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Rapportera problem med översättningen









Yes, I meant the maintenance cost.
If you install the vanilla road module, it will only cost $9/month per module.
If you install your modded road module (any kind), it will cost $4,167/month.
I don't know, maybe that's your intention. Because I thought:
This is just a "texture replacement" to remove those unsightly transitions from the road to the station (like with the vanilla module, for example). So, such an inflated consumption is probably a mistake (though I could be wrong).
Here are screenshots of what I mean:
Without modular roads: https://ibb.co/T5BvnnG
Vanilla road module: https://ibb.co/nhhvTZ3
Modified road module: https://ibb.co/cSDsG3qb
Modified one-sided road module: https://ibb.co/p6rT9KNw
Modified one-sided street road module: https://ibb.co/SDBzZvVx
When you say consumption do you mean the maintenance cost? I just tested with and without the mod and the cost was identical in every scenario
As I said in the description the mod exist primarily as an example for modders of how to use the required mod and I thought it was best to use vanilla game textures for that. The idea is when a modder makes a new street texture mod they can make the station modules as easily as making a new street config, no messing with the module code required like myself and the linked mod author had to.
I plan on doing versions for Better Roads and possibly American Roads. This one is compatible but some types are missing and the UI doesn't match.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2048348753