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Hyper Research
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Russian
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6 sep, 2023 @ 19:19
5 aug @ 11:00
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Hyper Research

Beskrivning
Hyper Research enhances Terraria's Journey mode with quality-of-life features.
The mod gives you a lot of settings in the config, so take a look there and customize the mod for yourself.

Core Gameplay Enhancements
  • Effortless Research: Automatically research items directly from your inventory – no need to constantly open the Research Menu.
  • Smart Auto-Research: Automatically research craftable (required materials and have access to the necessary crafting stations), shimmerable and decraftable items.
  • Inventory Cleaning: Automatically (or manualy) clean researched items from your inventory (configurable).
  • Stay Informed: Receive notifications for all newly researched items grouped by the research source.
  • Convenient Controls: Access features through helpful UI buttons and customizable keybinds.
  • Multiplayer Ready:
    • Share research progress with your team.
    • Configure server-wide settings for a consistent experience.

Additional Quality of Life
  • Modifier Selector: Choose item modifiers directly within the duplication menu.
  • Shop Auto-Research: Automatically research the contents of NPC shops.
  • One-Tap Loot Research: Research the entire contents of bags, crates, and other loot containers instantly.
  • Infinite Consumables: Infinite stacks of researched consumables like potions, blocks, throwing weapons, and more (configurable categories).
  • World-Wide Banner Buffs: Gain the buff of researched monster banners without needing to place them.
  • Unlimited Potion Buffs: Gain the buff of researched potions/food/flasks without consuming them.
  • Custom Research Numbers: Adjust the number of items needed for research for any specific item in the game.

Extra Conveniences
  • Universal Tooltip: See a custom research tooltip that works even with other mod item slots.
  • Progress Tracker: Easily view how many items you've researched out of the total available.
  • Stack Management: Automatically stack researched items to their maximum capacity.
  • Optionally set the research requirement for duplication to just one item.
Ursprungligen skrivet av tModLoader HyperResearch:
Developed By Non Ame
Populära diskussioner Visa alla (2)
129
5 aug @ 11:00
KLISTRAD: Bug reports
nDev
58
6 aug @ 4:25
KLISTRAD: Ideas and suggestions
nDev
215 kommentarer
nDev  [skapare] 20 aug @ 23:48 
@Salami, I'm sure this mod has nothing to do with it, since this mod does not modify terraria and mods items.
Salami 20 aug @ 18:36 
no idea if this is even related to this mod, but I occasionally come across a weapon with exponentially increasing damage, range, or knockback as you look at the tooltip. it only appears every once in a while, does that mean anything to you?
TheDevilsMusic 20 aug @ 13:59 
Hey I was wondering if that some of the coding for this mod has conflicts with calamity and it's addons because when I was playing today I kept coming across the issue of having my damage getting nerfed as I researched more and more weapons, it's just a theory that I think it this mod that is causing said issue I have.
Awesometiger999 22 jun @ 20:34 
hoooooly shit. this mod is everything i've wanted and more. thank you so much. may your crops prosper.
◄Ne01nvAdeR► 12 jun @ 8:36 
Please add functionality/hotkey to unlearn items, possibly with a variation of it that also unlearns all crafts from this item which directly use it.
EVE 10 maj @ 2:42 
This mod has such a incredible amount of polish, it's a dream for builders like me, thank you
nDev  [skapare] 27 apr @ 11:54 
Very strange. I will re-examine this bug, maybe I missed something. Thanks for the reports.
darkXwolf17 27 apr @ 9:06 
I can concur with Lumicaliber, did playtesting on multiplayer to see if it would work, and it only did the player.maxbuffs error when hyper journey was enabled ):
nDev  [skapare] 27 apr @ 9:03 
@lumicaliber, I fixed this bug in the last update, I didn't find any errors during testing. Does this bug still occur?
nDev  [skapare] 27 apr @ 9:00 
@dndnewb13, I don't think this is a necessary feature for this mod. The bug is on the other mods side, I don't want this mod to be a "temporary fix"