Scrap Mechanic

Scrap Mechanic

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SuEjon Technologic Components
   
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64.954 MB
24 Thg08, 2023 @ 6:42am
24 Thg10, 2023 @ 8:56am
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SuEjon Technologic Components

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[DISCLAIMER]
I wont be updating this mod anymore as I no longer play scrap mechanic, this was just something I did for fun, for playing with some friends.
The last time I updated it, it worked fine with ocassional bugs and not the most optimal feeling for the missiles, still playable, but there is a huge risk that if scrap mechanic gets some important update (imposible lol) it gets completly broken.

LORE (yeah, this stuff has lore XD): This is a group of technologic objets developed by the SuEjon Military factory by his main designer, Ejon. You can find stuff from fuel transferer devices to high range radar sensors.

Features:
-Long distance Radar Sensor (One for objects and other for terrain)
-Aircraft externals dettacher (Small and Big version)
-3x3 Ramjet thruster
-Modular pieces for creating missiles and rockets.
-Fuel Transfer Device
-RWR (radar detector)

Ways of using:

-- Radar sensor: Its like a normal sensor, but simpler. It detects wether objects or terrain at a huge distance, depending on what version of the radar you choose,

-- External Dettacher: This part will destroy itself when recieved a logic input. The way its meant to use its to put it under your plane's wing and under the attacher; a bomb, missile, rocket or anything that you would like to drop.

-- 3x3 Ramjet thruster: Like a normal thruster, but it has fixed power. The fuel usage is twice the normal level 5 thruster at maximum power, recomended for vehicles wich are odd in width where you can't put a normal thruster centered.

-- Fuel Transferer: It can be connected up to 3 things. 2 SM fuel tanks and a logic INPUT wich will trigger the fuel transfer. The fuel flow will be FROM the tank you connected first TO the other one. You can't connect 3 tanks to the device (you can but it wont do anything)

-- RWR System: Its a simple device with an integrated screen. It will show up different icons depending on what kind of thread you have against your vehicle. There are 2 icons: The diamond with a dot means that a tracking nose has targetted you, that icon can be shown at the top, left, bottom or right of the screen, so you know where it comes from. If a danger icon starts blinking, it means that the tracking nose was fired against you. While in warning the device emmits a logic signal, so you can connect it to a totebot head or some sound part. For last, there is the radar icon, wich means a radar is detecting your vehicle. For turning on the RWR, connect it to a button or something and turn it on.

-- Modular ballistic parts:
-> Explosive mass: Its the body of your projectile, it explodes if it detects high acceleration and sometimes when it collides.

-> Nose: Its for the front of your projectile (its explosive)

-> Tail: Its for the back of your projectile (also explosive)

-> Thruster: The thruster has its own fuel inside, its one use. 15 seconds of burn time (The attachable version has less power)

-> Tracking nose: It can be connected to 3 things. A ballistic thruster, a button or another activation system, and a light or another thing that can be toggled. When the nose RECIEVES logic INPUT, it will start tracking in a vision cone of 15°. Once it got a target, it will lock it forever, even if you turn off the button. While a target its locked, the nose will SEND logic OUTPUT. If the nose detects that its connected to a ballistic thruster, its burning AND it has a target locked, the nose will start trying to go to the target. If it gets close enought, it will detonate by itself.

disclaimer: The plane in the pictures is only illustrative, it includes other parts wich don't come with this mod, like the wings (I will upload it soon if you want it)

Extra recommendations: For adding aerodynamics to the projectiles, I recommend the mod "wings" wich you may already know. The way I found the best in aerodynamics its to place 4 small wings around the front and the back of the missile without any angle.
11 bình luận
김세정 글레이저 28 Thg10 @ 9:43am 
you should add a missile that can lock to a specific tracker not objects or anything, lets say you have a tracker somewhere on the world, you send a missile in the air from the ground and hits the tracker ground to ground basically, and maybe make something for hostile targets? like the farmbots etc. maybe?
Papa Nurgle 25 Thg06 @ 9:14am 
this is so coolio.
Greengito 27 Thg01 @ 7:46pm 
This mod is awesome and simple to use, sad to see that it isn't being worked on anymore.
steam.eco 9 Thg09, 2024 @ 6:17am 
missle looses lock imiedietaly or does not track at all
leon2703 20 Thg06, 2024 @ 2:45am 
how to lock a target with a tracking thruster?
atchoum 16 Thg04, 2024 @ 1:11pm 
you must continue to improve your mode for example adding wings which would be reliable on missiles or missiles with an anti-armor head these are only examples but the mod is really good (I am French google trad was using XD):steamthumbsup:
용사원 13 Thg03, 2024 @ 12:37am 
I need a detailed explanation on how to use this mode, and how each part should be connected.
Ejon  [tác giả] 6 Thg03, 2024 @ 6:16am 
I never said the tracking noes track NPCs like bots, it tracks engines and thrusters, wich theoricaly they might be from another vehicle that you may want to attack.
AEGIS 24 Thg01, 2024 @ 9:20am 
i comfirm it now, the tracking system of this mod not work
AEGIS 24 Thg01, 2024 @ 8:55am 
i tested the nose but he doesn't track hostiles npc