Jumplight Odyssey

Jumplight Odyssey

Not enough ratings
Stretch Foodstrong and Your Crew's Need Bars
By dead elf
Experimentally derived numbers the game probably should have told you but doesn't.
   
Award
Favorite
Favorited
Unfavorite
crew shifts, and, what is that whistling noise
Your working crew is split, evenly, in to two shifts. One half will work jobs while the other half is “off duty” and will seek needs fulfillment. This means you need to consider half of your crew has about twelve hours to restock all of their needs.

Shift changes happen at two specific times in the day and your current shift is shown by the sun and moon at the bottom right of the screen. It's next to the clock and the pause/speed controls. You'll hear a whistle toot sound effect when the shifts change too.

If you are having a bad problem [and possibly not going to space today]: set an alert condition. Yellow cancels staff break time meaning you temporarily double your workforce.
very cool information, yes, thanks
  • Crew will seek to fulfill a need once it reaches at least 75% and the bar turns yellow. Important note: they do not use a machine until the need is filled. They seem to take a fixed amount of time regardless of how depleted the need is.

  • Each ~10 crew on board consumes ~0.15 food per hour.
  • Crew takes about an hour and a half (1.5h) to finish eating at a table.
  • Crew takes about an hour to take a shower.
  • Crew sleeps for about 3 hours.
  • Crew drinks from a soda machine for about ten minutes.
  • Kitchen—crew takes 15 minutes to cook a meal.

You should be able to work out from this that a single bunk can optimally service four crew in a shift. You'll want to overbuild since crew don't show up at the exact right times to sleep and will wander off to do something else if the bed is taken.

I've also simplified the numbers after calculations so they are easier to keep in your head. This means they're slightly off the actual count, but you will need to overbuild to account for the crew's meandering anyhow.
powering the ship, and, how to keep the cool rgbs on your computer working
Important note: the power facilities currently require power to work. If you upgrade to nuclear or fusion power source—and then your ship reaches zero power due to mismanagement—your ship is dead in the water and there is nothing you can do.

If your ship is almost dead in the water you can turn off the power switch various rooms to shut off all the equipment in there.
  • Fuel burning generators produce 100 energy and consume biofuel so long as a crewman is sitting there playing solitaire at it.
  • Fission generators produce 50 energy when unmanned, and 100 when a crewman is playing minecraft at it. I don't think these require a fuel source? But they require composite to build which makes them spendy.
  • I haven't built a fusion yet.
6 Comments
dead elf  [author] 15 Dec, 2023 @ 4:34am 
i guess there is no real need to finish this now, heh.
NovaGamingBird 7 Nov, 2023 @ 11:45pm 
If you happen to be "dead in the water" your ship DOES have a passive supply of power... You just need to redirect as much of it as you can to your power supply rooms.
skilledspacepolice 31 Aug, 2023 @ 5:00am 
btw your ship is not dead in the water withouth a power source when you are exclusively using fission or fusion if you notice power is off in the room simply turn the power off and on again works like a charm
S i x t h 25 Aug, 2023 @ 3:36am 
i got fk by fusion in my first run it consume 60 water each and i didn't read that part lol build 3 of them and destroy old power room and then out of water lol
dead elf  [author] 23 Aug, 2023 @ 6:34pm 
@El Presidente
mushrooms until you can grow tomatos is the current consensus. i haven't timed the crops yet.
Elpresidente 23 Aug, 2023 @ 9:28am 
So what plants i should grow most?