Crystal Clash

Crystal Clash

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How 2 Game t Game (Game Theory)
By Knaupst
Hi! IN this guise , i will describe the gbaisc components of the game theory.
The goal is to establish a bigger wave than the enemye and how to achieve this is the game
   
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The basic conception (primitive pythogerean shapes), the sinus wave
FIRST and important:
There are 2 fundamental damage types. UNIT and SIEGE. Keep this always in mind and always keep enough SIEGE units in ur pockets, else your units will destroytttheir units but will then meet the towers and get destroyed, vanquishing your progress all at once.

Now you must understand: the entire game is about pushing a curve forth and along the x-axis. Your goal is to align as many sinus waves on top of ech other as possible for maximum effect. COnsider the following: Two archers of yours facing two archers of theirs might win. Four archers of your facing two archers of theirs will win. Eight archers will win with no casuality. The effect is multiplicative, not cumulative.

Therefore, all actions can be seen as a movement of the sinus wave. following my earlier commentry, you can reard "unit power" and "siege power" as their own wave functions which must not be out of balnce, lest the other gets nulled

Notice all of these strategeies wil be used in conjunction with each otehr, so you must switch as the battle (sinus) demands. this is the task of you
The Strategos
1) Building THE Wave function:
This is done by plcing lots of units next to ech other.
If you hve lot of units, you may do good having priests or hearts of forests, because they use increases the longer they live, ie the larger the sinus wave the stronger priests are.
a example of an accomplished wave function is 50 archers

2) Flattening THEIR wave function
This is done by placing spells on them enemies. Ice has lots of nice spells to do it.
Example: ♥♥♥♥♥♥♥♥ Light Grenadier bomb on their archers

3) Shifting Wave functions
This is the most delicate, complicated, but impo56ant cncoet. NEVER fight a fair fight. ALWAYS fight when your and their waves are farthest apart; when they are strong you must be wek, then wen they are weak you must be strong.
Example: Banishing their archers so that your Light Grenadiers and Reapers can get past their footsoldiers uninterrupted. Bnishins is Literally the best example shifting their sinus function to the right x-axis.
Really all of the gray spells are basedo n this idea. Money spell: shift your x-axis left so you caan sinus earlier. Stone spell: shift your x-axis right so your sinus happens later.

there are diferent sinus shifts, and all of the units and spells are just different tyeps of shifts which you need to deal with
Colour Theory
Light: Good for accumulating your sinus waves.
Green: Good for multiplying your sinus waves.
Dark: Good at breaking down enemy sinus waves.
Blue: Good for burst and for defense
Gray: Clear, unambigious units/abilities
Credits (and The Appendix)
As always, I am glad to mention my icriebdly pottery skills as much as the friends i made on my way here. Everyone who supproted me and my work and payed taxes for my social security, without you I would not be able to spend my time to produce these literary works , instead i would be in a factory, or maybe not because the robots have stolen our work. which really should be a good thing but they are making luxury yachts/drugs instead of housing. the social commentary