X4: Foundations

X4: Foundations

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Yaki Hoshi Carrier - 6.0 Fix
   
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30 aug, 2023 @ 11:20
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Yaki Hoshi Carrier - 6.0 Fix

Beskrivning
This mod was originally created by J.L. but I was unable to contact the author - contact me if you could reach him.

Note: Collision meshes not corrected.

*Note: I updated the large turret slots' attributes for highpower turret for personal use.

**Note: Save friendly.

***Note: Further update is not guaranteed - use this mod at your own risk.

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Formerly known as the Terraformer TF/CPU ship, sent out by the Terran to terraform planets, this relic ship appears to have been captured and refitted by the Yaki as the new Hoshi-class carrier to support their raiding activities.

In game, there is only one Hoshi flying around the Yaki home base in "Savage Spur I". Once captured or destroyed, it will not respawn again in-game. You can capture the ship or complete the Yaki questline to unlock blueprint from Yaki representative.

This ship has its own unique XL engines and a unique XL gun "Hizashi". (Blueprints available from Yaki rep)

Hizashi has low hull damage but can destroy shields in a second and has faster recharge rate.

Specs:
-52k universal storage
-4 Medium launch tubes and 16 Small launch tubes
-4 M docks and 24 S docks
-6 L-turrets and 88 M-turrets
-Has relatively slowest maneuverability, however, Hoshi has highest max speed vs other XL ships (Hoshi has total of 7 XL engines in the back)
-Unique bridge (Erlking bridge with added display panels and hologram)

Should be compatible with other ship mods.
15 kommentarer
Crimsonknight 1 okt @ 16:55 
for some reason the AI struggles hard trying to dock on the ship in the rear
johncjmatias 17 apr @ 13:59 
Dang i love this Ship looks amazing it there any way to pilot it pleaseeeeeee
The Lλmbda Core  [skapare] 1 jan @ 20:51 
replies to all: I am getting my hands on modeling and ship building. But my job in real life is getting more busy, thus I have fewer time spend on mod making, the progress is slow but I won’t give up trying.

The mod right now functions only like a battleship. It won’t let fighter land properly- try not to use it in IS.

I will publish the update once I have done it, but before that I have to go through the entire ship making tutorial, please consider disable this mod to avoid bug popping.:p2cube:
knightphantom420 6 sep, 2024 @ 13:46 
any chance of getting a vro version?
Ishimuro 4 aug, 2024 @ 14:36 
[] 1172383.09 Could not create collision shapes for extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision
[General] 1172383.09
[FileIO ] 1172383.09 File I/O: Failed to verify the file signature for file '.\extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision.xmf' (error: 14)
[General] 1172383.09
[] 1172383.09 Could not process collision mesh extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision.xmf for octree generation (index buffer is corrupt)
[General] 1172383.09
[General] 1172383.09
[] 1172383.09 Error creating collision mesh shape for extensions\hoshi\assets\interiors\bridges\bridge_yak_xl_01_data\left_fx_paneldisplays-collision:
Need triangles to create a mesh shape!

that spams the error log and at the end crashes the game :)
AkagiVoid 13 jul, 2024 @ 8:14 
Update for 7.0? ?w?
johncjmatias 8 jul, 2024 @ 9:42 
i love this ship can you make so we are able to command thsi ship please i love this ship pleaseeee:steamhappy:
EightBeats 2 jan, 2024 @ 13:38 
Hey, just so you know - the Xenon Awakening mod has a fully functionning model of the CPU ship.Land pad placements are different and so are stats, but maybe you could try to port it to this mod? I'm not skilled enough to do it myself, but I thought I'd let you know.
Mr. Thrusty 1 nov, 2023 @ 7:05 
Oh sorry, I somehow overlooked that part. Ty
The Lλmbda Core  [skapare] 31 okt, 2023 @ 11:06 
Mr. Thrusty I have not fixed the collision meshes - that means you should avoid walking on the ship deck otherwise you will get stuck. In-sight ai docking is not recommended btw. Should be working fine OOS.