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Nahlásit problém s překladem
It feels repetitive as a human, takes too long to reach as a zombie, since soldier-bombing alone isn't enough
The roof holes prevent the previously fun top floor from being viable at all, since there's no way to hold it when zombies drop through them
This also made the interesting elevator entirely unused. It's unique addition to the map was entirely gutted
The scaffolds make all other floors worse by allowing zombies to pour into every window, and give them more high ground over the courtyard.
Without the holes if the top floor might be viable, but due to the windows I think it would still never come close to the roof in viability.
This was my favorite of the ZI maps, but I have struggled to have fun on the new version as either team