Songs of Syx

Songs of Syx

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[v64] Farms, Fertility, and Canals
By Dison
[v64] How different sizes of canals affect fertility
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Summary
This guide delves into what I've uncovered about the effects of canals on land fertility based on v64.

  • The larger the canal, the wider its area of effect of the fertility boost, capping out at 15 tiles
  • The boost drops of by 3% per tile away from the canal
  • A 5x5 canal hits the sweet spot, with larger sizes seeing diminishing returns
  • Maps have a limit on water tiles, digging canals reduces it, "Remove water" on rivers/lakes replenish it
  • Aim to maximize land use without surpassing the 100% fertility cap
  • Place canals next to lower-fertility tiles for the best results

Note: The drop off from tile to tile isn't always exactly 3%, sometimes it's 4%. I've tested on a few maps and not quite yet sure what causes the difference.

Size
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
2x1
3
2x2
6
3
3x3
20
16
13
10
6
3
4x4
33
30
26
23
20
16
13
10
6
3
5x5
46
43
40
36
33
30
26
23
20
16
13
10
6
3
6x6
50
46
43
40
36
33
30
26
23
20
16
13
10
6
3
7x7
50
46
43
40
36
33
30
26
23
20
16
13
10
6
3
Canal Size & Fertility Impact
The following table shows the impact of a given canal to the base fertility of a tile. A few callouts
  • The outer tiles of a 5x5, 6x6, and 7x7 canal have a smaller initial bonus compared to the inner tiles
  • That does not impact the overall width range of the AOE fertility bonus. On the 6x6 example, 30% bonus is repeated for tiles 6 and 7 in the outer rows.
  • The difference between 6x6 and 7x7 is how many inner tiles get the max bonus. There's a little + icon in the detail images indicating which tiles get the largest bonus.
  • The boost isn't uniform, and I'm not sure why. In the 6x6 examples, the tiles to the top and right have the little + icons and get a 3% additional boost. The tiles to the left and bottom of the canal don't get this extra boost. This does not affect the overall range of the fertility boost, just the immediate impact to the tiles adjacent to the canal.

Size
Impact
Details




Efficiency
Fertility Cap
Though 5x5 canals are typically ideal, remember that tile fertility has a 100% cap, so any boosted fertility beyond that is wasted. Generally avoid placing a canal in tiles with a high base fertility above 90%.

Aim for the smallest canal that nudges you towards the 100% fertility threshold. There are several benefits
  • not wasting high fertility land on unnecessary canals
  • not wasting building land (road/workshop/house) on unnecessary canals
  • conserving the water table

Canal Size Consideration
You can support a 6 tile wide farm with a 4x4 canal when the base fertility is at least 80%. A 5x5 canal in the same scenario can support up to a 10x wide farm. If you only plan to build a 5 tile wide farm, anything beyond a 4x4 is overkill.

The tables below shows how wide a farm should be given a canal size and base fertility percentage.

Targeting 95%+ overall fertility
Base
3x3
4x4
5x5
6x6
7x7
60%
4x
5x
5x
70%
3x
7x
8x
8x
80%
2x
6x
10x
11x
11x
90%
5x
9x
13x
14x
14x

Targeting 90%+ overall fertility
Base
3x3
4x4
5x5
6x6
7x7
60%
2x
6x
7x
7x
70%
1x
5x
9x
10x
10x
80%
4x
8x
12x
13x
13x
90%
6x
10x
14x
15x
15x

Strategic Placement
Place canals next to the lowest base fertility land since the immediate tiles next to a canal receive the highest fertility boost, which tapers off as you move away.

For example, with base fertility values ranging 60-85 (let to right), positioning a 4x4 canal to the left of the 60% fertility tiles results in an average fertility of 97%, while placing it to the right of the 85% tiles drops the average to 92.3%.

Type
1
2
3
4
5
6
Avg
Right
76
85
93
100
100
100
92.3%
Base
60
65
70
75
80
85
72.5%
Left
93
95
96
98
100
100
97.0%

Water Table
Each map has a "water-table" limit, indicating how many tiles can be converted to water-filled canals. As you dig, this value diminishes. However, by using the "Remove water" command near existing water bodies, you can replenish the water table. A strategy could be to add canals in high-fertility zones (70% and up) and remove water where base fertility is less (below 50%).

To see the value on your map, look at the "water-table" value when you select dig canal.
7 Comments
Nosh Gilligan (She/Her) 3 Jul @ 6:34pm 
Question, does the width of the canal affect the water reassure at all?
weed kakashi 5 Mar @ 4:54pm 
in the context of doing an amevia colony, would building wider canals increase the fresh water radius significantly? currently doing an amevia ocean playthrough with no river, only one lake that I am using to pump fresh water to the whole city from.
Aggravated Peasant 16 Jan @ 12:04pm 
How does it work now with pumps? I'm so lost lol
PLANKS 2 Jan, 2024 @ 2:23pm 
I would mark the guide as v.64. Seeing as we can't build canals everywhere anymore. Nice guide though lots of depth :heartsmile:
Micromanicment 18 Sep, 2023 @ 7:07am 
Building longer canals increases the bonus to all adjacent tiles. For example, a 2x2 canal gives +6 while a 2x7 canal gives up to +30 (!).

Here a table of all the values I found. If a bonus won't increase further by increasing the length it is marked with a 'm'.

Size | Fertility-Bonus along side
(y*x) | x | y
-------|--------|-------
2*7+ | 30m | 20m
2*6 | 26 | 20m
2*5 | 20 | 16
2*4 | 16 | 16
2*3 | 13 | 13
2*2 | 6 | 6

3*7+ | 46m | 36m
3*6 | 40 | 33
3*5 | 33 | 30
3*4 | 26 | 26
3*3 | 20 | 20

4*6+ | 50m | 43m
4*5 | 43 | 40
4*4 | 33 | 33

5*6+| 50m | 46m
5*5 | 46 | 46m
HeathenSW 18 Sep, 2023 @ 5:32am 
Wells also improve fertility, but less. Always 7 tiles from the well, regardless of the well size.

0 tile (tiles that well occupies) - +26
1 - +23
2 - +20
3 - +16
4 - +13
5 - +10
6 - +6
7 - +3

So 3x3 well is better than 3x3 canal, but every other well is worse than same size canal. And wells don't use water table, so they may be a good fertility increasing alternative on waterless maps.
imas32 7 Sep, 2023 @ 11:24am 
Based on the table the drop-off seems to be 10% every three tiles, or 3.33% per tile.