Crusader Kings III

Crusader Kings III

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No more sbr req fix
   
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15.8.2023 klo 13.58
4.3.2024 klo 15.20
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No more sbr req fix

Kuvaus
This is supposed to be a fixed version of the "No More special building requirements" Mod. If its not working/needs an update. Please feel free to spam the comment section, otherwise i wont know because i rarely play the game.


Also i dont plan to make this mod compatibel with other mods. My computer takes 45 minutes to start ck3 and load a new game, so its a menace for me to playtest things. But if enough ppl ask for compatibility i might consider the hassle.


Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2432516187

install: original mod is not needed. but idk about placement.

incompatibility: Probably all mods that overwrite the 00_special_buildings.txt in ...\common\buildings
39 kommenttia
Dr.Cash10.000 23.3. klo 9.35 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3450608930
Link to my version. (I can remove it if needed)
Dr.Cash10.000 23.3. klo 9.34 
@chilllounge I've created an updated version of this, if you deiced to update it here I can remove it.
felletin 21.3. klo 13.32 
update
MagnusAsakura 7.11.2024 klo 13.28 
update
zooman78910 24.9.2024 klo 15.41 
I hope this mod is updated for the new DLC
Mikos 16.8.2024 klo 20.28 
Thank you for keeping this mod going. I'll never understand why there are religious req on bldgs. It's ahistorical nonsense. For example, most early churches were repurposed old pagan temples. Walls and a roof don't care what God you pray to.
macintosh1257 8.7.2024 klo 6.28 
@chilllounge Both maybe? I don't know what "aesthetic_tradition" means. Maybe ask PiGu?



And for governmental requirements from special mines, maybe soften the restrictions, like tribal only allowed to build a level 1 mine, but they have to go either feudal or clan to level that up further.
chilllounge  [tekijä] 8.7.2024 klo 1.02 
@macintosh1257
sure i could do that. i quickly looked at the code. Do u want me to only remove the faith requirements? or do u also want me to remove the aesthetic_tradition requirements?
but honestly idk how the mod works, so a quick explanation what aesthetic_tradition are, would be nice!?

Do u want me also to make a mod that removes governmental requirements from special mines?
macintosh1257 7.7.2024 klo 18.37 
@chilllounge Now i know it's a government change requirement. But is it possible to make a compatch for Medieval Arts and Medieval Arts Medieval Arts - More Special Buildings by PiGu?
chilllounge  [tekijä] 7.7.2024 klo 9.18 
ah reading makes smart, i didnt see ur first comment, do u try to make mines buildable? Are u sure that this mod makes them unbuidable? (because this mod doesnt touch 00_special_mines.txt)

i just playtested it, its definetly a vanilla feature. This mod is only removing the religious requirements from special buildings. But what u are looking for is the goverment types restrictions from special mines. if u want me to make a mod that removes that, i can do that. just tell me