item tooltip description doesn't show until it's unlocked. Players who conserve hearts, common in earlier stages of the game, thus might not go unlocking things that look to be just pretty and might miss some functionality.

Ward of Erdrick
The recipe for it is available for unlock in the decorations category for 300 hearts after the final (fourth) crafting table upgrade. This yellow rimmed ground feature, while placed in any of the sections of the Island of Awekening, will stop monster spawns in the said section, and if placed in the temple area in the middle, will halt monster spawns on the whole island. Removing it will similarly activate them again. Unless you enjoy the constant ant ambushes, plop it down on early opportunity.

Do not confuse it to the Seal of Erdrick which is cheaper, entirely blue and lacks such functionality.

Stickler's Shifter
While it might look like just another remake of the DQB1 stations this one has very useful unique functionality that's not available in the main crafting table and not necessarily obviously in the game at all until you unlock this. It holds recipes that takes the auto-choosing blocks as ingredients (the blocks with the little chain icon) and let's you craft definite blocks of your choosing. At least the castle blocks tend to be PITA to work with on their automatic algorithm. It's less mind bending to place the base tiles or wall tiles on your choosing without getting random layers in the middle of the wall. It's available to unlock for 50 hearts after the Red (second) table upgrade.

Tree Stump
Another station familiar to DQB1 players, this too has unique functionality. It has recipes for all sorts of broken and crumbled counterparts of the blocks along some other decrepit items you see here and there but are missing from the main craft table. Most of the recipes are unlocked by destroying the item somewhere in the game. It's available to unlock for 50 hearts after the Final (fourth) table upgrade.

Carpenter's, Mason's and Welder's Workstation
While they too look remakes of the DQB1 workstations and seem to be in for looks alone, they too serve a purpose. You can't take the Builder's Workstation out from the Island of Awakening, but these three contain many of the wood, stone or metal based recipes of the main game. Sadly none of the DLC added ones. If you want to decorate the chapter islands or furnish Buildertopia without constant resupply runs back to IoA, take these with you.
Other concepts
The Silly named Vehicle
In aftergame, you can have multiples of the silly named vehicle from last chapter. The blueprint for it's first stage can be taken as an item from your Blueprints list, and placed down anywhere, even on the other chapter islands. When it's filled, it automatically completes to the last stage of the vehicle. Since it acts as movable teleport point, one might even have some reasons to have multiples of it on the Island of Awakening alone, and it certainly makes exploration of the chapter islands easier.

Plumpkin
When you get to special crops, most of them make an easy appearance but this one might shine with it's absence. That's due crop size, all other crops are 1x1 so even the special versions occupy the same space as their regular counterpart. Not this one which, by it's name, is rather plump and takes 2x2 space, and if you have fenced pumpkin field with no gaps it simply has no room to appear as it needs 3 extra slots in any corner to grow. Make room around your pumpkin plants and you likely see this pop up near right away.

Milking
While keeping Chickens leaves eggs around, and keeping Sheep sheds wool all over, the cows are not leaving milk bottles in the field. You need to milk them manually but how? With the Bottomless Pot, (obviously?). Have it as the active tool and approach a kept Cow and the milking is added to the prompts that appear.
3 Comments
kaiyl_kariashi 12 Apr @ 1:53pm 
Once you finish a story, you can take a builder's workbench to that story island and use it's gratitude to unlock stuff.
⛧ Loki ⛤ 12 Apr @ 8:12am 
I need help with the Ward of Erdrick, i placed it *somewhere* but forgot where it was, is there a way to locate it or disable it?
darknessinvr 2 Dec, 2023 @ 12:20pm 
Things I didn't know about when I used to play on switch. Thank you