Victoria 3

Victoria 3

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Locomotion: Land, Water, & Air
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2.314 MB
8.9.2023 klo 1.16
26.4. klo 18.13
23 muutosilmoitusta ( näytä )

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Locomotion: Land, Water, & Air

2 kokoelmassa, tekijä 1230james
The Imperialist's Inventory of Implements
127 luomusta
James's Vic3 Mods
32 luomusta
Kuvaus
Locomotion: Land, Water, & Air
Expanded Infrastructure Options

Overview
Locomotion: Land, Water, & Air (LLWA) is a mod that aims to expand the availability of infrastructure from only the Railways & Ports sectors to include sectors representing roads, [inland] canals, and airports.

With LLWA, adding infrastructure to your country before the invention of railroads beyond the capabilities of your ports becomes a reality. Simulating everything from primitive road traffic to the sprouting of air travel, infrastructure becomes both flavorful and manageable. LLWA aims to provide a solution to early infrastructure while also giving players the ability to rein in private investments through special production methods to prevent private investors from expanding infrastructure buildings when the player decides it's disadvantageous to do so.

Manual / Detailed Description
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3032533792/3820796493686435420

Foreign Languages
• Deutsch / German
Français / French

Mod Compatibility
Players using Morgenröte - Dawn of Flavor should use this compatibility patch for better interoperability between the two mods.

Players using Kuromi's AI no longer require a compatibility patch as of v2.4.0 of LLWA. Users who used the compatch should uninstall or deactivate it.

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The following actions will cause conflicts with LLWA:
• Modifying ownership of certain states (full list will be provided in the Detailed Rundown)
• Removing certain states from the map

Any mod that does any of the above may require a compatibility patch for both to function correctly.

As LLWA creates its own definitions for everything else, all other mods should work.

Loading Order
The positioning of LLWA with respect to other mods should not matter.
If you are having issues anyway, place LLWA lower (towards the bottom) in your playset.

DLC Requirements
This mod does not rely on any DLC features, so you should not need any DLCs.

Permissions
YES, you may include this mod in any modpacks/collections/whatever.
YES, you may use this mod as a base to create your own. Credit and a link back here would be very much appreciated!
YES, you may translate this mod into other languages.

Credits
• The old building icon in the logo is a touched up version of artwork from The Railway Paintings of Barry J. Freeman.
• The Roadway building icon is a touched up version of a photograph taken by Donovano115,[www.tripadvisor.com] incorporating textures by PaulineMoss.[www.deviantart.com]
• The Natural Waterway building icon is a touched up version of a photograph by Legolas1024.[commons.wikimedia.org]
• The Canal Waterway building icon is a touched up version of a photograph from the Stennis Space Center.[commons.wikimedia.org]
• The Aerodrome building icon is a touched up version of a Cities: Skylines screenshot by Robban040.[community.simtropolis.com]
• The Shipping Lines building icon is a colorized & touched up version of an aerial photograph of Durham Station.[www.opendurham.org]
• The Financial Exchanges building icon is a touched up version of a Tropico 6 screenshot by myself.
• The Logistics Hub building icon is from an Anno 1800 screenshot by Banan1996.1996.[anno1800.fandom.com]

LLWA is loosely inspired by:
Service Expanded - Teamster Office by Marcus
Civil Aviation and Airfields by DarthYa'll

Thanks to the following people for their localizations:
• German: KerbMario

Links
GitHub repository[github.com]
Victoria 3 Modding Co-op Discord server[discord.gg]
172 kommenttia
1230james  [tekijä] 28.9. klo 22.05 
Some numbers related to map placement for buildings got tweaked in the base game so I will need to double check to see if Railways are impacted by that. Otherwise I don't anticipate there being any other issues, so that sounds reassuring.
DeluvianSenecca 28.9. klo 6.50 
Hey mod author. Thank you I play with this mod non stop. It seems to work fine on this update but I'm not sure. Anyway thank you for the mod and have fun! Please update when you find the time
1230james  [tekijä] 28.9. klo 2.07 
(Copypasting this across most of my mods)

Once again, giving a heads up that a 1.10 update will take a while, if needed.

Anyone who's checked my Steam profile in the past month will probably know that I got hit by the Umamusume train and have been playing it almost nonstop since June, so apologies for any past and future delays since I'm probably going to keep playing it 😅

FYI: I keep an mod update tracker on Discord, and since 1.9, I started keeping a copy of it in the description of my Vic3 mods collection . If you're not on the Vic3 Mod Co-op Discord, then you can view the update status there instead so you know which mods are currently being worked on and which ones are slated for an update.
DeluvianSenecca 25.9. klo 22.22 
update pls
KainDeamon 22.9. klo 10.39 
bump on the "Update pls"
ChigaGad 30.8. klo 3.37 
Update pls
ivan.anisimov 15.8. klo 8.14 
Thank you! That sounds fine, I like what you said, I enjoyed both patches, but hate picking a specific one for the next round.
1230james  [tekijä] 10.8. klo 11.57 
I might

I like playing past the 1936 end date a lot so Tech & Res seems pretty intriguing to me. I haven't had the opportunity to sit down and properly try it out yet but if I end up using it myself then I'll make a compatch.

I have a lot on my plate as a modder already so I don't really put any effort into anything that doesn't impact me, so if I end up not using T&R then I probably won't make a compatch 😅
ivan.anisimov 10.8. klo 8.30 
Hi James, thank you very much! I have enjoyed your mod, it looks and plays great. Do you have any plans to make compatch for Tech&res compatibility please?
Lazy Invincible General 30.7. klo 18.23 
damn, thats a pain in the ass, well I got around it by throwing a "always = yes" onto the trigger for allowing buildings