Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can spam her Charge Attack to melt any boss in seconds. Just stack laser on top of laser. Since the game is balanced around fairies blocking the way and weaker characters also needing a chance to shoot bosses down, this makes Marisa's strong focussed laser an unaccounted for factor. She is the second strongest in Boss killing strength.
This only applies vs Marisa or Saki (in any mode), but if Yachie uses her change, and a laser (or separately counted telegraph) are anywhere on Yachie's screen (doesn't even have to be in line with the shield), it will just vanish. This trivialises Saki's Spell Cards, and can make any of Marisa's attacks substantially easier to manage...if the removal of telegraphs don't counteract that.
This doesn't apply to curvy lasers though (Aunn and Hisami's who are just curvy lasers in disguise). They do cut off pieces of them on contact though.
-
Oh, and auras slow timed attacks, but not their timer.
They're helpful for managing Suika's Spell Card, and Chiyari's shots if you can keep them in them. Chiyari's base shots even time out before reaching you. This depends on the aura though, and Chiyari's shots have their dozen of other problems.
Also, in story mode summon a lot of bosses before sending a lot of spirits, since Zanmu can make them explode and ruin your life. That is how I got her killed before the her final spellcard. You can also do something similar with Chiyari (speaking of which, I think to survive against her you have to stay in the upper half of the screen if possible).
And for some reason Yachie's shield (even the simple one) will destroy Saki's lasers (at least in story mode). She can also get rid of Zanmu's spears if you hit them right.
rin's skill turns nazurin's pendulums into spirits
zanmu's skill turns the special spirits from yacchie/yuuma,saki into spirits
So they're really good counters for those
Really wish there were a way to reply to comments, but alas,,,
I feel like a lot of people oversell Nazrin's focus speed penalty. Sure, she's not going to be able to dodge everything without good use of jumping in and out of Focus, but she's still capable of basic micrododging, streaming, and other danmaku tactics; it doesn’t hold you back too much unless your opponent’s really laying into you, and if that's happening then you have far worse problems in your kit to contend with than movement wonks.
I definitely wish Nazrin's kit was a bit better overall, though. It's a neat concept, but unfortunately the "dowsing" gimmick is more unwieldy than helpful most of the time.